Purifier
Servants of a Patron of light and purity, the Purifier excels at burning Undead with the searing light of their Patron's Divine strength. This often involves proceeding into the depths of dark tombs and horrific pits of depravity, but the Purifier boldly goes forth confident that their faith (and perhaps a few dependable companions) will see them through.
The Purifier is fun to play because they are essentially a specialist at one thing, and they excel at their specialty; being good at one thing and not much else presents interesting role-playing opportunities and amusing situations during the course of a game.
NOTE: The Undead Turning from the Sun Domain Package and the Undead Turning Package add together, giving the Purifier an impressive 100 PRE to Turn Undead. Turning Undead via Presence Attacks is explained in Fantasy HERO for HERO System 5th Edition, on page 107.
Cost Ability
55 Meditative Package
20 Sun Domain Package
20 Good Domain Package
13 Undead Turning Package
2 Unshakeable Litany: +5 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Incantations (scripture;1/4)
110 Total Cost of Abilities
Value Disadvantages
0 None

+110

Total Cost of Package

Basic Package Deals
Meditative
The Dominine Magic System is detailed here.
This Package Deal is for Domini using the Prepared Model
The Meditative is a deep thinker, with a philosophical outlook regarding their religion. They tend to look past dogma and focus on honoring the spirit of their Patron's tenants rather than the letter. Of course, first they must puzzle out the intent, and thus they spend quite a bit of time in deep thought. Despite their tendency to ruminate, Meditatives nevertheless are often called upon to take action by their church or religion, or even directly by their Patron, and are encountered in active pursuits from time to time.
Meditatives can be fun to play, combining the scholarly outlook of a sage with the religious devotion of a priest.
Cost Ability
37 Prepared VPP (30 Pool)
3 Power Skill: Faith (EGO)
1 Literacy w/ Native Language
4 Resolute: +2 EGO
4 Thoughtful: +4 INT
3 KS: Philosophy (INT)
3 Power Skill: Meditation (EGO)
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*19 Higher Spell Level Pool: +15 Pool
6 Unshakeable: +10 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
5 Bright: +5 INT
10 Resolute: +5 EGO
20 Willfull: +10 EGO
5 Battle Trained: AF: Medium Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
2 WF: Priest Group (Mace, Hammer, Morning Star)
-5 Social Limitation: Religion at Odds with Governement  (Hassled by local officials, gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)
-15 Psychological Limitation: Easily distracted by new facts/information (Common, Strong)
-5 Social Limitation: Religion at Odds with Governement  (Hassled by local officials, gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)

Extention Package Deals
Undead Turning
Some characters have the ability to Turn Undead.
Cost Ability
10 Turn Undead: +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); Fantasy HERO pg 108
3 KS: Undead Lore
Value Disadvantages
0 None

+13

Total Cost of Package

Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
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Package
Cost Ability
10 Domain Granted Power
10 Access to Domain Spells
+20 Package Total Cost
DETAILS
Errata Edit
[Category] [Type]
Real Cost: Active Points:
Provider: Source:
Keywords
Description
Effect
Errata Edit
[Category] [Type]
Real Cost: Active Points:
Provider: Source:
Keywords
Description
Effect
Spell List
Record Count: