Urzali Urvasa
Urvasa are entrusted by a quorum of Enza as effectively special agents tasked to carry out unusual mission for the betterment a particular Anurzedrek or the religion as a whole, depending on circumstances. Usually Priests (Endra) are appointed to this role due to having special talents pertaining to a particular task at hand, or for just generally having a can-do attitude and the confidence of the elders that they will be a worthy agent. .
Urvasa have some important privileges and concessions allowed to them so that they may do their job better. The most significant privilege is that they may ignore the edicts of individual High Priests (Anurzi) so long as they adhere to the tenants of the core religion. Another important concession is that Urvasa are allowed to engage in deception regarding their membership in the religion in pursuit of their goals, which is normally strictly taboo; they can masquerade as normal citizens, or as being of a different rank than they actually are. The most important ability of an Urvasa however is the ability to remove a Head Priest (Anurza) from power and appoint another in their place, and other similar internal policing powers.
Once appointed to the position, an Urvasa can only lose their status by a quorum of Elders with more members than the one that appointed them in the first place, or by attaining Elder Priest (Enza) rank themselves. In practice, the vast majority of Urvasa remain in that role until and unless they themselves become an Enza. Urvasa are relatively rare; perhaps one exists per 2,000 normal Urzali at any given time. They also are usually kept on a fairly loose leash; part of their mission is to keep an ear to the ground so to speak, even when not actively involved with a mission or task.
An Urvasa is the best suited Urzali profession for adventuring, due to their nature. Urvasa exhibit a fair degree of individualization, much more than mainstream Urzali following the normal pattern of career progression, and provide easy fodder for roleplaying.
Cost Ability
55 Urzali Anilzo Package
+16 Urzali VPP: +10 Pool
+1 Priest (Urzali Rank)
+1 Urvasa (Urzali Role)
10 Granted Power Package
2 WF: Urzadred Group (Staff, Cudgel, Sling)
85 Total Cost of Abilities
Value Disadvantages
-10 Social Limitation: Duty to Appointing Enza (Frequently, Major, Not Limiting In Some Cultures)
-10 Social Limitation: Duty to Church (Frequently, Major, Not Limiting In Some Cultures)
-10 Social Limitation: May not own property, may not have children (Occasionally, Severe, Not Limiting In Some Cultures)

+55

Total Cost of Package


Basic Package Deals
Urzali Anilzo
Urzali use the Urzadrek variant of Adeptology.
Urzali are born naturally attuned to the Divine spiritual power of their peoples ancestor worship and are able to tap into the collective unconsciousness it represents to create Magical Effects appropriate to the beliefs that worship represents. Urzadrek is pantheistic, and Urzali represent all the dieties of the Roll of Urzed, a listing of over a thousand recognized ancestral "dieties".
Their powers are believed to come from them attracting the attention of various "dieties" to intercede in matters of interest to those "dieties", based upon the dogma surround each "dieties" addition to the Roll of Urzed. Urzali incantations take the form of calling on specific "dieties" to intercede via whatever Spell Effect the Urzali is trying to cast, and many of their SFX take the form of spectral entities manifesting.
Anilzo have reached a middle rank in the priesthood and are sent out as missionaries, to administer to the needs of worshipers in out of the way places, and to spread their religion. Adventures have been known to beset them along the way.
Cost Ability
32 Urzadrek VPP (20 Pool); (Divine)
7 Mana Pool: Endurance Reserve (40 END, 3 REC)
3 Under Priest (Urzali Rank)
4 KS: Roll of Urzed +1
3 PS: Urzali
5 Magic Adept (Urzadrek) Talent
1 Literacy
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Increase END and/or REC of Mana Pool
16* +10 Pool for VPP
10 Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
10 Divine Favor: 2 Levels of Combat Luck (6 PD/ 6 ED); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
10 Divine Speech: +35 PRE Only To Make PRE Attacks (-1), Full Phase, Delayed Phase (-3/4), Required Skill Roll (KS: Roll of Urzed; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
10 Refusal: +10 Power Defense
10 Unshakeable Faith: +10 Mental Defense
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
10 Resolute: +5 EGO
20 Willfull: +10 EGO
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
2 WF: Urzadred Group (Staff, Cudgel, Sling)
-10 Social Limitation: Duty to Church (Frequently, Major, Not Limiting In Some Cultures)
-10 Social Limitation: May not own property, may not have children (Occasionally, Severe, Not Limiting In Some Cultures)
-10 Psychological Limitation: Code vs Killing  (Common, Moderate)
-15 Social Limitation: Responsibility To Religion (Frequently, Major)
-10 Rivalry with other Religions  (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Granted Power (Urzadrek)
Some Urzali are favored by the dieties of the Roll of Urzed and have unusual abilites granted to them to assist in their service to their faith.
Cost Ability
10 Chose one (1) of the following abilities:
  Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  Divine Favor: 2 Levels of Combat Luck (6 PD/ 6 ED); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  Divine Speech: +35 PRE Only To Make PRE Attacks (-1), Full Phase, Delayed Phase (-3/4), Required Skill Roll (KS: Roll of Urzed; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
  Refusal: +10 Power Defense
  Unshakeable Faith: +10 Mental Defense
Value Disadvantages
0 None

+10

Total Cost of Package