Geomancers
are in tune with the earth itself, able to weild a terrible power upon
landbound foes, but also to nurture agricultural pursuits, to shore up
foundations, create natural rock havens, erect earthen bulwarks, create
paved roadways from mud, and a host of other useful things. Geomancers are
usually the most practical and utilitarian of Elementalists, and also the
most durable. Many Geomancers prefer to reserve their Magic for truly
impressive works, and fight in combat like any armsman, with fist and steel
(though likely with a few subtle "enhancements" acheived via Magic).
Geomancers in contact with some natural earth or rock are damnably difficult
to harm, and fearsomely difficult to deal with. |
Geomancer's
are fun to play because they are so generally useful, well rounded, and
capable. While not as flashy as the Pyromancer or Aeromancer, the Geomancer
makes up for their lack of flare with solid determinism. |
Cost |
Ability |
55 |
Elementalist (Prepared)
Package (Chosen School: Geomancy; Neutral Schools: Pyromancy, Hydromancy)
or Elementalist (Gestalt) Package
or Elementalist (Spontaneous)
Package |
23 |
Geomastery Package |
10 |
Mountain Fighting
Package |
3 |
Battle-wise: AF: Choose
one: (Light,
Medium, or Heavy Armor), Shield |
2 |
Common Melee Weapons |
2 |
+1 OCV w/ Weapon of Choice |
95 |
Total Cost of Abilities |
Value |
Disadvantages |
-5 |
School Ineptitude: Phys Lim: Cannot Learn KS:
Aeromancy or use Spellcraft to Circumvent
(Infrequently, Limiting) |
+90 |
Total Cost of Package |
The Elementalism Magic System is detailed
here.
|
This Package Deal is for Elementalists using the Prepared Model
|
Elementalists cast Spells associated with the four classic Elements of Fire, Earth,
Air, and Water. Though they have fewer esoteric and utility spells than some other
Magic Systems, Elementalists are powerful spellcasters.
|
Cost
|
Ability
|
35
|
Wizard VPP (30 Pool)
|
19
|
KS: Element of Choice + 3, KS: First Neutral Element +1, KS: Second Neutral Element
+1
|
1
|
Literacy with Native Language
|
Value
|
Disadvantages
|
0
|
None
|
+55
|
Total Cost of Package
|
Cost
|
Options
|
*17.5
|
+1 Spell Level (+15 Pool)
|
5
|
Bright: +5 INT
|
10
|
Brilliant: +10 INT
|
5
|
+1 with All Int Based Rolls
|
2
|
WF: Elementalist Group (Dagger, Darts, Staff)
|
-15
|
Psychological Limitation: Self Centered (Common, Strong)
|
-5
|
Social Limitation: Disreputable Master (Master is generally scorned, disrespected,
or has a questionable past -- this colors peoples perception of character) (Frequently;
Minor; Not Limiting In Some Cultures)
|
-10
|
Rivalry with other Elementalists (More Powerful, Group, Professional, Unaware, Outdo)
|
The Elementalism Magic System is
detailed
here. |
This Package Deal is for Elementalists using
the Gestalt Model |
Elementalists cast Spells associated with
the four classic Elements of Fire, Earth, Air, and Water. Though they have
fewer esoteric and utility spells than some other Magic Systems, Elementalists are powerful
spellcasters. |
Cost |
Ability |
48 |
Magni VPP (30 Pool) |
6 |
Any two of the
following (KS: Aeromancy, KS: Geomancy, KS: Hydromancy, KS: Pyromancy) |
1 |
FAM with any
one of the following (KS: Aeromancy, KS: Geomancy, KS: Hydromancy, KS:
Pyromancy) |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*24 |
Higher Spell Level Pool:
+15 Pool |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
+1 with All Int
Based Rolls |
2 |
WF: Elementalist Group (Dagger,
Darts, Staff) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Elementalists (More Powerful, Group, Professional, Unaware, Outdo) |
The Elementalism Magic System is
detailed
here. |
This Package Deal is for Elementalists using
the Spontaneous Model |
Elementalists cast Spells associated with
the four classic Elements of Fire, Earth, Air, and Water. Though they have
fewer esoteric and utility spells than some other Magic Systems, Elementalists are powerful
spellcasters. |
Cost |
Ability |
6 |
Elementalist MPP 0 Level: MP, 15-point
reserve, (15 Active Points); 6 Charges (-3/4), Variable Limitations
(requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed
Phase, -1/4) |
10 |
Elementalist
MPP 1st Level: MP, 30-point reserve, (30 Active Points); 6 Charges (-3/4),
Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous
Casting Discount (-1/2); all slots Extra Time (Delayed Phase, -1/4) |
13 |
Elementalist
MPP 2nd Level: MP, 45-point reserve, (45 Active Points); Spontaneous Casting
Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of
Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) |
14 |
14 points in
Spell slots |
11 |
KS: Element of Choice +
1, KS: First Neutral Element, KS: Second Neutral
Element |
1 |
Literacy with
Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
+15 |
Sorcerer MPP 3rd Level: MP, 60-point reserve,
(60 Active Points); Spontaneous Casting Discount (-1 1/2), 6 Charges (-3/4),
Variable Limitations (requires -1 worth of Limitations; -1/2); all slots
Extra Time (Delayed Phase, -1/4) |
+17 |
Sorcerer MPP 4th
Level: MP, 75-point reserve, (75 Active Points); Spontaneous Casting
Discount (-2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of
Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) |
2 |
WF: Elementalist Group (Dagger,
Darts, Staff) |
+4 |
Replace (KS: Element of Choice +
1, KS: First Neutral Element, KS: Second Neutral
Element) with Spellcraft 11- |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Elementalists (More Powerful, Group, Professional, Unaware, Outdo) |