Unseen | |
The Unseen has the Gifts of Deceiving and Shifting, and may pass through the world with their true visage never witnessed if they so wish. Their Gifts give them incredible advantages in many careers of a dark nature such as theft, espionage, and assassination, but only so long as their special abilities remain a secret. A forewarned mark or hunter could suss them out with a Spell or Magic Item. To that end, most Unseen take every precaution to disguise not only themselves but also their Gifts. | |
Cost | Ability |
55 | Aeldenari (Gift of Shifting) |
20 | Gift of Deceiving |
19 | Housebreaking Skills |
11 | Sleight of Hand +4 |
Value | Disadvantages |
0 | None |
+105 |
Total Cost of Package |
Aeldenari | |
The Aeldenaren Magic System is detailed here. | |
Aeldenari are Arcane Magic Users whose Magic is inborn rather than learned. Aeldenaren is an ancient form of Magic whose origins have been lost to the toll of ages. Practitioners of Aeldenaren are called Aeldenari, or in modern times more commonly just referred to as being "Gifted". Each Aeldenari has one or more Gifts, which give them access to different sorts of Magical abilities. | |
Many Aeldenari keep their Gifts secret from all but their most trusted friends and allies, disguising their abilities as something else or not using them when observed. In some settings the Aeldenari are feared or held in superstitious dread, and many Aeldenari understandably opt to avoid attention. | |
Cost | Ability |
20 | Any one Aeldenari Gift Extention Package |
25 | Elemental Control for Aeldenaren Magic |
10 | Endurance Reserve (50 END, 5 REC) |
Value | Disadvantages |
0 | None |
+55 | Total Cost of Package |
Cost | Options |
1* | More Gift Talents |
20* | More Gift Extentions Packages |
-10 | DF: Aeldenari (Concealable; Extreme Reaction; Detectable Only By Unusual Senses) |
-15 | Psychological Limitation: Paranoid (Common, Strong) |
Gift of Shifting | |
Cost | Ability |
1 | Gift of Shifting |
4 | Malleable Form: +2 CON |
Add slot to Aeldenari Elemental Control |
|
15 | Skinshifting: Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, any shape), Instant Change, Costs END Only To Change Shape (+1/4) (55 Active Points); Concentration (0 DCV; -1/2), Increased Endurance Cost (x2 END; -1/2) |
Value | Disadvantages |
0 | None |
+20 |
Total Cost of Package |
Gift of Deceiving | |
Cost | Ability |
1 | Gift of Deceiving |
7 | Sly: Stealth +2 |
Add slot to Aeldenari Elemental Control |
|
12 | Unseen: Invisibility to Sight, Hearing, Smell/Taste, Touch and Mental Groups , No Fringe (50 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4) |
Value | Disadvantages |
0 | None |
+20 |
Total Cost of Package |
Housebreaking Skills | |
Many characters receive training to improve their breaking and entering skills, while others are just naturally good at getting into places they shouldn't be. | |
Cost | Ability |
3 | Open Lock: Lock picking (DEX based) |
10 | Detect Traps: Detect A Class Of Things 11- [Separate Sense], Discriminatory |
3 | Detect Noise: +3 PER Normal Hearing |
3 | Climb Walls: Climbing |
Value | Disadvantages |
0 | None |
+19 |
Total Cost of Package |