Battlewise Spellweaver
The Battlewise Spellweaver has striden unpon at least one battlefield in their day, and have been hardened by it. Commanding and coolheaded in difficult situations, the Battlewise Spellweaver is a formidible presence in the thick of a fray able to lend their strength both mystically and martially.
A Battlewise Spellweaver is fun to play because they are capable and durable, able to participate in combat as well as use Magic for a variety of ends, particularly with a well chosen selection of Spell Skills.
Cost Ability
55 Spellweaver Package
20 Command Skills (drop Give Orders)
17 Combat Casting
17 Self Defense Techniques
2 WF: Spellweaver Group (Blades, Staff, Thrown Daggers)
111 Total Cost of Abilities
Value Disadvantages
0 None

+111

Total Cost of Package

Basic Package Deals
Spellweaver
The Spellweaving Magic System is detailed here.
Spellweavers are a type of Magic User skilled at working powerful Magics when given the chance, but not quite as good in tense situations such as combat. Capable of a wide variety of Magical effects, Spellweavers are potentially very dangerous as enemies and very valuable as allies. As a Spellweaver advances their capacity to work Magic can become comprehensive, and even the mightiest of foes ignores a canny elder Spellweaver at their own peril.
Cost Ability
15 Spellweaver Spell Skills
5 KS: Scribe Codex +2
3 +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Magesight (FH pg 106)
10 Adaptable: +1 Overall Skill Level
10 Strong Willed: +5 EGO
7 Stamina: +14 END
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var More Spell Skills
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Bright: +5 INT
5 +1 with All INT Based Rolls
2 WF: Spellweaver Group (Blades, Staff, Thrown Daggers)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)

Extention Package Deals
Command Skills
Some characters recieve training to improve their ability to lead and command others during their careers, while others are just natural leaders.
Cost Ability
3 Congnizant: +3 INT
5 Commanding: +5 PRE
10 Give Orders: +30 PRE; Only to Issue Commands To Troops Under Command (-2)
5 Oratory +1
7 Tactics +2
Value Disadvantages
0 None

+30

Total Cost of Package

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package