NOTE: Ymgasion
(eye-em-gauze-EE-on) is the name for Gatherers in the Order's native
tongue. |
This Journeyman Role is
responsible for seeking out and acquiring Material Components for the Order.
This is a crucial Role, but one few want, as it is often very dangerous;
many Gatherers meet a bloody end. This Role is usually assigned to
Journeymen that show a high degree of independence, don't work and play well
with others, or perhaps don't always toe the party line. That's not to say
it is a punishment, but on the other hand few Journeymen that are looked
favorably upon are made Gatherers. Gatherers are given a distinctive black cloak with many pockets sewn on the
inside. |
A Gatherer is an excellent
choice for an adventurer, as they have the most loose requirements of all
the standard Journeyman Roles. Though they are frequently given laundry
lists of Material Components to look for, it is very much a target of
opportunity kind of business. So long as the Gatherer drops off sufficient
quantities of reasonably useful Material Components, no one pokes their
nose into their business. It is expected that Gatherers will drop off the
map for
periods of time as their journeys take them into odd places in pursuit of
interesting components. |
Cost |
Ability |
55 |
Esowyc Journeyman Package (reduce Duty to Guild
to Infrequently) |
+2 |
Gatherer: +2 with KS: Material Components |
17 |
Combat Casting Package |
3 |
+1 Penalty Skill Level to
offset Combat Casting Penalty with All Spells |
5 |
Bright: +5 INT |
10 |
Durable: +5 CON |
10 |
Independent: +5 EGO |
3 |
Traveler Enhancer |
5 |
5 points in AK's and CityK's |
110 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+110 |
Total Cost of Package |
The Esowyc Magic System is detailed
here.
|
NOTE: The Order of Esow (EE-sue) is a guild of spellcasters that teaches
a variant of the Spellweaving Magic System. Individual members of the Order are
called Esowyc (ee-SUE-eek) singularly and collectively. The term for Journeymen
in the native tongue of the Order is Ungolion (oon-goal-EE-on).
|
Esowyc are members of the Venerable Order of Esow, an indepent organization whose
membership endeavor on their on the behalf of both themselves and their Order.
|
A powerful organization in their own lands, the Order has both political clout and
all the authority great wealth often commands. Members of the Order are brought
in as children, frequently from poor families or orphanages, and trained from young
adulthood in the Mysteries of the Order. Eventually the young Initiates rise to
the rank of Apprentice and take a tour of many different Esowyc Order Houses, before
being elevated to the Rank of Journeyman.
|
Journeymen are the workhorses of the Order, being assigned to a number of necessary
but not always safe or pleasant Roles where they toil on the Orders behalf until
they elevate themselves to the Rank of Master. Journeymen wear practical sturdy
black robes, a black pointed brimmed travel hat, carry a black leather wrapped metal
components pouch, and carry a black oak staff with silver end caps.
|
Cost
|
Ability
|
30
|
Esowyc Spell Skills
|
3
|
Rank: Esowyc Journeyman
|
12
|
Membership Has Its Priveleges: Contact (Contact has: very useful Skills or
resources, Good relationship with Contact), Organization Contact (+2) (12 Active
Points) 8-
|
3
|
KS: Material Components
|
3
|
KS: Order Bylaws
|
2
|
PS: Esowyc (GEN)
|
1
|
WF: Staff
|
1
|
Literacy
|
55
|
Total Cost of Abilities
|
Value
|
Disadvantages
|
-10
|
Social Limitation: Duty to Guild (Frequently, Impairing)
|
+45
|
Total Cost of Package
|
Cost
|
Options
|
var
|
More Spell Skills
|
3*
|
+1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
|
4
|
Bright: +4 INT
|
10
|
Durable: +5 CON
|
10
|
Adaptable: +1 Overall Skill Level
|
10
|
Strong Willed: +5 EGO
|
5
|
+1 with All INT Based Rolls
|
3
|
KS: Scribe Codex
|
2
|
WF: Esowyc Group (Blades, Staff, Thrown Daggers)
|
-15
|
Psychological Limitation: Self Centered (Common, Strong)
|
-10
|
Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware,
Outdo)
|
-5
|
Social Limitation: Troubled Initiate (Had a difficult time learning the Mysteries
of the Order as an Initiate; looked down upon) (Frequently; Minor; Not Limiting
In Some Cultures)
|
-5
|
Social Limitation: Troubled Apprenticeship (Had a difficult time learning the Mysteries
of the Order as an Apprentice; looked down upon) (Frequently; Minor; Not Limiting
In Some Cultures)
|