"A good Bard
should be glib of tongue, light of heart, and fleet of foot (when all else
fails)". A roguish storyteller, information gatherer, gadfly, roustabout,
and/or general mischief maker, Bards are generalists par excellance. Bards often have a smattering of
magic, a skillful dodge or three, and a trick or two with a blade up their
sleeve. When the chips are down the Bard is rarely bereft of an option, and
endlessly take their foes unawares with their multitudinous bag 'o tricks.
|
Bards tend
to expand into whatever happens to interest them at the time, rarely
bothering to follow an exacting regimine, a strict schedule, or a suggested
course schedule. Bards with foresight tend to always be preparred for the
next challenge, while more bon vivant Bards just hope that their skills will
measure up when the time comes. Either way, Bards are often gap fillers in
an adventuring group; taking the role of a thief, warrior, or spellcaster if the
group lacks one. In a group with all the main niches filled, Bards tend to
mold themselves into some arrangement which complements their fellows or
which meets their fancy. |
Cost |
Ability |
55 |
Stregaran
Package |
+11 |
More Knowledge: Upgrade School
Skills to: (KS: Hexcasting, KS: Cursing, KS:
Conjuring, KS: Divining, KS: Binding, KS:Bewitching) |
15 |
Blather Skills Package |
8 |
Modelli Package |
7 |
7 points in Spells |
3 |
PS: Performer
(Choose an instrument or other performance media) |
1 |
Detect Noise:
+1 PER Normal Hearing |
1 |
FAM: Climbing |
1 |
FAM: Oratory |
1 |
FAM: Sleight of
Hand |
3 |
Talented: Pick
any 1 Skill Enhancer: (Jack of All Trades, Linguist, Traveler, Scholar) |
104 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+104 |
Total Cost of Package |
The Stregari Magic System is
detailed
here. |
This Package Deal is for Stregaran using
the Gestalt Model |
Stregarans practice an old form of Magic that is much
feared in many areas of the world. Their Magic sometimes deals in dark
forces and concentrates on subtle and insidious effects. They can be quite
dangerous and often can accomplish things via threats alone for few wish to
anger them or incite their wrath. In some areas their Magic is branded foul
or "evil" and they are persecuted. |
Stregarans are usually tight-nit and often form into groups
called couvena (coo'VEN-nah). Couvena's are semi-democratic, with decisions being made by
majority vote. Oddly, members of couvena tend to be cliqueish and don't have
a lot of trust for members of other couvena, and typically a Stregaran will
have to prove themselves to be accepted by a new couvena. Stregarans usually
learn their Magic from an older relative or the members of their parents
couvena. |
NOTE: As indicated in the Stregari Magic System document, Stregarans
do not have access to Spellcraft. |
Cost |
Ability |
47 |
Gestalt VPP (30
Pool) |
6 |
School Skills: Any 3 of: (KS: Hexcasting
11-, KS: Cursing 11-, KS:
Conjuring 11-, KS: Divining 11-, KS: Binding 11-, KS:Bewitching 11-) |
1 |
School Skills: Any 1 of: (KS: Hexcasting
8-, KS: Cursing 8-, KS:
Conjuring 8-, KS: Divining 8-, KS: Binding 8-, KS:Bewitching 8-) |
1 |
Literacy w/
Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*24 |
Better Caster: +1
Spell Level (15 Pool) |
+11 |
More Knowledge: Upgrade School
Skills to: (KS: Hexcasting, KS: Cursing, KS:
Conjuring, KS: Divining, KS: Binding, KS:Bewitching) |
3 |
KS: Brewing &
Concocting |
2 |
WF: Stregaran Group (Short
Blades, Light Crossbow, Mace) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |