Internal Masters are skilled at
focusing and controlling their ki energies, allowing them
to do many amazing things. Most Internal Masters are students of a
formalized school or mode of training, as their phenomenal abilities are
very difficult to master and unlike to be discovered without instruction. |
Internal Masters
dont often take to a life of adventure lightly,
preferring meditation and acheiving a state of harmony with all living
things. Unfortunately for them, trouble often comes calling on them instead
and they often become embroiled in situations which require them to use
their hard-learned skills. Once an Internal Master does get going, watch
out! |
Internal
Masters tend to be quietly wise, introspective, and inscrutible. Most
Internal Masters seek to regulate their emotions, and never act out of anger
or fear. They believe that they must remain centered and balanced internally
to keep their Ki focused and under control. Many Internal Masters espouse a
belief that to find divinity one must look inside to one's own self, and
seek a state of enlightenment. This belief is considered heretical by many
religions, and the Internal Master might find themselves persecuted for
these beliefs. |
Cost |
Ability |
55 |
Introlithic Package Deal |
14 |
Empty Body: Desolidification
(affected by Ethreal Affecting) (40 Active Points); 1 Continuing Fuel
Charges lasting 1 Minute each (-3/4), Concentration 1/2 DCV, Must
Concentrate throughout use of Constant Power (-1/2), Requires A Meditation
Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points
-1/4), Extra Time Delayed Phase (-1/4) |
4 |
Slow Fall: Gliding 10" (10 Active
Points); Only in contact with Vertical Surface (-1/2), Only to prevent
falling damage (-1/2), No Noncombat Movement (-1/4) |
6 |
Abundant Step: Teleportation 10"
(20 Active Points); 1 Charges (-2), Requires Meditation
Roll (-1/2) |
20 |
Ki Multipower (30 Pool); RSR: Meditation all Slots (-1/2) |
1u |
1) Ki Strike --
Ghost Strike: HA +4d6, Affects Desol Any form of Desolidification (+1/2) (30
Active Points); HA (-1/2) |
1u |
2) Ki Strike -- Dim Mak: HA +4d6, Armor Piercing
(+1/2) (30 Active Points); HA (-1/2) |
2u |
3) Ki Strike -- Far
Strike: EB (vs PD) 6d6 (30 Active Points) |
2u |
4) Ki Shield -- FF
(2 PD/2 ED/2 Mental Defense/2 Power Defense/2 Flash Defense: Sight Group),
Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), IPE (Fully Invisible;
+1) (30 Active Points) |
3 |
+1 OCV w/ Ki MPP |
1 |
Literacy w/ Language of
Choice |
Value |
Disadvantages |
0 |
None |
+109 |
Total Cost of Package |
Cost |
Options |
+20 |
Ki Mastery: Upgrade Ki
Multipower to 60 Pool |
+5 |
Strike to Disable
Slot: Drain DEX 4d6, Reduced
Endurance (0 END; +1/2) (60 Active Points); Requires A Skill Roll (Active
Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts
"Style"; -1/4) |
+3 |
Strike to Stun
Slot: HA +4d6, Reduced Endurance (0
END; +1/2), AVLD (MD; +1 1/2) (60 Active Points); HA (-1/2), Requires A
Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points
PS: Martial Arts "Style"; -1/4) |
+2 |
Quivering Palm
Slot: Drain BODY 1 1/2d6,
Uncontrolled (Terminates After 1 Phase per 50 Character Points of Monk When
Trigger Set) (+1/2), Trigger (At Will; +1/2), Continuous (+1), IPE (Fully
Invisible; +1) (60 Active Points); 1 Recoverable Charge which Recovers every
1 Week (-1 3/4), Requires A Skill Roll (Active Point penalty to Skill Roll
is -1 per 20 Active Points PS: Martial Arts "Style"; -1/4) |
+3 |
Ghost Ki Strike
Slot: HA +4d6, Autofire (3 shots;
+1/4), Affects Desol Any form of Desolidification (+1/2), Reduced Endurance
(0 END; +1) (55 Active Points); HA (-1/2), Requires A Skill Roll (Active
Point penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts
"Style"; -1/4) |
+5 |
Deflect Arrow
Slot: (Total: 60 Active Cost, 48 Real
Cost) Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect
At Any Target (45 Active Points); Requires A Skill Roll (Active Point
penalty to Skill Roll is -1 per 20 Active Points PS: Martial Arts "Style";
-1/4) (Real Cost: 36) plus +3 with Missile Deflection (15 Active Points);
Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20
Active Points PS: Martial Arts "Style"; -1/4) (Real Cost: 12) |
+7* |
Still Mind: +5
EGO, Requires Meditation Roll (-1/2) |
+10* |
Wholeness of
Body: 2d6 Healing, Simplified Option, Self Only (-1/2), Requires Meditation
Roll (-1/2) |
+11 |
Tongue of the Sun and the Moon:
Universal Translator 14- (23 Active Points); Concentration 1/2 DCV, Must
Concentrate throughout use of Constant Power (-1/2), Requires A Meditation
Skill Roll (-1/2) |
+4* |
Combat Luck (3 PD/3 ED) (6 Active
Points); Not While Wearing Armor (-1/2) |
+4* |
Slow Fall: Gliding 10" (10 Active
Points); Only in contact with Vertical Surface (-1/2), Only to prevent
falling damage (-1/2), No Noncombat Movement (-1/4) |
+3* |
Leap of the
Clouds: +2" Leap, Reduced Endurance (0 End, +1/2) |
+12 |
Fleet: +2" Run
(8" Total), Reduced Endurance (0 End, +1/2), Affects Base |
+6* |
Extra Fleet: +2" Run,
Reduced Endurance (0 End, +1/2) |
+10 |
Purity of Body:
(LS: Immunity to Disease) |
+10 |
Diamond Body:
(LS: Immunity to Poison) |
+1 |
Timeless Body: Life Support , Longevity: Immune to Aging Effects |
22 |
Enlightenment (should be
taken only with GM Permission) |
|
Enlightened
Mind: +10 Mental Defense; Real Cost: 10 Points |
|
Enlightened
Damage Reduction: Armor: 10 PD; Not vs Attacks That Affect Desolid (-1/4);
Real Cost: 12 Points |
|
Enlightened
State: Physical Limitation: Affected by Alignment Specific Effects targeting
Law (including Detect Alignment); Real Cost
-0 |
-5 |
Psychological Limitation:
Monastic Devotion (Uncommon, Moderate) |
-10 |
Psychological Limitation:
Respects All Living Things (Common, Moderate) |
-10 |
Rivalry with
Internal Masters from a different Order (As Powerful, Group, Professional, Aware, Outdo) |
-10 |
Social Limitation: Espouses
Spiritual Contemplation vs. Worship; censured in some lands and opposed by
the religious (Occasionally, Major, Not Limiting In Some Cultures) |
Introlithics are students of the internal arts, mastery over
ones own vast inner power. Introlithics believe in an internal
power possessed by all living things which they call by many
names, but most often "ki". Through study, Introlithics
come to mastery over their own ki, and this mastery allows them
incredible abilities.
|
This Package is ideal for Martial Artists that favor an "soft",
internal style.
|
Cost
|
Ability
|
10
|
Ki Mastery: +5 CON
|
10
|
Ki Health: +5 BODY
|
10
|
Centered: +5 EGO
|
5
|
Power Skill (EGO): Meditation +1
|
5
|
Wholeness of Body: 1d6 Healing, Simplified Option, Self Only
(-1/2), Requires Meditation Roll (-1/2)
|
15
|
Spell Resistance: Magic Damage Reduction, Resistant, 25%
|
Value
|
Disadvantages
|
0
|
None
|
+55
|
Total Cost of Package
|
Cost
|
Options
|
5
|
Bright: +5 INT
|
10
|
Immovable: +5 EGO
|
+7*
|
Still Mind: +5 EGO, Requires Meditation Roll (-1/2)
|
+5*
|
Wholeness of Body: +1d6 Healing, Simplified Option, Self Only
(-1/2), Requires Meditation Roll (-1/2)
|
+6
|
Abundant Step: Teleportation 10" (20 Active Points); 1
Charges (-2), Requires Meditation Roll (-1/2)
|
+11
|
Tongue of the Sun and the Moon: Universal Translator 14- (23
Active Points); Concentration 1/2 DCV, Must Concentrate throughout
use of Constant Power (-1/2), Requires A Meditation Skill Roll
(-1/2)
|
+14
|
Empty Body: Desolidification (affected by Ethreal Affecting)
(40 Active Points); 1 Continuing Fuel Charges lasting 1 Minute
each (-3/4), Concentration 1/2 DCV, Must Concentrate throughout
use of Constant Power (-1/2), Requires A Meditation Skill Roll
(Active Point penalty to Skill Roll is -1 per 20 Active Points
-1/4), Extra Time Delayed Phase (-1/4)
|
+4*
|
Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing
Armor (-1/2)
|
+4*
|
Slow Fall: Gliding 10" (10 Active Points); Only in contact
with Vertical Surface (-1/2), Only to prevent falling damage
(-1/2), No Noncombat Movement (-1/4)
|
+10
|
Purity of Body: (LS: Immunity to Disease)
|
+10
|
Diamond Body: (LS: Immunity to Poison)
|
+1
|
Timeless Body: Life Support
, Longevity: Immune to Aging Effects
|
-5
|
Psychological Limitation: Monastic Devotion (Uncommon, Moderate)
|
-10
|
Psychological Limitation: Respects All Living Things (Common,
Moderate)
|
-10
|
Rivalry with Monks from a different Order (As Powerful, Group,
Professional, Aware, Outdo)
|
-15
|
Psychological Limitation: Overly Introspective (Common, Strong)
|
-10
|
Social Limitation: Espouses Spiritual Contemplation vs. Worship;
censured in some lands and opposed by the religious (Occasionally,
Major, Not Limiting In Some Cultures)
|