Skalding
Skalds record the lore of their people, network between tribes and/or clans, maintain cultural identity, and represent their people to outsiders. Combination artists, entertainers, historians, and social consciences, Skalding live a life somewhat apart from their clan and countrymen despite observing and interacting within normal society.
Cost Ability
55 Basic Sortiligist Package of Choice (Prepared, Gestalt, Spontaneous)
52 Rapscallion Package Deal (exclude Conversation)
(NOTE: Trading = Ulb and Persuasion = Fas in Sortilege)
15 Blather Skills Package  (NOTE: Coversation = Vex in Sortilege)
1 Alo: FAM: Oratory
1 FAM: Sleight of Hand
*1 Perk: Skalding (protected from attack, special priveleges, etc)
125 Total Cost of Abilities
Value Disadvantages
0 None

+125

Total Cost of Package
var Perk: Skalding: pay for appropriate level of status for campaign setting and background

Basic Package Deals
Sortiligist (Spontaneous)
The Sortilege Magic System is detailed here.
This Package Deal is for Sortiligists using the Spontaneous Model
Sortiligists are Arcane Magic users that organize their theory of Magic into a concept that they call the Star of Interaction, defined as the Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight Pinnacles of  the Star (Animal Handling (Ina), Conversation (Vex), High Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas), Seduction (Nar), and Trading (Ulb)).
In addition to mastery of their brand of Magic, Sortiligists tend to be capable and wily survivors, with a wide variety of skills and abilities. They are often mistaken for Bards, Rogues, Enchanters, and gentlemen adventurers, and are not easily classifiable.
Cost Ability
5 Sortilege MPP 0 Level: MP, 15-point reserve, (15 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
8 Sortilege MPP 1st Level: MP, 30-point reserve, (30 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
11 Sortilege MPP 2nd Level: MP, 45-point reserve, (45 Active Points); Spontaneous Casting Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4)
13 Sortilege MPP 3rd Level: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
14 14 points in Spells (Multipower Slots)
3 YLO: Power Skill: Performance
1 Literacy w/ Chosen Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
15 Sortilege MPP 4th Level: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
17 Sortilege MPP 5th Level: MP, 90-point reserve, (90 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4)
*5 Any 1 Interaction Skill (Animal Handling, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Trading) at +1
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
5 +1 with All PRE Based Rolls
2 WF: Sortiligist Group (Dagger, Short Blades, Slings)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo)

Basic Package Deals
Sortiligist (Gestalt)
The Sortilege Magic System is detailed here.
This Package Deal is for Sortiligists using the Gestalt Model
Sortiligists are Arcane Magic users that organize their theory of Magic into a concept that they call the Star of Interaction, defined as the Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight Pinnacles of  the Star (Animal Handling (Ina), Conversation (Vex), High Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas), Seduction (Nar), and Trading (Ulb)).
In addition to mastery of their brand of Magic, Sortiligists tend to be capable and wily survivors, with a wide variety of skills and abilities. They are often mistaken for Bards, Rogues, Enchanters, and gentlemen adventurers, and are not easily classifiable.
Cost Ability
48 Gestalt VPP (30 Pool)
3 YLO: Power Skill: Performance
3 Determined: +3 Presense
1 Literacy w/ Chosen Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*24 Higher Spell Level Pool: +15 Pool
*5 Any 1 Interaction Skill (Animal Handling, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Trading) at +1
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
5 +1 with All PRE Based Rolls
2 WF: Sortiligist Group (Dagger, Short Blades, Slings)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo)

Basic Package Deals
Sortiligist (Prepared)
The Sortilege Magic System is detailed here.
This Package Deal is for Sortiligists using the Prepared Model
Sortiligists are Arcane Magic users that organize their theory of Magic into a concept that they call the Star of Interaction, defined as the Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight Pinnacles of  the Star (Animal Handling (Ina), Conversation (Vex), High Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas), Seduction (Nar), and Trading (Ulb)).
In addition to mastery of their brand of Magic, Sortiligists tend to be capable and wily survivors, with a wide variety of skills and abilities. They are often mistaken for Bards, Rogues, Enchanters, and gentlemen adventurers, and are not easily classifiable.
Cost Ability
34 Wizard VPP (30 Pool)
17 +1 Spell Level (+15 Pool)
3 YLO: Power Skill: Performance
1 Literacy w/ Chosen Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*17.5 Higher Spell Level Pool: +15 Pool
*5 Any 1 Interaction Skill (Animal Handling, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Trading) at +1
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
5 +1 with All PRE Based Rolls
2 WF: Sortiligist Group (Dagger, Short Blades, Slings)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo)

Package Deals
Rapscallion
Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them.
They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends
Cost Ability
6 Quick: +2 DEX
2 Fleet: +1" Run
3 Quick Witted: +3 INT
3 Glib: +3 PRE
4 Determined: +2 EGO
3 Alert: +1 All PER
1 Hard Bargainer: +1 to Resist Bargaining
1 Blas: +1 to Resist Oratory
1 Immovable: +1 to Resist Persuasion
1 Tight-lipped: +1 to Resist Conversation
1 Resistance: +1 to Resist Interrogation/Questioning
10 Puissant: +1 Overall Level
3 Bribery
3 Conversation
3 Persuasion
3 Streetwise
2 Survival: Urban
3 Trading
1 WF: Short Blades
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
1 Literacy w/ Native Language
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)

Package Deals
Blather Skills
Many characters have mastered the art of talking fast and making things up as they go along in order to grease their way through life. If you can't bedazzle them with brilliance, then baffle them with bullshit.
Cost Ability
10 +15 PRE, Requires Conversation Roll
5 Conversation +1
Value Disadvantages
  None

+15

Total Cost of Package