Journeyman Magician
An experienced student of Metruvius making his way in the world in pursuit of earning recognition as a Master in his own right, the Journeyman Metruvian is competent and capable but still has a long way to go and much to learn. Able to lend the weight of his Magic to a fray and with the ability to cast a goodly number of Spells before tiring, the Journeyman Metruvian is a key addition to most adventuring groups.
Metruvians are fun to play because their Magic System is simple, powerful, and flexible. They are very effective adventuring Spellcasters, particularly in campaigns where multiple encounters per "game day" are common.
Cost Ability
55 Metruvian Package
16 +16 points worth of Famillia and or Facillia
2 Mana Pool: +10 END, +1 REC
2 More Skilled: +1 with Metruvian Lore
17 Combat Casting Package
2 WF: Metruvian Group (Blades, Staff, Thrown Daggers)
1 Long Lived: 1 Level of Longevity
95 Total Cost of Abilities
Value Disadvantages
-5 DF: Metruvian (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Disadvantage Value: -5 points

+90

Total Cost of Package

Basic Package Deals
Metruvian
The Metruvian Magic System is detailed here.
Metruvians study a practical and efficient type of Magic called Metruvius. They tend to have a smaller complement of flexible Spells rather than an array of very specific and narrowly focused Spells, but they make up for their lack of breadth with the ability to cast Spells as long as their fatigue level permits.
Cost Ability
20 Famillia: 20 Points of Famillia (minimum of five different ones required)
20 Facillia: 20 Points of Facillia (minimum of one required)
4 Mana Pool: Endurance Reserve (20 END, 2 REC)
5 Magesight (FH pg 106)
5 Metruvian Lore: Power +1
1 Literate: Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
10 Brilliant: +10 INT
4 Bright: +5 INT
10 Capable: +1 Overall Level
2 WF: Metruvian Group (Blades, Staff, Thrown Daggers)
var Long Lived: Longevity
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-5 DF: Metruvian (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Disadvantage Value: -5 points

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package