Troubadour Minstrel
The Troubadour Minstrel is a talented individual that makes their living traveling around earning a fare for their Music and brokering information on the side, both harmless gossip and more interesting tidbits. Generally capable folk with a plethora of natural talents, including a propensity for Troubadour Magic and a tendency to show up in the most remarkable of places.
 Troubadour Minstrel are very useful additions to an adventuring group, ably filling the niche of never'do'well and Magic User all in one and rarely bereft of opportunities to make their presense felt in any particular situation.
Cost Ability
55 Troubadour Package
55 Rapscallion Package
3 Traveller Skill Enhancer
6 6 points worth of Area Knowledges and/or City Knowledges
3 KS: Current Events
3 KS: Popular Music
Value Disadvantages
0 None

+125

Total Cost of Package

Basic Package Deals
Troubadour
Troubadours use the Troubadourus Magic System detailed here.
Troubadours channel strange Magic thru various musical Instruments, with each Instrument producing Magic of a different sort.
In addition to knowledge of how to tap the power of their music, a Troubadour also needs a sturdy constitution, for channeling their Magic is a tiring process.
Cost Ability
30 30 points worth of Instrument Familiarities
5 Troubadour Lore: Power (EGO-based) +1
16 Resilient: +8 CON
2 Professional Skill (Instrument of Choice)
1 Weapon Familiarity of Choice
1 Literacy
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Additional Instrument Familiarities
var Additional Professional Skills for Instruments
var Contacts and/or Favors
5 Confident: +5 PRE
10 Self Assured: +10 PRE
3 KS: Current Events
3 KS: Popular Music
3 Excellent Speaker: Oratory
3 Interesting Conversationalist: Conversation
3 Convincing: Persuasion
3 Smooth Operator: Streetwise
3 Socially Adroit: High Society
3 Jack of All Trades Skill Enhancer
3 Traveler Skill Enhancer
3 Well Connected Skill Enhancer

Package Deals
Rapscallion
Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them.
They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends
Cost Ability
6 Quick: +2 DEX
2 Fleet: +1" Run
3 Quick Witted: +3 INT
3 Glib: +3 PRE
4 Determined: +2 EGO
3 Alert: +1 All PER
1 Hard Bargainer: +1 to Resist Bargaining
1 Blas: +1 to Resist Oratory
1 Immovable: +1 to Resist Persuasion
1 Tight-lipped: +1 to Resist Conversation
1 Resistance: +1 to Resist Interrogation/Questioning
10 Puissant: +1 Overall Level
3 Bribery
3 Conversation
3 Persuasion
3 Streetwise
2 Survival: Urban
3 Trading
1 WF: Short Blades
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
1 Literacy w/ Native Language
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)