The Spellweaving Magic System is
detailed here. |
Spellweavers
are a type of Magic User skilled at working powerful Magics when given the
chance, but not quite as good in tense situations such as combat. Capable of
a wide variety of Magical effects, Spellweavers are potentially very
dangerous as enemies and very valuable as allies. As a Spellweaver advances
their capacity to work Magic can become comprehensive, and even the
mightiest of foes ignores a canny elder Spellweaver at their own peril. |
Cost |
Ability |
15 |
Spellweaver Spell Skills |
5 |
KS: Scribe Codex +2 |
3 |
+1 Penalty Skill Level to
offset Combat Casting Penalty with All Spells |
5 |
Magesight (FH pg 106) |
10 |
Adaptable: +1 Overall Skill
Level |
10 |
Strong Willed: +5 EGO |
7 |
Stamina: +14 END |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
var |
More Spell Skills |
3* |
+1 Penalty Skill Level to
offset Combat Casting Penalty with All Spells |
5 |
Bright: +5 INT |
5 |
+1 with All INT
Based Rolls |
2 |
WF: Spellweaver Group (Blades, Staff,
Thrown Daggers) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |