Masters of daring do, a true
Swashbuckler knows that its not what you do -- its how you do it that
counts. Most typically a mlange of Fighter-Rogues, Swashbucklers favor wit,
panache, personal style, and savoir faire in all their dealings, and try to
never take anything to seriously, except for their reputations and
challenges to their person. |
Swashbucklers are
competitive to a fault and tend to like making other less individualistic
warriors out to be clods. Swashbucklers are one of the most fun archetypes
to play, as they have a certain zest for life and devil-may-care attitude
that can be very enjoyable to portray. |
See also:
Swashbuckler-Swordsman |
Cost |
Ability |
55 |
Rapscallion Package Deal |
24 |
Acrobatics Skills Package Deal |
15 |
Blather Skills Package Deal |
94 |
Total Cost of Abilities |
Value |
Disadvantages |
-10 |
Rivalry with other
Adventurers (More Powerful, Group, Professional,
Unaware, Outdo) |
-10 |
Psychological Limitation:
Swashbuckler Mentality (Common, Moderate) |
+74 |
Total Cost of Package |
Rapscallions
are those who are off the straight and narrow either in fact or in spirit.
Alert to opportunity, quick witted and cagey, Rapscallions have a solid core
of potential allowing them to adapt to whatever course fate presents them. |
They represent both the best and worst of Rogues, for they are naturally
talented but often choose to put that talent to primarily selfish ends |
Cost |
Ability |
6 |
Quick: +2
DEX |
2 |
Fleet: +1" Run |
3 |
Quick Witted:
+3 INT |
3 |
Glib: +3 PRE |
4 |
Determined: +2
EGO |
3 |
Alert: +1 All
PER |
1 |
Hard Bargainer:
+1 to Resist Bargaining |
1 |
Blas: +1 to
Resist Oratory |
1 |
Immovable: +1
to Resist Persuasion |
1 |
Tight-lipped:
+1 to Resist Conversation |
1 |
Resistance: +1
to Resist Interrogation/Questioning |
10 |
Puissant: +1
Overall Level |
3 |
Bribery |
3 |
Conversation |
3 |
Persuasion |
3 |
Streetwise |
2 |
Survival: Urban |
3 |
Trading |
1 |
WF: Short
Blades |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
1 |
Literacy w/ Native Language |
3 |
Well Connected |
var |
Contacts |
var |
Favors |
var |
Successful: Money |
var |
Street Credibility:
Reputation Perk |
var |
Established: Base(s) |
var |
Established: Followers |
2 |
Thieves' Cant: (Language;
basic conversation; literate) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation: Prior
Conviction
(Got caught at some point in the past and has done some
time incarcerated or otherwise detained by the Law; known to local Law
Enforcement) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |