Internal Master
Internal Masters are skilled at focusing and controlling their ki energies, allowing them to do many amazing things. Most Internal Masters are students of a formalized school or mode of training, as their phenomenal abilities are very difficult to master and unlike to be discovered without instruction.
Internal Masters dont often take to a life of adventure lightly, preferring meditation and acheiving a state of harmony with all living things. Unfortunately for them, trouble often comes calling on them instead and they often become embroiled in situations which require them to use their hard-learned skills. Once an Internal Master does get going, watch out!
Internal Masters tend to be quietly wise, introspective, and inscrutible. Most Internal Masters seek to regulate their emotions, and never act out of anger or fear. They believe that they must remain centered and balanced internally to keep their Ki focused and under control. Many Internal Masters espouse a belief that to find divinity one must look inside to one's own self, and seek a state of enlightenment. This belief is considered heretical by many religions, and the Internal Master might find themselves persecuted for these beliefs.
Cost Ability
55 Introlithic Package Deal
14 Empty Body: Desolidification (affected by Ethreal Affecting) (40 Active Points); 1 Continuing Fuel Charges lasting 1 Minute each (-3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Requires A Meditation Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Extra Time Delayed Phase (-1/4)
4 Slow Fall: Gliding 10" (10 Active Points); Only in contact with Vertical Surface (-1/2), Only to prevent falling damage (-1/2), No Noncombat Movement (-1/4)
6 Abundant Step: Teleportation 10" (20 Active Points); 1 Charges (-2), Requires Meditation Roll (-1/2)
20 Ki Multipower (30 Pool); RSR: Meditation all Slots (-1/2)
1u 1) Ki Strike -- Ghost Strike: HA +4d6, Affects Desol Any form of Desolidification (+1/2) (30 Active Points); HA (-1/2)
1u 2) Ki Strike -- Dim Mak: HA +4d6, Armor Piercing (+1/2) (30 Active Points); HA (-1/2)
2u 3) Ki Strike -- Far Strike: EB (vs PD) 6d6 (30 Active Points)
2u 4) Ki Shield -- FF (2 PD/2 ED/2 Mental Defense/2 Power Defense/2 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), IPE (Fully Invisible; +1) (30 Active Points)
3 +1 OCV w/ Ki MPP
1 Literacy w/ Language of Choice
Value Disadvantages
0 None

+109

Total Cost of Package
Cost Options
+20 Ki Mastery: Upgrade Ki Multipower to 60 Pool
+5 Strike to Disable Slot: Drain DEX 4d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4)
+3 Strike to Stun  Slot: HA +4d6, Reduced Endurance (0 END; +1/2), AVLD (MD; +1 1/2) (60 Active Points); HA (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4)
+2 Quivering Palm  Slot: Drain BODY 1 1/2d6, Uncontrolled (Terminates After 1 Phase per 50 Character Points of Monk When Trigger Set) (+1/2), Trigger (At Will; +1/2), Continuous (+1), IPE (Fully Invisible; +1) (60 Active Points); 1 Recoverable Charge which Recovers every 1 Week (-1 3/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4)
+3 Ghost Ki Strike Slot: HA +4d6, Autofire (3 shots; +1/4), Affects Desol Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1) (55 Active Points); HA (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4)
+5 Deflect Arrow  Slot: (Total: 60 Active Cost, 48 Real Cost) Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4) (Real Cost: 36) plus +3 with Missile Deflection (15 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4) (Real Cost: 12)
+7* Still Mind: +5 EGO, Requires Meditation Roll (-1/2)
+10* Wholeness of Body: 2d6 Healing, Simplified Option, Self Only (-1/2), Requires Meditation Roll (-1/2)
+11 Tongue of the Sun and the Moon: Universal Translator 14- (23 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Requires A Meditation Skill Roll (-1/2)
+4* Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2)
+4* Slow Fall: Gliding 10" (10 Active Points); Only in contact with Vertical Surface (-1/2), Only to prevent falling damage (-1/2), No Noncombat Movement (-1/4)
+3* Leap of the Clouds: +2" Leap, Reduced Endurance (0 End, +1/2)
+12 Fleet: +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects Base
+6* Extra Fleet: +2" Run, Reduced Endurance (0 End, +1/2)
+10 Purity of Body: (LS: Immunity to Disease)
+10 Diamond Body: (LS: Immunity to Poison)
+1 Timeless Body: Life Support , Longevity: Immune to Aging Effects
22 Enlightenment (should be taken only with GM Permission)
  Enlightened Mind: +10 Mental Defense; Real Cost: 10 Points
  Enlightened Damage Reduction: Armor: 10 PD; Not vs Attacks That Affect Desolid (-1/4); Real Cost: 12 Points
  Enlightened State: Physical Limitation: Affected by Alignment Specific Effects targeting Law (including Detect Alignment); Real Cost -0
-5 Psychological Limitation: Monastic Devotion (Uncommon, Moderate)
-10 Psychological Limitation: Respects All Living Things (Common, Moderate)
-10 Rivalry with Internal Masters from a different Order (As Powerful, Group, Professional, Aware, Outdo)
-10 Social Limitation: Espouses Spiritual Contemplation vs. Worship; censured in some lands and opposed by the religious (Occasionally, Major, Not Limiting In Some Cultures)

Basic Package Deals
Introlithic
Introlithics are students of the internal arts, mastery over ones own vast inner power. Introlithics believe in an internal power possessed by all living things which they call by many names, but most often "ki". Through study, Introlithics come to mastery over their own ki, and this mastery allows them incredible abilities.
This Package is ideal for Martial Artists that favor an "soft", internal style.
Cost Ability
10 Ki Mastery: +5 CON
10 Ki Health: +5 BODY
10 Centered: +5 EGO
5 Power Skill (EGO): Meditation +1
5 Wholeness of Body: 1d6 Healing, Simplified Option, Self Only (-1/2), Requires Meditation Roll (-1/2)
15 Spell Resistance: Magic Damage Reduction, Resistant, 25%
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
5 Bright: +5 INT
10 Immovable: +5 EGO
+7* Still Mind: +5 EGO, Requires Meditation Roll (-1/2)
+5* Wholeness of Body: +1d6 Healing, Simplified Option, Self Only (-1/2), Requires Meditation Roll (-1/2)
+6 Abundant Step: Teleportation 10" (20 Active Points); 1 Charges (-2), Requires Meditation Roll (-1/2)
+11 Tongue of the Sun and the Moon: Universal Translator 14- (23 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Requires A Meditation Skill Roll (-1/2)
+14 Empty Body: Desolidification (affected by Ethreal Affecting) (40 Active Points); 1 Continuing Fuel Charges lasting 1 Minute each (-3/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Requires A Meditation Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Extra Time Delayed Phase (-1/4)
+4* Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2)
+4* Slow Fall: Gliding 10" (10 Active Points); Only in contact with Vertical Surface (-1/2), Only to prevent falling damage (-1/2), No Noncombat Movement (-1/4)
+10 Purity of Body: (LS: Immunity to Disease)
+10 Diamond Body: (LS: Immunity to Poison)
+1 Timeless Body: Life Support , Longevity: Immune to Aging Effects
-5 Psychological Limitation: Monastic Devotion (Uncommon, Moderate)
-10 Psychological Limitation: Respects All Living Things (Common, Moderate)
-10 Rivalry with Monks from a different Order (As Powerful, Group, Professional, Aware, Outdo)
-15 Psychological Limitation: Overly Introspective (Common, Strong)
-10 Social Limitation: Espouses Spiritual Contemplation vs. Worship; censured in some lands and opposed by the religious (Occasionally, Major, Not Limiting In Some Cultures)