Skalds
record the lore of their people, network between tribes and/or clans,
maintain cultural identity, and represent their people to outsiders. Combination artists, entertainers, historians, and social
consciences,
Skalding live a life somewhat apart from their clan and countrymen despite observing and
interacting within normal society. |
Cost |
Ability |
55 |
Basic Sortiligist
Package of Choice (Prepared,
Gestalt,
Spontaneous) |
52 |
Rapscallion Package Deal (exclude Conversation)
(NOTE: Trading = Ulb and Persuasion = Fas in Sortilege) |
15 |
Blather Skills Package (NOTE:
Coversation = Vex in Sortilege) |
1 |
Alo: FAM: Oratory |
1 |
FAM: Sleight of
Hand |
*1 |
Perk: Skalding
(protected from attack, special priveleges, etc) |
125 |
Total Cost of
Abilities |
Value |
Disadvantages |
0 |
None |
+125 |
Total Cost of Package |
var |
Perk: Skalding:
pay for appropriate level of status for campaign setting and background |
The Sortilege Magic System is
detailed
here. |
This Package Deal is for Sortiligists using
the Spontaneous Model |
Sortiligists are Arcane Magic users that organize their
theory of Magic into a concept that they call the Star of Interaction, defined as the
Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight
Pinnacles of the Star (Animal Handling (Ina), Conversation (Vex), High
Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas),
Seduction (Nar), and Trading (Ulb)). |
In addition to mastery of their brand of Magic, Sortiligists tend to be
capable and wily survivors, with a wide variety of skills and abilities.
They are often mistaken for Bards, Rogues, Enchanters, and gentlemen
adventurers, and are not easily classifiable. |
Cost |
Ability |
5 |
Sortilege
MPP 0 Level: MP, 15-point reserve, (15 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
8 |
Sortilege
MPP 1st Level: MP, 30-point reserve, (30 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
11 |
Sortilege
MPP 2nd Level: MP, 45-point reserve, (45 Active Points); Spontaneous Casting
Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of
Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) |
13 |
Sortilege
MPP 3rd Level: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
14 |
14 points in
Spells (Multipower
Slots) |
3 |
YLO: Power Skill:
Performance |
1 |
Literacy w/
Chosen Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
15 |
Sortilege
MPP 4th Level: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
17 |
Sortilege MPP 5th Level: MP,
90-point reserve, (90 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
*5 |
Any 1
Interaction Skill (Animal Handling, Conversation, High Society,
Interrogation, Oratory, Persuasion, Seduction, Trading) at +1 |
5 |
Charismatic: +5
PRE |
10 |
Magnetic: +10 PRE |
5 |
+1 with All PRE
Based Rolls |
2 |
WF: Sortiligist Group (Dagger,
Short Blades, Slings) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
The Sortilege Magic System is
detailed
here. |
This Package Deal is for Sortiligists using
the Gestalt Model |
Sortiligists are Arcane Magic users that organize their
theory of Magic into a concept that they call the Star of Interaction, defined as the
Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight
Pinnacles of the Star (Animal Handling (Ina), Conversation (Vex), High
Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas),
Seduction (Nar), and Trading (Ulb)). |
In addition to mastery of their brand of Magic, Sortiligists tend to be
capable and wily survivors, with a wide variety of skills and abilities.
They are often mistaken for Bards, Rogues, Enchanters, and gentlemen
adventurers, and are not easily classifiable. |
Cost |
Ability |
48 |
Gestalt
VPP (30 Pool) |
3 |
YLO: Power Skill:
Performance |
3 |
Determined: +3 Presense |
1 |
Literacy w/
Chosen Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*24 |
Higher Spell Level Pool:
+15 Pool |
*5 |
Any 1
Interaction Skill (Animal Handling, Conversation, High Society,
Interrogation, Oratory, Persuasion, Seduction, Trading) at +1 |
5 |
Charismatic: +5
PRE |
10 |
Magnetic: +10 PRE |
5 |
+1 with All PRE
Based Rolls |
2 |
WF: Sortiligist Group (Dagger,
Short Blades, Slings) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
The Sortilege Magic System is
detailed
here. |
This Package Deal is for Sortiligists using
the Prepared Model |
Sortiligists are Arcane Magic users that organize their
theory of Magic into a concept that they call the Star of Interaction, defined as the
Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight
Pinnacles of the Star (Animal Handling (Ina), Conversation (Vex), High
Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas),
Seduction (Nar), and Trading (Ulb)). |
In addition to mastery of their brand of Magic, Sortiligists tend to be
capable and wily survivors, with a wide variety of skills and abilities.
They are often mistaken for Bards, Rogues, Enchanters, and gentlemen
adventurers, and are not easily classifiable. |
Cost |
Ability |
34 |
Wizard
VPP (30 Pool) |
17 |
+1 Spell Level (+15 Pool) |
3 |
YLO: Power Skill:
Performance |
1 |
Literacy w/
Chosen Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*17.5 |
Higher Spell Level Pool:
+15 Pool |
*5 |
Any 1
Interaction Skill (Animal Handling, Conversation, High Society,
Interrogation, Oratory, Persuasion, Seduction, Trading) at +1 |
5 |
Charismatic: +5
PRE |
10 |
Magnetic: +10 PRE |
5 |
+1 with All PRE
Based Rolls |
2 |
WF: Sortiligist Group (Dagger,
Short Blades, Slings) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
Rapscallions
are those who are off the straight and narrow either in fact or in spirit.
Alert to opportunity, quick witted and cagey, Rapscallions have a solid core
of potential allowing them to adapt to whatever course fate presents them. |
They represent both the best and worst of Rogues, for they are naturally
talented but often choose to put that talent to primarily selfish ends |
Cost |
Ability |
6 |
Quick: +2
DEX |
2 |
Fleet: +1" Run |
3 |
Quick Witted:
+3 INT |
3 |
Glib: +3 PRE |
4 |
Determined: +2
EGO |
3 |
Alert: +1 All
PER |
1 |
Hard Bargainer:
+1 to Resist Bargaining |
1 |
Blas: +1 to
Resist Oratory |
1 |
Immovable: +1
to Resist Persuasion |
1 |
Tight-lipped:
+1 to Resist Conversation |
1 |
Resistance: +1
to Resist Interrogation/Questioning |
10 |
Puissant: +1
Overall Level |
3 |
Bribery |
3 |
Conversation |
3 |
Persuasion |
3 |
Streetwise |
2 |
Survival: Urban |
3 |
Trading |
1 |
WF: Short
Blades |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
1 |
Literacy w/ Native Language |
3 |
Well Connected |
var |
Contacts |
var |
Favors |
var |
Successful: Money |
var |
Street Credibility:
Reputation Perk |
var |
Established: Base(s) |
var |
Established: Followers |
2 |
Thieves' Cant: (Language;
basic conversation; literate) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation: Prior
Conviction
(Got caught at some point in the past and has done some
time incarcerated or otherwise detained by the Law; known to local Law
Enforcement) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |