An
experienced student of Metruvius making his way in the world in pursuit of
earning recognition as a Master in his own right, the Journeyman Metruvian is
competent and capable but still has a long way to go and much to learn. Able
to lend the weight of his Magic to a fray and with the ability to cast a goodly
number of Spells before tiring, the Journeyman Metruvian is a key addition
to most adventuring groups. |
Metruvians are fun to play because their Magic System is simple, powerful, and
flexible. They are very effective adventuring Spellcasters, particularly in
campaigns where multiple encounters per "game day" are common. |
Cost |
Ability |
55 |
Metruvian Package |
16 |
+16 points worth of Famillia and
or Facillia |
2 |
Mana Pool: +10 END, +1 REC |
2 |
More Skilled: +1 with Metruvian
Lore |
17 |
Combat Casting Package |
2 |
WF: Metruvian Group (Blades, Staff,
Thrown Daggers) |
1 |
Long Lived: 1 Level of
Longevity |
95 |
Total Cost of Abilities |
Value |
Disadvantages |
-5 |
DF: Metruvian (Not Concealable;
Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses;
Not Distinctive In Some Cultures) Disadvantage Value: -5 points |
+90 |
Total Cost of Package |
The Metruvian Magic System is
detailed
here. |
Metruvians study a
practical and efficient type of Magic called Metruvius. They tend to have a smaller complement
of flexible Spells rather than an array of very specific and narrowly
focused Spells, but they make up for their lack of breadth with the ability
to cast Spells as long as their fatigue level permits. |
Cost |
Ability |
20 |
Famillia: 20 Points of
Famillia (minimum of five different ones required) |
20 |
Facillia: 20 Points of
Facillia (minimum of one required) |
4 |
Mana Pool: Endurance Reserve (20
END, 2 REC) |
5 |
Magesight (FH pg 106) |
5 |
Metruvian Lore:
Power +1 |
1 |
Literate:
Literacy w/ Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
10 |
Brilliant: +10 INT |
4 |
Bright: +5 INT |
10 |
Capable:
+1 Overall Level |
2 |
WF: Metruvian Group (Blades, Staff,
Thrown Daggers) |
var |
Long Lived: Longevity |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 |
Social Limitation: Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-5 |
DF: Metruvian (Not Concealable;
Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses;
Not Distinctive In Some Cultures) Disadvantage Value: -5 points |