Bard (Prepared)
Sample Spells may be found here.
"A good Bard should be glib of tongue, light of heart, and fleet of foot (when all else fails)". A roguish storyteller, information gatherer, gadfly, roustabout, and/or general mischief maker, Bards are generalists par excellance. Bards often have a smattering of magic, a skillful dodge or three, and a trick or two with a blade up their sleeve. When the chips are down the Bard is rarely bereft of an option, and endlessly take their foes unawares with their multitudinous bag 'o tricks.
Bards tend to expand into whatever happens to interest them at the time, rarely bothering to follow an exacting regimine, a strict schedule, or a suggested course schedule. Bards with foresight tend to always be preparred for the next challenge, while more bon vivant Bards just hope that their skills will measure up when the time comes. Either way, Bards are often gap fillers in an adventuring group; taking the role of a thief, warrior, or wizard if the group lacks one. In a group with all the main niches filled, Bards tend to mold themselves into some arrangement which complements their fellows or which meets their fancy.
Cost Ability
52 Rapscallion Package Deal (exclude Conversation)
33 Prodigal Package
15 Blather Skills Package
3 PS: Performer (Choose an instrument or other performance media)
1 Detect Noise: +1 PER Normal Hearing
1 FAM: Climbing
1 FAM: Oratory
1 FAM: Sleight of Hand
3 Talented: Pick any 1 Skill Enhancer: (Jack of All Trades, Linguist, Traveler, Scholar)
110 Total Cost of Abilities
Value Disadvantages
0 None

+110

Total Cost of Package

Package Deals
Rapscallion
Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them.
They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends
Cost Ability
6 Quick: +2 DEX
2 Fleet: +1" Run
3 Quick Witted: +3 INT
3 Glib: +3 PRE
4 Determined: +2 EGO
3 Alert: +1 All PER
1 Hard Bargainer: +1 to Resist Bargaining
1 Blas: +1 to Resist Oratory
1 Immovable: +1 to Resist Persuasion
1 Tight-lipped: +1 to Resist Conversation
1 Resistance: +1 to Resist Interrogation/Questioning
10 Puissant: +1 Overall Level
3 Bribery
3 Conversation
3 Persuasion
3 Streetwise
2 Survival: Urban
3 Trading
1 WF: Short Blades
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
1 Literacy w/ Native Language
3 Well Connected
var Contacts
var Favors
var Successful: Money
var Street Credibility: Reputation Perk
var Established: Base(s)
var Established: Followers
2 Thieves' Cant: (Language; basic conversation; literate)
-15 Psychological Limitation: Self Centered (Common, Strong)
-5 Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Prodigal
The Wizardry Magic System is detailed here.
The Prodigal may have attended a formal University of Magic, been instructed by a Mentor, or otherwise received instuction in the Wizardly Arts (perhaps by a Spellcasting parent) but either way they received many years of instruction and then either quit, got kicked out, were given up on by their instructors, or something else occured that prevented them from finishing their training. Some continue to educate themselves as best they can.
The Prodigal Package is useful for any half-trained Wizard concept, or even for a "multiclass" character that split their time between Magic and some other pursuit. Also, a Character built on the Prodigal can always improve their Magic capabilities as they progress, so its a good starting point for mixed background concepts.
Cost Ability
17 Wizard VPP (15 Pool)
15 Spellcraft 11-
1 Literacy w/ Native Language
Value Disadvantages
0 None

+33

Total Cost of Package

Package Deals
Blather Skills
Many characters have mastered the art of talking fast and making things up as they go along in order to grease their way through life. If you can't bedazzle them with brilliance, then baffle them with bullshit.
Cost Ability
10 +15 PRE, Requires Conversation Roll
5 Conversation +1
Value Disadvantages
  None

+15

Total Cost of Package