Martial
Adepts use their mastery of their own bodies to turn themselves into living
weapons. Perhaps the most fearsome of Psionicists to face in battle, Martial
Adepts usually focus on making their bodies resistant to damage, and also on
damage causing abilities, such as projecting bone spurs from their skin,
secreting acid, bio-electrical discharges, and of course increasing strength
and dexterity to lethal levels. |
Cost |
Ability |
55 |
Cognoscente Package (PS: Psychometabolic) |
9 |
Psychometabolic Gift Package |
17 |
Self Defense Techniques Package |
10 |
My Hands Are Lethal Weapons |
|
Martial Grab:
1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on |
|
Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike |
|
Martial Disarm: 1/2 Phase,
-1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll |
|
Legsweep: 1/2 Phase, +2 OCV, -1
DCV, STR +1d6 Strike, Target Falls |
3 |
Battle-Savvy: +1 w/ Martial
Arts |
2 |
+1 w/ Psychometabolism |
14 |
Psionic Powers
(14 points in ultra slots) |
110 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+110 |
Total Cost of Package |
The Psionic System is
described
here. |
Cognoscente
are masters of a single specific discipline. Though they may broaden their
talent later by acquiring other Discipline Skills, initially they focus
solely upon their chose specialty. What they lack in breadth they make up
for with depth, often having an advanced understanding of their chosen field
of study. |
Cognoscente
are fun to play because they are focused on one thing, allowing them to be
tailored just so to fit a particular concept without extra trimmings. They
have potential to grow out if desired, and in the meantime they're one of
the best there is at what they do. |
Cost |
Ability |
45 |
Psionic MPP (45
Pool; May use Personal END or END Reserve (+1/4); All slots must take RSR:
Discipline Skill (-1/4)) |
5 |
Psionic
Strength END Reserve: 30 END / 2 REC |
5 |
Any 1
Discipline Power Skill at +1 |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
3* |
Broadbased: Other
Discipline Power Skills |
10 |
More Powerful: Higher
Psionic MPP: +10 Reserve |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
Smart: +1 with All INT
Based Rolls |
10 |
Steady: +5 EGO |
20 |
Resolute: +10 EGO |
5 |
Stubborn: +1 with All EGO
Based Rolls |
10 |
Fit: +5 CON |
20 |
Tireless: +10 CON |
5 |
Gritty: +1 with All CON
Based Rolls |
5 |
+1 with All CON
Based Rolls |
2 |
WF: Psion Group (Dagger,
Short Sword, Throwing Blades) |
-15 |
Psychological Limitation:
Overly Introspective (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Psions (More Powerful, Group, Professional, Unaware, Outdo) |