An Adept
with military experience, the Campaigner is as comfortable in a saddle at
the head of a column of troops as they are lounging in their campaign chair
in a base camp. Though their Magic isn't as strong as more dedicated Adepts,
they can still whip out a spell or two, and they can fall back on more
martial skills besides. |
Campaigners
can be interesting characters to play in certain types of campaign focusing
on conflicts between nations, battles, and conflict decided by force of
arms. With a unit at their command, either assigned or with use of the
Follower Perk, a Campaigner is a capable presense on the battlefield. |
Cost |
Ability |
55 |
Adept
Package (Arcane or Divine) |
5 |
Mana Pool: +30 END and +2
REC |
16 |
Mounted
Fighting Package |
30 |
Command Skills |
10 |
Adaptable: +1 Overall Skill
Level |
5 |
Battle Trained: AF: Light
Armor, AF: Shield, Penalty Skill Levels: +1 to
Offset DEX and DCV Penalties of Armor |
2 |
WF: Adept Group (Blades,
Maces, Sling) |
1 |
Literacy |
Value |
Disadvantages |
0 |
None |
+124 |
Total Cost of Package |
Adepts use the
Adeptology Magic System. |
Adepts are powerful naturally
occuring Magic Users, that dont require any training to use their abilities
and are able to work their will upon most situations. Adepts are able to
essentially bend reality to suit their whim.
|
Masters of an Arcane Language which allows them to describe and
order reality, preternaturally powerful beings able to warp events to their
choosing, fonts for mighty extra-planar entities, or products of some other
spectacularly flexible model of Magic Use, Adepts have an open
tap on pure magical power. |
Cost |
Ability |
40 |
Adeptology VPP (25 Pool); (Arcane or Divine) |
10 |
Mana Pool: Endurance Reserve (50
END, 5 REC) |
5 |
Magic Adept Talent |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
var |
Increase END and/or REC of
Mana Pool |
16* |
+10 Pool for VPP |
10 |
Refusal: +10 Power Defense |
10 |
Unshakeable Ego: +10 Mental
Defense |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
Charismatic: +5
PRE |
10 |
Magnetic: +10 PRE |
10 |
Resolute: +5
EGO |
20 |
Willfull: +10
EGO |
10 |
Durable: +5 CON |
10 |
Adaptable: +1 Overall Skill
Level |
5 |
Battle Trained: AF: Light
Armor, AF: Shield, Penalty Skill Levels: +1 to
Offset DEX and DCV Penalties of Armor |
1 |
Literacy |
2 |
WF: Adept Group (Blades,
Maces, Sling) |
-15 |
Psychological Limitation:
Arrogant (Common,
Strong) |
-15 |
Psychological Limitation:
Egomaniacal (Common,
Strong) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |