Servants of a Patron of light and purity,
the Purifier excels at burning Undead with
the searing light of their Patron's Divine
strength. This often involves proceeding
into the depths of dark tombs and horrific
pits of depravity, but the Purifier boldly
goes forth confident that their faith (and
perhaps a few dependable companions) will
see them through.
|
The Purifier is fun to play because they
are essentially a specialist at one thing,
and they excel at their specialty; being
good at one thing and not much else presents
interesting role-playing opportunities and
amusing situations during the course of
a game. |
NOTE: The Undead Turning from the
Sun Domain Package and the Undead Turning
Package add together, giving the Purifier
an impressive 100 PRE to Turn Undead. Turning
Undead via Presence Attacks is explained
in Fantasy HERO for HERO System 5th Edition,
on page 107. |
Cost |
Ability |
55 |
Meditative Package |
20 |
Sun Domain Package |
20 |
Good Domain Package |
13 |
Undead Turning
Package |
2 |
Unshakeable Litany: +5 Mental Defense; Requires
a Faith Roll (-1/2), Only Usable While In
Good Standing With Faith (can't be removed;
-1/4), Incantations (scripture;1/4) |
110 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+110 |
Total Cost of Package |
The Dominine Magic System is
detailed
here. |
This Package Deal is for Domini using
the Prepared Model |
The Meditative is a deep thinker, with a philosophical
outlook regarding their religion. They tend to look past dogma and focus on
honoring the spirit of their Patron's tenants rather than the letter. Of
course, first they must puzzle out the intent, and thus they spend quite a
bit of time in deep thought. Despite their tendency to ruminate, Meditatives
nevertheless are often called upon to take action by their church or
religion, or even directly by their Patron, and are
encountered in active pursuits from time to time. |
Meditatives can be fun to play, combining the scholarly
outlook of a sage with the religious devotion of a priest. |
Cost |
Ability |
37 |
Prepared VPP (30 Pool) |
3 |
Power Skill:
Faith (EGO) |
1 |
Literacy w/
Native Language |
4 |
Resolute: +2
EGO |
4 |
Thoughtful: +4
INT |
3 |
KS: Philosophy
(INT) |
3 |
Power Skill:
Meditation (EGO) |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*19 |
Higher Spell Level Pool:
+15 Pool |
6 |
Unshakeable: +10 Mental
Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith
(can't be removed; -1/4) |
5 |
Bright: +5 INT |
10 |
Resolute: +5
EGO |
20 |
Willfull: +10
EGO |
5 |
Battle Trained: AF: Medium
Armor, AF: Shield, Penalty Skill Levels: +1 to
Offset DEX and DCV Penalties of Armor |
2 |
WF: Priest Group (Mace,
Hammer, Morning Star) |
-5 |
Social Limitation: Religion
at Odds with Governement (Hassled by local
officials, gaurdsmen, patriots, etc) (Frequently; Minor;
Not Limiting In Some Cultures) |
-15 |
Psychological Limitation:
Easily distracted by new facts/information
(Common, Strong) |
-5 |
Social Limitation: Religion
at Odds with Governement (Hassled by local
officials, gaurdsmen, patriots, etc) (Frequently; Minor;
Not Limiting In Some Cultures) |