Esowyc Gatherer
NOTE: Ymgasion (eye-em-gauze-EE-on) is the name for Gatherers in the Order's native tongue.
This Journeyman Role is responsible for seeking out and acquiring Material Components for the Order. This is a crucial Role, but one few want, as it is often very dangerous; many Gatherers meet a bloody end. This Role is usually assigned to Journeymen that show a high degree of independence, don't work and play well with others, or perhaps don't always toe the party line. That's not to say it is a punishment, but on the other hand few Journeymen that are looked favorably upon are made Gatherers. Gatherers are given a distinctive black cloak with many pockets sewn on the inside.
A Gatherer is an excellent choice for an adventurer, as they have the most loose requirements of all the standard Journeyman Roles. Though they are frequently given laundry lists of Material Components to look for, it is very much a target of opportunity kind of business. So long as the Gatherer drops off sufficient quantities of reasonably useful Material Components, no one pokes their nose into their business. It is expected that Gatherers will drop off the map for periods of time as their journeys take them into odd places in pursuit of interesting components.
Cost Ability
55 Esowyc Journeyman Package (reduce Duty to Guild to Infrequently)
+2 Gatherer: +2 with KS: Material Components
17 Combat Casting Package
3 +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
5 Bright: +5 INT
10 Durable: +5 CON
10 Independent: +5 EGO
3 Traveler Enhancer
5 5 points in AK's and CityK's
110 Total Cost of Abilities
Value Disadvantages
0 None

+110

Total Cost of Package

Basic Package Deals
Esowyc Journeyman
The Esowyc Magic System is detailed here.
NOTE: The Order of Esow (EE-sue) is a guild of spellcasters that teaches a variant of the Spellweaving Magic System. Individual members of the Order are called Esowyc (ee-SUE-eek) singularly and collectively. The term for Journeymen in the native tongue of the Order is Ungolion (oon-goal-EE-on).
Esowyc are members of the Venerable Order of Esow, an indepent organization whose membership endeavor on their on the behalf of both themselves and their Order.
A powerful organization in their own lands, the Order has both political clout and all the authority great wealth often commands. Members of the Order are brought in as children, frequently from poor families or orphanages, and trained from young adulthood in the Mysteries of the Order. Eventually the young Initiates rise to the rank of Apprentice and take a tour of many different Esowyc Order Houses, before being elevated to the Rank of Journeyman.
Journeymen are the workhorses of the Order, being assigned to a number of necessary but not always safe or pleasant Roles where they toil on the Orders behalf until they elevate themselves to the Rank of Master. Journeymen wear practical sturdy black robes, a black pointed brimmed travel hat, carry a black leather wrapped metal components pouch, and carry a black oak staff with silver end caps.
Cost Ability
30 Esowyc Spell Skills
3 Rank: Esowyc Journeyman
12 Membership Has Its Priveleges:  Contact (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 8-
3 KS: Material Components
3 KS: Order Bylaws
2 PS: Esowyc (GEN)
1 WF: Staff
1 Literacy
55 Total Cost of Abilities
Value Disadvantages
-10 Social Limitation: Duty to Guild (Frequently, Impairing)
+45 Total Cost of Package
Cost Options
var More Spell Skills
3* +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells
4 Bright: +4 INT
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
10 Strong Willed: +5 EGO
5 +1 with All INT Based Rolls
3 KS: Scribe Codex
2 WF: Esowyc Group (Blades, Staff, Thrown Daggers)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Troubled Initiate (Had a difficult time learning the Mysteries of the Order as an Initiate; looked down upon) (Frequently; Minor; Not Limiting In Some Cultures)
-5 Social Limitation: Troubled Apprenticeship (Had a difficult time learning the Mysteries of the Order as an Apprentice; looked down upon) (Frequently; Minor; Not Limiting In Some Cultures)

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package