Totemic Adventurer | |
The Totemic Adventurer is a capable, dependible ally and a fearsome enemy. Knowledgeable in the ways of many Totems and the ways of nature both. A skilled tracker as comfortable in the wild as most are in their own house, and able to call on many Totemic gifts to aid them, the Totemic Adventurer is suprisingly powerful. | |
Totemic Adventurers fill the "Ranger" niche quite well and are useful additions to any adventuring group that spends a good deal of time in wildlands. Additionally they are competent fighters and also have some interesting abilities from their Totemic arts. | |
Cost | Ability |
55 | Totemic Shaman Package |
+12 | 12 points worth of Totem Familiarities |
17 | Self Defense Techniques Package |
10 | Capable: +1 Overall Level |
3 | KS: Nature Lore (GEN) +1 |
3 | Survival |
Value | Disadvantages |
0 | None |
+100 |
Total Cost of Package |
Totem Shaman | |
The Totemic Shamanism Magic System is detailed here. | |
The Totemic Shaman has learned the mysteries of many totems and is powerful in the ways of their Magic. Additionally, their many spirit quests and communing with the natural world has left them blessed with a suprising tenacity and durability. | |
Cost | Ability |
20 | Five Totems of Choice |
7 | Totem Lore: Power (EGO-based) +2 |
3 | Tracking |
12 | Durable: +6 BODY |
12 | Resilient: +6 CON |
1 | Weapon Familiarity of Choice |
Value | Disadvantages |
0 | None |
+55 | Total Cost of Package |
Cost | Options |
var | Multiform for Animal Forms appropriate to Chosen Totems |
var | Animal Companion(s) |
var | Additional Totems |
Self Defense Techniques | |
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible. | |
Cost | Ability |
5 | Dodgy: +1DCV |
12 | Martial Dodge, Martial Block, Martial Escape |
Value | Disadvantages |
0 | None |
+17 |
Total Cost of Package |