Adventuring Metieran | |
A broadbased generalist, the Adventuring Metieran knows a little bit about pretty much all aspects of Metier. More of a practical applications type, the Adventuring Metieran typically focuses on end results, believing that the ends justify the means in many cases. Adventuring Metieran are great to play because they simply have their bases covered, and provide a strong foundation for expansion with experience. | |
Cost | Ability |
55 | Metieran Package |
15 | +15 Reserve with Style MP |
10 | +1 Overall Level |
6 | +2 OCV with Style Spells |
3 | KS: Metier |
3 | Analyze: Metier Styles |
2 | WF: Metieran Group (Short Blades, Light Crossbow, Mace) |
12 | MPP Ultra Slots |
4 | END Reserve: +20 END, +2 REC |
110 | Total Cost of Abilities |
Value | Disadvantages |
0 | None |
+110 |
Total Cost of Package |
Metieran | |
The Metier Magic System is detailed here. | |
Metierans learn to work Magic via a gamut of differing Styles. Most Metierans focus on mastering one Style, but some learn two or even three. | |
Due to the diversity of Metieran Styles the following Basic Package is particularly vague, but should be modifiable to cover many different permutations of Metieran characters. | |
Cost | Ability |
30 | Metieran Style MPP with 30 point Reserve |
9 | 9 points in Metieran Matrix Ultra-slots |
6 | Metieran END Reserve (30 END, 3 REC) |
9 | Power Skill (Metieran Style) + 3 |
1 | Literacy w/ Native Language |
Value | Disadvantages |
0 | None |
+55 | Total Cost of Package |
Cost | Options |
var | Second Metieran Style MPP |
var | More Ultra-slots |
-6 | Remove END Reserve |
-10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |