Spellweaver Advisor
The Spellweaver Advisor is knowledgable, canny, and skilled at discerning the truth in men's souls. They make the ideal advisors and are often found as counsels to chiefs, headmen, and even the occasional young hero with an auspicious future.
A Spellweaver Advisor is better served as an NPC, but a motivated player could certainly play one to good effect, particularly in a campaign focusing on politics or intrigue.
Cost Ability
55 Spellweaver Package
10 Verbal Sparring Skills
12 Loremastery (recpoup 1 pt for KS: Nature Lore)
20 Aura Reading
2 WF: Spellweaver Group (Blades, Staff, Thrown Daggers)
1 Literacy w/ Native Language
100 Total Cost of Abilities
Value Disadvantages
0 None

+100

Total Cost of Package

Basic Package Deals
Spellweaver
The Spellweaving Magic System is detailed here.
Spellweavers are a type of Magic User skilled at working powerful Magics when given the chance, but not quite as good in tense situations such as combat. Capable of a wide variety of Magical effects, Spellweavers are potentially very dangerous as enemies and very valuable as allies. As a Spellweaver advances their capacity to work Magic can become comprehensive, and even the mightiest of foes ignores a canny elder Spellweaver at their own peril.
Cost Ability
15 Spellweaver Spell Skills
5 KS: Scribe Codex +2
3 +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Magesight (FH pg 106)
10 Adaptable: +1 Overall Skill Level
10 Strong Willed: +5 EGO
7 Stamina: +14 END
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var More Spell Skills
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Bright: +5 INT
5 +1 with All INT Based Rolls
2 WF: Spellweaver Group (Blades, Staff, Thrown Daggers)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)

Extention Package Deals
Verbal Sparring Skills
Not all battles are won with blades. Some characters recieve training to improve their ability to mingle with society and move publically among the mighty, while others are just naturally sangfroid.
Cost Ability
3 Adroit: +3 PRE
5 Conversation+1
1 FAM: High Society
1 Reputation: Smooth Talker +1/1d6 (Medium Group, 11-)
Value Disadvantages
  None

+10

Total Cost of Package

Extention Package Deals
Loremastery
Some characters are experts on various subjects. Simply add this Package to such a character.
NOTE: This Package assumes the Character does not have the Scholar Skill Enhancer; if they do simply remove it and decrease the Package Cost by -3 points.
Cost Ability
3 Scholar
10 Knowledge Skills: 10 points of Knowledge Skills
Value Disadvantages
0 None

+13

Total Cost of Package

Extention Package Deals
Aura Reading
Some characters are able to read the auras of others, gaining insite into their intentions and emotions.
Cost Ability
17 Aura Reading: Detect Emotions and Basic Intentions PER +2 (Sight Group), Discriminatory, Analyze
3 +1 All PER
Value Disadvantages
0 None

+20

Total Cost of Package