Adept Campaigner
An Adept with military experience, the Campaigner is as comfortable in a saddle at the head of a column of troops as they are lounging in their campaign chair in a base camp. Though their Magic isn't as strong as more dedicated Adepts, they can still whip out a spell or two, and they can fall back on more martial skills besides.
Campaigners can be interesting characters to play in certain types of campaign focusing on conflicts between nations, battles, and conflict decided by force of arms. With a unit at their command, either assigned or with use of the Follower Perk, a Campaigner is a capable presense on the battlefield.
Cost Ability
55 Adept Package (Arcane or Divine)
5 Mana Pool: +30 END and +2 REC
16 Mounted Fighting Package
30 Command Skills
10 Adaptable: +1 Overall Skill Level
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
2 WF: Adept Group (Blades, Maces, Sling)
1 Literacy
Value Disadvantages
0 None

+124

Total Cost of Package

Basic Package Deals
Adept
Adepts use the Adeptology Magic System.
Adepts are powerful naturally occuring Magic Users, that dont require any training to use their abilities and are able to work their will upon most situations. Adepts are able to essentially bend reality to suit their whim.
Masters of an Arcane Language which allows them to describe and order reality, preternaturally powerful beings able to warp events to their choosing, fonts for mighty extra-planar entities, or products of some other spectacularly flexible model of Magic Use, Adepts have an open tap on pure magical power.
Cost Ability
40 Adeptology VPP (25 Pool); (Arcane or Divine)
10 Mana Pool: Endurance Reserve (50 END, 5 REC)
5 Magic Adept Talent
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Increase END and/or REC of Mana Pool
16* +10 Pool for VPP
10 Refusal: +10 Power Defense
10 Unshakeable Ego: +10 Mental Defense
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Charismatic: +5 PRE
10 Magnetic: +10 PRE
10 Resolute: +5 EGO
20 Willfull: +10 EGO
10 Durable: +5 CON
10 Adaptable: +1 Overall Skill Level
5 Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
1 Literacy
2 WF: Adept Group (Blades, Maces, Sling)
-15 Psychological Limitation: Arrogant (Common, Strong)
-15 Psychological Limitation: Egomaniacal (Common, Strong)
-15 Psychological Limitation: Self Centered (Common, Strong)
-10 Rivalry with other Magic Users  (More Powerful, Group, Professional, Unaware, Outdo)

Extention Package Deals
Mounted Fighting Skills
Some people recieve training to fight from the back of a mount, or develop it by necessity on their own..
Cost Ability
4 Mounted Warrior (HtH)
4 Mounted Warrior (Ranged)
5 Riding +1
3 Mounted Fighting: +1 All Combat; Only while Mounted (-2)
Value Disadvantages
0 None

+16

Total Cost of Package

Extention Package Deals
Command Skills
Some characters recieve training to improve their ability to lead and command others during their careers, while others are just natural leaders.
Cost Ability
3 Congnizant: +3 INT
5 Commanding: +5 PRE
10 Give Orders: +30 PRE; Only to Issue Commands To Troops Under Command (-2)
5 Oratory +1
7 Tactics +2
Value Disadvantages
0 None

+30

Total Cost of Package