The Animi
Exemplar is especially favored with Gifts of Natural Magic, with the ability
to harden their skin like the toughest oak, look like any natural creature
or person, shapeshift into several powerful animal forms, and ignore any
natural poison. |
Exemplars are fun to play
because they have natural powers that mark them as favored by the Natural
Order and thus are not to be trifled with. They are capable adventurers with
many exciting outlets for progression over time. |
Cost |
Ability |
55 |
Animi (Prepared)
Package |
15 |
Shapechange: Multiform (100 Character Points in the
most expensive form) (x4 Number Of Forms), 3 Continuing Charges lasting 1
Hour each (+1/4) (37 Active Points); Extra Time Full Phase (-1/2), Delayed
Phase (-1/4), Costs END Only To Change (4 END,
-1/2), Only Usable While In Good Standing With Faith (can't be
removed; -1/4) |
8 |
Immunity to Poison: LS: Immunity to Poison;
Only Usable While In Good Standing With Faith (can't be removed;
-1/4) |
30 |
A Thousand Faces: Shapeshift
(Sight Group; Cellular (does not count as Magical), Imitation, Variety of
Shapes: Limited Group of Shapes), Reduced Endurance 0 END (+1/2) (60 Active
Points); Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or
Persistent Power (-3/4), Only Usable While In Good Standing With
Faith (can't be removed; -1/4) |
16 |
Barkskin: Force Field (7 PD/7 ED), Hardened (x1;
+1/4), Reduced Endurance (0 END, +1/2) (24 Active Points); Only While On Rock Or Soil (-1/2) |
124 |
Total Cost of Abilities |
Value |
Disadvantages |
-10 |
Rivalry with
Despoilers of Nature (More Powerful, Group, Professional, Unaware, Punish) |
+114 |
Total Cost of Package |
The Animine Magic System is
detailed
here. |
This Package Deal is for Animine using
the Prepared Model |
Animi are powerful users of a
form of Natural Magic called Animine. They have a potent connection to the
natural world and can be suprisingly dangerous foes for those who seek to
despoil or upset the balance of the Natural Order. |
Animi are fun to play for those
who enjoy representing protectors of nature. |
Cost |
Ability |
33 |
Prepared VPP (30 Pool) |
5 |
Power Skill:
Natural Faith (EGO) +1 |
4 |
Nature Sight: Detect
(Sight): Plants, Animals, Pure Water, (Class of Things Discriminatory)
(10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good
Standing With Faith (can't be removed;
-1/4) |
4 |
Trackless Stride: Gliding: 6"; Ground
Gliding (-1/4), Only Usable While In Good Standing With Faith (can't
be removed; -1/4) |
6 |
Area Knowledges
(6 points worth) |
2 |
WF: Animi Group (Staff-sling,
Sickle, Scimitar) |
1 |
Literacy w/
Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*16.75 |
Higher Spell Level Pool:
+15 Pool |
10 |
Resolute: +5
EGO |
20 |
Willfull: +10
EGO |
5 |
Battle Trained: AF: Light
Armor, AF: Shield, Penalty Skill Levels: +1 to
Offset DEX and DCV Penalties of Armor |
3 |
Resistance to Fire & Electricity: Armor 0 PD/5 ED,
Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be
removed; -1/4) |
8 |
Sylvan Tongue: Linguist; 7 points of
Languages for woodland creatures, Only Usable While In Good Standing
With Faith (can't be removed;
-1/4) |
6 |
Sylvan Anticharm: +15 Mental Defense;
Only vs Woodland Creatures (-1 1/4), Only Usable While In Good
Standing With Faith (can't be removed;
-1/4) |
15 |
Shapechange: Multiform (100 Character Points in the
most expensive form) (x4 Number Of Forms), 3 Continuing Charges lasting 1
Hour each (+1/4) (37 Active Points); Extra Time Full Phase (-1/2), Delayed
Phase (-1/4), Costs END Only To Change (4 END,
-1/2), Only Usable While In Good Standing With Faith (can't be
removed; -1/4) |
-5 |
Social Limitation: Religion
at Odds with Prevailing Attitudes (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
Despoilers of Nature (More Powerful, Group, Professional, Unaware, Punish) |