Troubadours use the Troubadourus Magic
System detailed
here. |
Troubadours channel strange Magic thru various musical Instruments, with each
Instrument producing Magic of a different sort. |
In addition to knowledge of how to tap the power of their music, a Troubadour
also needs a sturdy constitution, for channeling their Magic is a tiring
process. |
Cost |
Ability |
30 |
30 points worth of Instrument Familiarities |
5 |
Troubadour Lore: Power (EGO-based) +1 |
16 |
Resilient: +8 CON |
2 |
Professional Skill
(Instrument of Choice) |
1 |
Weapon Familiarity of Choice |
1 |
Literacy |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
var |
Additional Instrument
Familiarities |
var |
Additional Professional
Skills for Instruments |
var |
Contacts and/or Favors |
5 |
Confident: +5 PRE |
10 |
Self Assured: +10 PRE |
3 |
KS: Current Events |
3 |
KS: Popular Music |
3 |
Excellent Speaker: Oratory |
3 |
Interesting
Conversationalist: Conversation |
3 |
Convincing: Persuasion |
3 |
Smooth Operator: Streetwise |
3 |
Socially Adroit: High Society |
3 |
Jack of All Trades Skill
Enhancer |
3 |
Traveler Skill Enhancer |
3 |
Well Connected Skill Enhancer |
Rapscallions
are those who are off the straight and narrow either in fact or in spirit.
Alert to opportunity, quick witted and cagey, Rapscallions have a solid core
of potential allowing them to adapt to whatever course fate presents them. |
They represent both the best and worst of Rogues, for they are naturally
talented but often choose to put that talent to primarily selfish ends |
Cost |
Ability |
6 |
Quick: +2
DEX |
2 |
Fleet: +1" Run |
3 |
Quick Witted:
+3 INT |
3 |
Glib: +3 PRE |
4 |
Determined: +2
EGO |
3 |
Alert: +1 All
PER |
1 |
Hard Bargainer:
+1 to Resist Bargaining |
1 |
Blas: +1 to
Resist Oratory |
1 |
Immovable: +1
to Resist Persuasion |
1 |
Tight-lipped:
+1 to Resist Conversation |
1 |
Resistance: +1
to Resist Interrogation/Questioning |
10 |
Puissant: +1
Overall Level |
3 |
Bribery |
3 |
Conversation |
3 |
Persuasion |
3 |
Streetwise |
2 |
Survival: Urban |
3 |
Trading |
1 |
WF: Short
Blades |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
1 |
Literacy w/ Native Language |
3 |
Well Connected |
var |
Contacts |
var |
Favors |
var |
Successful: Money |
var |
Street Credibility:
Reputation Perk |
var |
Established: Base(s) |
var |
Established: Followers |
2 |
Thieves' Cant: (Language;
basic conversation; literate) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation: Prior
Conviction
(Got caught at some point in the past and has done some
time incarcerated or otherwise detained by the Law; known to local Law
Enforcement) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |