Militant Adept
An Adept that is no stranger to physical danger, the Militant Adept is skilled at arms as well as Magic and able to protect themselves in unforgiving situations.
Militant Adepts are fun to play because they leaven their Mystical potency with some useful skills that make them more survivable than their somewhat more "squishy" brethren.
Cost Ability
55 Adept Package (Arcane or Divine)
17 Self Defense Package
24 Adeptology VPP: +15 Pool
5 Mana Pool: +30 END and +2 REC
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
8 +1 All Combat
6 +2 OCV with Adept Group
2 WF: Adept Group (Blades, Maces, Sling)
1 Literacy
Value Disadvantages
0 None

+114

Total Cost of Package

Basic Package Deals
Adept
Adepts use the Adeptology Magic System.
Adepts are powerful naturally occuring Magic Users, that dont require any training to use their abilities and are able to work their will upon most situations. Adepts are able to essentially bend reality to suit their whim.
Masters of an Arcane Language which allows them to describe and order reality, preternaturally powerful beings able to warp events to their choosing, fonts for mighty extra-planar entities, or products of some other spectacularly flexible model of Magic Use, Adepts have an open tap on pure magical power.
Cost Ability
40 Adeptology VPP (25 Pool); (Arcane or Divine)
10 Mana Pool: Endurance Reserve (50 END, 5 REC)
5 Magic Adept Talent
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Increase END and/or REC of Mana Pool
16* +10 Pool for VPP
10 Refusal: +10 Power Defense
10 Unshakeable Ego: +10 Mental Defense
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
10 Resolute: +5 EGO
20 Willfull: +10 EGO
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
1 Literacy
2 WF: Adept Group (Blades, Maces, Sling)
-15 Psychological Limitation: Arrogant (Common, Strong)
-15 Psychological Limitation: Egomaniacal (Common, Strong)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package