Animi Exemplar
The Animi Exemplar is especially favored with Gifts of Natural Magic, with the ability to harden their skin like the toughest oak, look like any natural creature or person, shapeshift into several powerful animal forms, and ignore any natural poison.
Exemplars are fun to play because they have natural powers that mark them as favored by the Natural Order and thus are not to be trifled with. They are capable adventurers with many exciting outlets for progression over time.
Cost Ability
55 Animi (Prepared) Package
15 Shapechange: Multiform (100 Character Points in the most expensive form) (x4 Number Of Forms), 3 Continuing Charges lasting 1 Hour each (+1/4) (37 Active Points); Extra Time Full Phase (-1/2), Delayed Phase (-1/4), Costs END Only To Change (4 END, -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
8 Immunity to Poison: LS: Immunity to Poison; Only Usable While In Good Standing With Faith (can't be removed; -1/4)
30 A Thousand Faces: Shapeshift (Sight Group; Cellular (does not count as Magical), Imitation, Variety of Shapes: Limited Group of Shapes), Reduced Endurance 0 END (+1/2) (60 Active Points); Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
16 Barkskin: Force Field (7 PD/7 ED), Hardened (x1; +1/4), Reduced Endurance (0 END, +1/2) (24 Active Points); Only While On Rock Or Soil (-1/2)
124 Total Cost of Abilities
Value Disadvantages
-10 Rivalry with Despoilers of Nature (More Powerful, Group, Professional, Unaware, Punish)

+114

Total Cost of Package

Basic Package Deals
Animi (Prepared)
The Animine Magic System is detailed here.
This Package Deal is for Animine using the Prepared Model
Animi are powerful users of a form of Natural Magic called Animine. They have a potent connection to the natural world and can be suprisingly dangerous foes for those who seek to despoil or upset the balance of the Natural Order.
Animi are fun to play for those who enjoy representing protectors of nature.
Cost Ability
33 Prepared VPP (30 Pool)
5 Power Skill: Natural Faith (EGO) +1
4 Nature Sight: Detect (Sight): Plants, Animals, Pure Water, (Class of Things  Discriminatory) (10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good Standing With Faith (can't be removed; -1/4)
4 Trackless Stride: Gliding: 6"; Ground Gliding (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
6 Area Knowledges (6 points worth)
2 WF: Animi Group (Staff-sling, Sickle, Scimitar)
1 Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*16.75 Higher Spell Level Pool: +15 Pool
10 Resolute: +5 EGO
20 Willfull: +10 EGO
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
3 Resistance to Fire & Electricity: Armor 0 PD/5 ED, Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
8 Sylvan Tongue: Linguist; 7 points of Languages for woodland creatures, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
6 Sylvan Anticharm: +15 Mental Defense; Only vs Woodland Creatures (-1 1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
15 Shapechange: Multiform (100 Character Points in the most expensive form) (x4 Number Of Forms), 3 Continuing Charges lasting 1 Hour each (+1/4) (37 Active Points); Extra Time Full Phase (-1/2), Delayed Phase (-1/4), Costs END Only To Change (4 END, -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
-5 Social Limitation: Religion at Odds with Prevailing Attitudes (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with Despoilers of Nature (More Powerful, Group, Professional, Unaware, Punish)