Magni Protenzia
Magni Protenzia concentrate on defensive Magics, both to protect themselves as well as warding others. Most of their Spells grant protection from harm in some fashion, and they also train themselves to avoid harm via more traditional means, namely avoidance.
Magni Protenzia are fun to play because they can buff up their fellow adventurers as well as shield themselves from harm. This is a non-standard approach for most Arcane Magic practitioners, which always serves as an interesting roleplaying possibility.
Cost Ability
53 Magni Package (remove KS: Fortensium)
5 KS: Fortensium  (Protenzia) + 2  (9 + INT/5)
47 +30 Pool in Magni VPP
17 Self Defense Techniques Package
122 Total Cost of Abilities
Value Disadvantages
-10 Rivalry with other Spellcasters  (More Powerful, Group, Professional, Unaware, Outdo)

+112

Total Cost of Package

Basic Package Deals
Magni
The Arcanis Magnicus Magic System is detailed here.
Magni tend to be industrious and capable, with an ability to overcome obstacles in pursuit of their goals. Arcanis Magnicus is a results-oriented, practical and robust form of Magic Use, allowing practitioners great flexibility. However this flexibility comes at a cost; the Magic VPP of Arcanis Magnicus is very expensive, ensuring a slower progression than can be found in some other Magic Systems.
Magni are fun to play because they combine the expansive Magic capabilities of a Wizard with the flexibility and practicality of Sorcery, making for aggressively capable hybrid approach. Magni are powerful complements to any adventuring group, and are capable soloists as well.
Cost Ability
47 Magni VPP (30 Pool)
6 Spell School Skills: Any 3 of:  (KS: Potensium 11-, KS: Fortensium 11-, KS: Fugium 11-, KS: Comprium 11-)
1 Spell School Skills: Any 1 of:  (KS: Potensium 8-, KS: Fortensium 8-, KS: Fugium 8-, KS: Comprium 8-)
1 Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*24 Better Caster: +1  Spell Level (15 Pool)
5 Bright: +5 INT
10 Brilliant: +10 INT
5 +1 with All Int Based Rolls
3 Scholar
2 WF: Magni Group (Dagger, Darts, Staff)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Magni (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package