Seer
A Seer is a Spellweaver that is incredibly attuned to the pulse of the Universe, cognizant of all manner of things obscured to the eyes of mundane people.
A Seer is fun to play because they have a powerful tap on information, specialized in being aware of what goes on around them, both the visible and the hidden. They can serve several useful roles in an adventuring troupe, though they do not particularly excel at doing battle.
Cost Ability
50 Spellweaver Package (drop Magesight)
20 Alert
20 Awakened
20 Aura Reading
100 Total Cost of Abilities
Value Disadvantages
0 None

+100

Total Cost of Package

Basic Package Deals
Spellweaver
The Spellweaving Magic System is detailed here.
Spellweavers are a type of Magic User skilled at working powerful Magics when given the chance, but not quite as good in tense situations such as combat. Capable of a wide variety of Magical effects, Spellweavers are potentially very dangerous as enemies and very valuable as allies. As a Spellweaver advances their capacity to work Magic can become comprehensive, and even the mightiest of foes ignores a canny elder Spellweaver at their own peril.
Cost Ability
15 Spellweaver Spell Skills
5 KS: Scribe Codex +2
3 +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Magesight (FH pg 106)
10 Adaptable: +1 Overall Skill Level
10 Strong Willed: +5 EGO
7 Stamina: +14 END
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var More Spell Skills
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Bright: +5 INT
5 +1 with All INT Based Rolls
2 WF: Spellweaver Group (Blades, Staff, Thrown Daggers)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)

Extention Package Deals
Alert
Some characters are alert to danger, either because they are naturally attentive, mystically aware, or just lucky.
Cost Ability
17 Danger Sense (Function as a Sense, Intuitional, Sensitivity: Out of Combat) 11-
3 +1 All PER
Value Disadvantages
0 None

+20

Total Cost of Package

Extention Package Deals
Awakened
Some characters are sensitive to Magic, and can detect it in some fashion.
Cost Ability
17 Magesight, Discriminatory, Range, Sense
3 +1 All PER
Value Disadvantages
0 None

+20

Total Cost of Package

Extention Package Deals
Aura Reading
Some characters are able to read the auras of others, gaining insite into their intentions and emotions.
Cost Ability
17 Aura Reading: Detect Emotions and Basic Intentions PER +2 (Sight Group), Discriminatory, Analyze
3 +1 All PER
Value Disadvantages
0 None

+20

Total Cost of Package