Magni Guera
Magni Guera specialize in the Guera subschool of Arcanis Magnicus, which is composed of Spells that are designed for use in battle. Most Guera have a plethora of area of affects damage Spells, with enough defense Spells to keep them alive, some mobility granting Spells, and a few utility Spells that can be marshalled into a tactical edge.
Guera are good to play because they can wreak a lot of havock in a pitched battle, and can almost always find good careers as professional adventurers or mercenaries.
Cost Ability
55 Magni Package
17 Combat Casting Package
17 Self Defense Techniques Package
30 Command Skills Package
2 WF: Magni Group (Dagger, Darts, Staff)
1 WF: Common Melee or Common Missile of Choice
122 Total Cost of Abilities
Value Disadvantages
-10 Rivalry with other Battlefield Spellcasters  (More Powerful, Group, Professional, Unaware, Outdo)

+112

Total Cost of Package

Basic Package Deals
Magni
The Arcanis Magnicus Magic System is detailed here.
Magni tend to be industrious and capable, with an ability to overcome obstacles in pursuit of their goals. Arcanis Magnicus is a results-oriented, practical and robust form of Magic Use, allowing practitioners great flexibility. However this flexibility comes at a cost; the Magic VPP of Arcanis Magnicus is very expensive, ensuring a slower progression than can be found in some other Magic Systems.
Magni are fun to play because they combine the expansive Magic capabilities of a Wizard with the flexibility and practicality of Sorcery, making for aggressively capable hybrid approach. Magni are powerful complements to any adventuring group, and are capable soloists as well.
Cost Ability
47 Magni VPP (30 Pool)
6 Spell School Skills: Any 3 of:  (KS: Potensium 11-, KS: Fortensium 11-, KS: Fugium 11-, KS: Comprium 11-)
1 Spell School Skills: Any 1 of:  (KS: Potensium 8-, KS: Fortensium 8-, KS: Fugium 8-, KS: Comprium 8-)
1 Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*24 Better Caster: +1  Spell Level (15 Pool)
5 Bright: +5 INT
10 Brilliant: +10 INT
5 +1 with All Int Based Rolls
3 Scholar
2 WF: Magni Group (Dagger, Darts, Staff)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Magni (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package

Extention Package Deals
Command Skills
Some characters recieve training to improve their ability to lead and command others during their careers, while others are just natural leaders.
Cost Ability
3 Congnizant: +3 INT
5 Commanding: +5 PRE
10 Give Orders: +30 PRE; Only to Issue Commands To Troops Under Command (-2)
5 Oratory +1
7 Tactics +2
Value Disadvantages
0 None

+30

Total Cost of Package