Barbarian (Generic) | |
Barbarians are warriors from uncivilized lands who rely on sheer athleticism and bloody minded toughness to survive. Famed and feared for their durability, Barbarians often also have a connection with the primal natural forces of the world, but not to the extent of Rangers or Druids. Some Barbarians take this farther and also learn Nature magic; take a Druid oriented Package Deal to cover this. | |
Cost | Ability |
55 | Savage Package Deal |
12 | Fleet: +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects Base |
15 |
Rage 1/Day (1 Continuing Charges lasting 1 Minute each (-1), Side
Effects (-5 STR, -6 Dex, -3" Run for 1 Minute after Charge elapses,
-2 DCV for Duration of Charge), Side Effect occurs automatically whenever
Power is used (-1/2), Cant Do Anything Requiring Concentration
For Duration Of Charge (-1/4): +10 STR, Reduced Endurance (10 Active Points); No Figured Characteristics (-1/2), +5 CON (10 Active Points); No Figured Characteristics (-1/2), +5 BODY (10 Active Points; Points Lost Last (-1/2)); No Figured Characteristics (-1/2), +5 EGO (10 Active Points; Defensive Use Only (-1)), +2 with HTH Combat (10 Active Points; OCV Only (-1))) |
82 | Total Ability Cost |
Value | Disadvantages |
-5 | Distinctive Features: Barbarian (Concealable with Effort, Noticed, Not Distinctive in some Cultures) |
+77 |
Total Cost of Package |
Cost | Options |
15 | Deadly Blow: +2d6 Killing, any circumstance, any light weapon (+2d6 HKA; OIF: Weapon of Opportunity (-1/2); Limited Circumstances (-1/2)) |
8 | Winter Fighting Skills |
11 | Forest Fighting Skills |
10 | Mountain Fighting Skills |
10 | Uncanny Dodge: Defense Manuever IV |
10 | Uncanny Dodge: +4 DCV; Only vs Multiple Attackers |
2 | Uncanny Dodge: +1 DCV; Only vs Traps (-2) |
+1 | *Uncanny Dodge: +2 DCV; Only vs Traps (-2) |
+2 | *Uncanny Dodge: +3 DCV; Only vs Traps (-2) |
+2 | *Uncanny Dodge: +4 DCV; Only vs Traps (-2) |
5 | Reduction: Damage Resistance 5 PD/5 ED |
+2 | Rage 2/Day for 5 Minutes |
+2 | *Rage 3/Day |
+2 | *Rage 4/Day |
+16 |
*Great Rage 4/Day (4 Continuing Charges lasting 5 Minutes each (+0); Side Effects
(-5 STR, -6 Dex, -3" Run for 1 Minute after Charge elapses), Side Effect
occurs automatically whenever Power is used (-1/2), Cant use any Full Phase actions
or anything requiring Concentration (-1/4)
+15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); No Figured Characteristics (-1/2), +10 CON (20 Active Points); No Figured Characteristics (-1/2), +8 BODY (16 Active Points); No Figured Characteristics (-1/2), +8 EGO (16 Active Points), +3 with HTH Combat (15 Active Points), -2 with DCV (-10 Active Points)) |
+9 | *Great Rage 5/ Day |
+16 |
*Great Rage 6/Day, No Longer Winded (6 Continuing Charges lasting 5 Minutes each
(+1/4); Cant use any Full Phase actions or anything requiring Concentration (-1/4)
+15 STR, Reduced Endurance (0 END; +1/2) (26 Active Points); No Figured Characteristics (-1/2), +10 CON (25 Active Points); No Figured Characteristics (-1/2), +8 BODY (20 Active Points); No Figured Characteristics (-1/2), +8 EGO (20 Active Points), +3 with HTH Combat (19 Active Points), -2 with DCV (-12 Active Points)) |
var | Nature Magic: Buy Nature Magic VPP; See Druid for details |
-5 | Physical Limitation: Old Injury (Infrequently, Slightly Impairing) |
-5 | Psychological Limitation: Barbarian Code (Uncommon, Moderate) |
-10 | Psychological Limitation: Dislikes Magic & Those Who Use It (Common, Moderate) |
-10 | Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo) |
-5 | Social Limitation: Barbarian (Feared & Discriminated against in cities) (Frequently; Minor; Not Limiting In Some Cultures) |
Savage | |
Savages are warriors from more primitive and / or less civilized lands who rely on sheer athleticism and moxy rather than fancy or well crafted armaments. Savages tend to focus on survival and overall fitness. | |
Savages can be somewhat similar to Light Foot but without concentrating overly much on the mastery of a specific weapon (to a Savage everything is a weapon), and with more concentration on raw athletic ability. | |
Despite the connotation of the word "savage", Savages are not ravening brutes by default; they are simply primal and unspoiled by more advanced modicums of behavior. Many Savages follow a personal or cultural Code of behavior that, while typically more practical and/or direct, is nevertheless as binding to them as a well defined Code of Chivalry is to the most hide-bound and chivalrous of Knights. This is a concept often referred to as "the Noble Savage". | |
Cost | Ability |
3 | Strong: +3 STR |
3 | Quick: +1 DEX |
10 | Nimble: +1 SPD |
6 | Durable: +3 CON |
6 | Resilient: +3 BODY |
16 | Choose One: |
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2 | AF: Light Armor Proficiency |
1 | AF: Shield Proficiency |
6 | WF: Common Melee, Common Missile, Uncommon Melee |
2 | Survival: Any 1 Environment |
55 | Total Ability Cost |
Value | Disadvantages |
0 | None |
+55 | Total Cost of Package |
Cost | Options |
12 | Fleet: +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects Base |
5 | Frightening Intensity: +10 PRE; Offensive Use Only (-1) |
5 | Fearless: +10 PRE; Defensive Use Only (-1) |
4 | Weapon Strength: +8 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2) |
10 | Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon |
6 | Shifty: Combat Luck (3 PD/3 ED) |
4 | Dodgy: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Not Wearing Armor (-1/2) |
4 | Second Skin: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Light Armor (-1/2) |
5 | Savage Resilience: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) |
10 | Savage Recovery: +15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2) |
-5 | Physical Limitation: Old Injury (Infrequently, Slightly Impairing) |
-5 | Psychological Limitation: Savage Code (Define) (Uncommon, Moderate) |
-10 | Psychological Limitation: Dislikes Magic & Those Who Use It (Common, Moderate) |
-10 | Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo) |
-5 | Social Limitation: Savage (Feared & Discriminated against in cities) (Frequently; Minor; Not Limiting In Some Cultures) |