The Agent
Provocateur lives a life of constant deception. They pretend to be part of
some group, but in reality are in the employee or secretly represent the
interests of an opposed group. From undercover law enforcement to guild
infiltrators to moles, Provocateurs often seek to incite the group they are
faking membership or common cause with into acts that embarrass, entrap, or
jeopardize the group for the advantage of their employers or true
allegiance. Pulling off such a feat is no easy task and takes a certain
magnitude of deviousness and the ability to assume a role. |
Agent Provocateurs are fun to
play for those who like being sneaky, devious, tricky, or otherwise shifty.
They can be an interesting addition to any group; first the challenge to the
player to fool the other players into buying their cover story and persona,
the tension as they continue the charade, and the eventual twist when they
are found out. |
Cost |
Ability |
55 |
Rapscallion Package Deal |
5 |
Acting +1 |
2 |
Deep Cover |
10 |
10 points worth of Contact
and/or Membership |
1 |
Lettered: Literacy w/ Native Language |
3 |
Sharp: +1 All PER |
10 |
Choose 10 Points of Skills |
5 |
Disciplined Mind: +5 Mental Defense |
91 |
Total Cost of
Abilities |
Value |
Disadvantages |
-10 |
Secret ID |
+81 |
Total Cost of Package |
Rapscallions
are those who are off the straight and narrow either in fact or in spirit.
Alert to opportunity, quick witted and cagey, Rapscallions have a solid core
of potential allowing them to adapt to whatever course fate presents them. |
They represent both the best and worst of Rogues, for they are naturally
talented but often choose to put that talent to primarily selfish ends |
Cost |
Ability |
6 |
Quick: +2
DEX |
2 |
Fleet: +1" Run |
3 |
Quick Witted:
+3 INT |
3 |
Glib: +3 PRE |
4 |
Determined: +2
EGO |
3 |
Alert: +1 All
PER |
1 |
Hard Bargainer:
+1 to Resist Bargaining |
1 |
Blas: +1 to
Resist Oratory |
1 |
Immovable: +1
to Resist Persuasion |
1 |
Tight-lipped:
+1 to Resist Conversation |
1 |
Resistance: +1
to Resist Interrogation/Questioning |
10 |
Puissant: +1
Overall Level |
3 |
Bribery |
3 |
Conversation |
3 |
Persuasion |
3 |
Streetwise |
2 |
Survival: Urban |
3 |
Trading |
1 |
WF: Short
Blades |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
1 |
Literacy w/ Native Language |
3 |
Well Connected |
var |
Contacts |
var |
Favors |
var |
Successful: Money |
var |
Street Credibility:
Reputation Perk |
var |
Established: Base(s) |
var |
Established: Followers |
2 |
Thieves' Cant: (Language;
basic conversation; literate) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation: Prior
Conviction
(Got caught at some point in the past and has done some
time incarcerated or otherwise detained by the Law; known to local Law
Enforcement) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |