Battlewise Spellweaver | |
The Battlewise Spellweaver has striden unpon at least one battlefield in their day, and have been hardened by it. Commanding and coolheaded in difficult situations, the Battlewise Spellweaver is a formidible presence in the thick of a fray able to lend their strength both mystically and martially. | |
A Battlewise Spellweaver is fun to play because they are capable and durable, able to participate in combat as well as use Magic for a variety of ends, particularly with a well chosen selection of Spell Skills. | |
Cost | Ability |
55 | Spellweaver Package |
20 | Command Skills (drop Give Orders) |
17 | Combat Casting |
17 | Self Defense Techniques |
2 | WF: Spellweaver Group (Blades, Staff, Thrown Daggers) |
111 | Total Cost of Abilities |
Value | Disadvantages |
0 | None |
+111 |
Total Cost of Package |
Spellweaver | |
The Spellweaving Magic System is detailed here. | |
Spellweavers are a type of Magic User skilled at working powerful Magics when given the chance, but not quite as good in tense situations such as combat. Capable of a wide variety of Magical effects, Spellweavers are potentially very dangerous as enemies and very valuable as allies. As a Spellweaver advances their capacity to work Magic can become comprehensive, and even the mightiest of foes ignores a canny elder Spellweaver at their own peril. | |
Cost | Ability |
15 | Spellweaver Spell Skills |
5 | KS: Scribe Codex +2 |
3 | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
5 | Magesight (FH pg 106) |
10 | Adaptable: +1 Overall Skill Level |
10 | Strong Willed: +5 EGO |
7 | Stamina: +14 END |
Value | Disadvantages |
0 | None |
+55 | Total Cost of Package |
Cost | Options |
var | More Spell Skills |
3* | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
5 | Bright: +5 INT |
5 | +1 with All INT Based Rolls |
2 | WF: Spellweaver Group (Blades, Staff, Thrown Daggers) |
-15 | Psychological Limitation: Self Centered (Common, Strong) |
-10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |
Command Skills | |
Some characters recieve training to improve their ability to lead and command others during their careers, while others are just natural leaders. | |
Cost | Ability |
3 | Congnizant: +3 INT |
5 | Commanding: +5 PRE |
10 | Give Orders: +30 PRE; Only to Issue Commands To Troops Under Command (-2) |
5 | Oratory +1 |
7 | Tactics +2 |
Value | Disadvantages |
0 | None |
+30 |
Total Cost of Package |
Combat Casting | |
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training. | |
Cost | Ability |
12 | Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells) |
5 | +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty) |
Value | Disadvantages |
0 | None |
+17 |
Total Cost of Package |
Self Defense Techniques | |
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible. | |
Cost | Ability |
5 | Dodgy: +1DCV |
12 | Martial Dodge, Martial Block, Martial Escape |
Value | Disadvantages |
0 | None |
+17 |
Total Cost of Package |