An Adept
that is no stranger to physical danger, the Militant Adept is skilled at
arms as well as Magic and able to protect themselves in unforgiving
situations. |
Militant
Adepts are fun to play because they leaven their Mystical potency with some
useful skills that make them more survivable than their somewhat more
"squishy" brethren. |
Cost |
Ability |
55 |
Adept
Package (Arcane or Divine) |
17 |
Self Defense Package |
24 |
Adeptology
VPP: +15 Pool |
5 |
Mana Pool: +30 END and +2
REC |
5 |
Battle Trained: AF: Light
Armor, AF: Shield, Penalty Skill Levels: +1 to
Offset DEX and DCV Penalties of Armor |
8 |
+1 All Combat |
6 |
+2 OCV with Adept Group |
2 |
WF: Adept Group (Blades,
Maces, Sling) |
1 |
Literacy |
Value |
Disadvantages |
0 |
None |
+114 |
Total Cost of Package |
Adepts use the
Adeptology Magic System. |
Adepts are powerful naturally
occuring Magic Users, that dont require any training to use their abilities
and are able to work their will upon most situations. Adepts are able to
essentially bend reality to suit their whim.
|
Masters of an Arcane Language which allows them to describe and
order reality, preternaturally powerful beings able to warp events to their
choosing, fonts for mighty extra-planar entities, or products of some other
spectacularly flexible model of Magic Use, Adepts have an open
tap on pure magical power. |
Cost |
Ability |
40 |
Adeptology VPP (25 Pool); (Arcane or Divine) |
10 |
Mana Pool: Endurance Reserve (50
END, 5 REC) |
5 |
Magic Adept Talent |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
var |
Increase END and/or REC of
Mana Pool |
16* |
+10 Pool for VPP |
10 |
Refusal: +10 Power Defense |
10 |
Unshakeable Ego: +10 Mental
Defense |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
Charismatic: +5
PRE |
10 |
Magnetic: +10 PRE |
10 |
Resolute: +5
EGO |
20 |
Willfull: +10
EGO |
10 |
Durable: +5 CON |
10 |
Adaptable: +1 Overall Skill
Level |
5 |
Battle Trained: AF: Light
Armor, AF: Shield, Penalty Skill Levels: +1 to
Offset DEX and DCV Penalties of Armor |
1 |
Literacy |
2 |
WF: Adept Group (Blades,
Maces, Sling) |
-15 |
Psychological Limitation:
Arrogant (Common,
Strong) |
-15 |
Psychological Limitation:
Egomaniacal (Common,
Strong) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |