Magni Protenzia
concentrate on defensive Magics, both to protect themselves as well as
warding others. Most of their Spells
grant protection from harm in some fashion, and they also train themselves
to avoid harm via more traditional means, namely avoidance. |
Magni
Protenzia are fun to play because they can buff up their fellow adventurers
as well as shield themselves from harm. This is a non-standard approach for
most Arcane Magic practitioners, which always serves as an interesting
roleplaying possibility. |
Cost |
Ability |
53 |
Magni
Package (remove KS: Fortensium) |
5 |
KS: Fortensium
(Protenzia) + 2 (9 + INT/5) |
47 |
+30 Pool
in Magni VPP |
17 |
Self Defense Techniques Package |
122 |
Total Cost of Abilities |
Value |
Disadvantages |
-10 |
Rivalry with
other Spellcasters (More Powerful, Group, Professional, Unaware, Outdo) |
+112 |
Total Cost of Package |
The Arcanis Magnicus Magic System is
detailed
here. |
Magni tend
to be industrious and capable, with an ability to overcome obstacles in
pursuit of their goals. Arcanis
Magnicus is a results-oriented, practical and robust form of Magic Use,
allowing practitioners great flexibility. However this flexibility comes at
a cost; the Magic VPP of Arcanis Magnicus is very expensive, ensuring a
slower progression than can be found in some other Magic Systems. |
Magni are fun to play because they combine the expansive Magic capabilities
of a Wizard with the flexibility and practicality of Sorcery, making for
aggressively capable hybrid approach. Magni are powerful complements to any
adventuring group, and are capable soloists as well. |
Cost |
Ability |
47 |
Magni VPP (30 Pool) |
6 |
Spell School
Skills: Any 3 of: (KS: Potensium 11-, KS: Fortensium 11-, KS: Fugium
11-, KS: Comprium 11-) |
1 |
Spell School
Skills: Any 1 of: (KS: Potensium 8-, KS: Fortensium 8-, KS: Fugium 8-, KS: Comprium
8-) |
1 |
Literacy w/
Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*24 |
Better Caster: +1
Spell Level (15 Pool) |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
+1 with All Int
Based Rolls |
3 |
Scholar |
2 |
WF: Magni Group (Dagger,
Darts, Staff) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Magni (More Powerful, Group, Professional, Unaware, Outdo) |