Bard (Spontaneous)
"A good Bard should be glib of tongue, light of heart, and fleet of foot (when all else fails)". A roguish storyteller, information gatherer, gadfly, roustabout, and/or general mischief maker, Bards are generalists par excellence. Bards often have a smattering of magic, a skillful dodge or three, and a trick or two with a blade up their sleeve. When the chips are down the Bard is rarely bereft of an option, and endlessly take their foes unawares with their multitudinous bag 'o tricks.
Bards tend to expand into whatever happens to interest them at the time, rarely bothering to follow an exacting regimen, a strict schedule, or a suggested course schedule. Bards with foresight tend to always be prepared for the next challenge, while more bon vivant Bards just hope that their skills will measure up when the time comes. Either way, Bards are often gap fillers in an adventuring group; taking the role of a thief, warrior, or spell caster if the group lacks one. In a group with all the main niches filled, Bards tend to mold themselves into some arrangement which complements their fellows or which meets their fancy.
Cost Ability
52 Rapscallion Package Deal (exclude Conversation)
40 Sorcerer Savant Package
15 Blather Skills Package
3 PS: Performer (Choose an instrument or other performance media)
1 Detect Noise: +1 PER Normal Hearing
1 FAM: Climbing
1 FAM: Oratory
1 FAM: Sleight of Hand
3 Talented: Pick any 1 Skill Enhancer: (Jack of All Trades, Linguist, Traveler, Scholar)
8 +8 points in Spells
125 Total Cost of Abilities
Value Disadvantages
0 None


Total Cost of Package

Package Deals
Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them.
They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends
Cost Ability
6 Quick: +2 DEX
2 Fleet: +1" Run
3 Quick Witted: +3 INT
3 Glib: +3 PRE
4 Determined: +2 EGO
3 Alert: +1 All PER
1 Hard Bargainer: +1 to Resist Bargaining
1 Blas: +1 to Resist Oratory
1 Immovable: +1 to Resist Persuasion
1 Tight-lipped: +1 to Resist Conversation
1 Resistance: +1 to Resist Interrogation/Questioning
10 Puissant: +1 Overall Level
3 Bribery
3 Conversation
3 Persuasion
3 Streetwise
2 Survival: Urban
3 Trading
1 WF: Short Blades
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
1 Literacy w/ Native Language
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Sorcerer Savant
The Sorcery Magic System is detailed here.
The Sorcerer Savant is a Sorcerer that developed their abilities naturally, without training, or perhaps received only partial instruction..
The Sorcerer Savant Package is useful for any character concept that is primarily focused on some other profession but has some Magical ability, or even for a "multiclass" character that split their time between Magic and some other pursuit. Also, a Character built on the Sorcerer Savant can always improve their Magic capabilities as they progress, so its a good starting point for mixed background concepts.
Cost Ability
6 Sorcerer MPP 0 Level: MP, 15-point reserve, (15 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4)
10 Sorcerer MPP 1st Level: MP, 30-point reserve, (30 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2); all slots Extra Time (Delayed Phase, -1/4)
9 Multipower Slots
15 Spellcraft 11-
Value Disadvantages
0 None


Total Cost of Package

Package Deals
Blather Skills
Many characters have mastered the art of talking fast and making things up as they go along in order to grease their way through life. If you can't bedazzle them with brilliance, then baffle them with bullshit.
Cost Ability
10 +15 PRE, Requires Conversation Roll
5 Conversation +1
Value Disadvantages


Total Cost of Package