Swashbuckler-Bon Vivant
Masters of daring do, a true Swashbuckler knows that its not what you do -- its how you do it that counts. Most typically a mlange of Fighter-Rogues, Swashbucklers favor wit, panache, personal style, and savoir faire in all their dealings, and try to never take anything to seriously, except for their reputations and challenges to their person.
Swashbucklers are competitive to a fault and tend to like making other less individualistic warriors out to be clods. Swashbucklers are one of the most fun archetypes to play, as they have a certain zest for life and devil-may-care attitude that can be very enjoyable to portray.
See also: Swashbuckler-Swordsman
Cost Ability
55 Rapscallion Package Deal
24 Acrobatics Skills Package Deal
15 Blather Skills Package Deal
94 Total Cost of Abilities
Value Disadvantages
-10 Rivalry with other Adventurers (More Powerful, Group, Professional, Unaware, Outdo)
-10 Psychological Limitation: Swashbuckler Mentality (Common, Moderate)


Total Cost of Package

Package Deals
Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them.
They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends
Cost Ability
6 Quick: +2 DEX
2 Fleet: +1" Run
3 Quick Witted: +3 INT
3 Glib: +3 PRE
4 Determined: +2 EGO
3 Alert: +1 All PER
1 Hard Bargainer: +1 to Resist Bargaining
1 Blas: +1 to Resist Oratory
1 Immovable: +1 to Resist Persuasion
1 Tight-lipped: +1 to Resist Conversation
1 Resistance: +1 to Resist Interrogation/Questioning
10 Puissant: +1 Overall Level
3 Bribery
3 Conversation
3 Persuasion
3 Streetwise
2 Survival: Urban
3 Trading
1 WF: Short Blades
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
1 Literacy w/ Native Language
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)

Package Deals
Acrobatics Skills
Many characters receive training or possess natual talents enabling them to perform stunning feats of physical dexterity, gymnastics, and/or tumbling.
Cost Ability
6 Ledge Walker: Environmental Movement (+2 to Offset Penalty For Being On A Narrow Surface)
5 Acrobatics  +1
5 Breakfall  +1
2 PS: Acrobat/Tumbler
5 Acrobatic Fighting: +1 All Combat; RSR: Acrobatics or Breakfall (-1/2)
Value Disadvantages
0 None


Total Cost of Package

Package Deals
Blather Skills
Many characters have mastered the art of talking fast and making things up as they go along in order to grease their way through life. If you can't bedazzle them with brilliance, then baffle them with bullshit.
Cost Ability
10 +15 PRE, Requires Conversation Roll
5 Conversation +1
Value Disadvantages


Total Cost of Package