Intrepid Apprentice
The Intrepid Apprentice is a younger, more inexperienced version of the Intrepid Journeyman. Their training was disrupted before they reached Journeyman status, or perhaps they quit. Other Apprentices pursued other careers and came into Wizardry late in life and are picking it up as they go rather than suffer through a demeaning period of apprenticeship. Either way, an Apprentice knows just enough Magic to be dangerous, the living embodiment of the saying "a little knowledge is a dangerous thing".
 If they survive long enough, an Intrepid Apprentice can flesh out into an interesting and fully featured Wizard. This package can also be used to create "multi-class" characters with mixed professions.
Cost Ability
33 Prodigal Package
17 Adept Caster: +1 Spell Levels (+15 Pool in VPP)
2 +1 with Spellcraft
2 WF: Wizard Group (Dagger, Darts, Staff)
54 Total Cost of Abilities
Value Disadvantages
0 None

+54

Total Cost of Package

Extention Package Deals
Prodigal
The Wizardry Magic System is detailed here.
The Prodigal may have attended a formal University of Magic, been instructed by a Mentor, or otherwise received instuction in the Wizardly Arts (perhaps by a Spellcasting parent) but either way they received many years of instruction and then either quit, got kicked out, were given up on by their instructors, or something else occured that prevented them from finishing their training. Some continue to educate themselves as best they can.
The Prodigal Package is useful for any half-trained Wizard concept, or even for a "multiclass" character that split their time between Magic and some other pursuit. Also, a Character built on the Prodigal can always improve their Magic capabilities as they progress, so its a good starting point for mixed background concepts.
Cost Ability
17 Wizard VPP (15 Pool)
15 Spellcraft 11-
1 Literacy w/ Native Language
Value Disadvantages
0 None

+33

Total Cost of Package