The Psionic System is
described
here. |
Cerebrals are powerful, often genius level thinkers, with
towering intellect matched by a sublime ability to enforce their will upon
the world around them. Operating on deduction and observation more than
learned facts, the Cerebral figures out Psionics as they go; leaping from
one intuitive assumption to the next. |
Cerebrals are fun to play because they get the job done.
An excellent counterpoint to the Monk, a Cerebral just needs the path
pointed out to them and then they will figure it out on their own from
there. |
Cost |
Ability |
30 |
Psionic MPP (30
Pool; May use Personal END or END Reserve (+1/4); All slots must take RSR:
Discipline Skill (-1/4)) |
4 |
Psionic
Strength END Reserve: 30 END / 1 REC |
15 |
Broadly Capable: PowS:
Clairsentience (INT), PowS: Psychokinesis (EGO), PowS: Psychoportation
(INT), PowS: Telepathy (EGO), PowS: Psychometabolism (CON) |
5 |
Bright: +5 INT |
1 |
Literate: Literacy w/
Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
10 |
More Powerful: Higher
Psionic MPP: +10 Reserve |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
Smart: +1 with All INT
Based Rolls |
10 |
Steady: +5 EGO |
20 |
Resolute: +10 EGO |
5 |
Stubborn: +1 with All EGO
Based Rolls |
10 |
Fit: +5 CON |
20 |
Tireless: +10 CON |
5 |
Gritty: +1 with All CON
Based Rolls |
2 |
WF: Psion Group (Dagger,
Short Sword, Throwing Blades) |
-15 |
Psychological Limitation:
Overly Introspective (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Psions (More Powerful, Group, Professional, Unaware, Outdo) |