Savages are warriors from more primitive and / or less civilized lands who rely
on sheer athleticism and moxy rather than fancy or well crafted armaments. Savages
tend to focus on survival and overall fitness.
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Savages can be somewhat similar to Light Foot but without concentrating overly much
on the mastery of a specific weapon (to a Savage everything is a weapon), and with
more concentration on raw athletic ability.
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Despite the connotation of the word "savage", Savages are not ravening
brutes by default; they are simply primal and unspoiled by more advanced modicums
of behavior. Many Savages follow a personal or cultural Code of behavior that, while
typically more practical and/or direct, is nevertheless as binding to them as a
well defined Code of Chivalry is to the most hide-bound and chivalrous of Knights.
This is a concept often referred to as "the Noble Savage".
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Cost
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Ability
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3
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Strong: +3 STR
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3
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Quick: +1 DEX
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10
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Nimble: +1 SPD
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6
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Durable: +3 CON
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6
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Resilient: +3 BODY
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16
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Choose One:
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- Combat Skill Levels: +2 All Combat
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- Combat Skill Levels: +2 DCV and
+2 OCV w/ Tight Group
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- Skill Levels: +1 Overall Level and
+2 OCV w/ Tight Group
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- Penalty Skill Levels: +4 vs. Range Modifier with All Attacks and
Telescopic Sight: +4 with Normal Sight only to Offset Range Penalties and
Enhanced Perception: +2 PER with Normal Sight
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2
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AF: Light Armor Proficiency
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1
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AF: Shield Proficiency
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6
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WF: Common Melee, Common Missile, Uncommon Melee
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2
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Survival: Any 1 Environment
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55
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Total Ability Cost
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Value
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Disadvantages
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0
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None
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+55
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Total Cost of Package
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Cost
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Options
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12
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Fleet: +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects
Base
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5
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Frightening Intensity: +10 PRE; Offensive Use Only (-1)
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5
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Fearless: +10 PRE; Defensive Use Only (-1)
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4
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Weapon Strength: +8 STR, No Figured (-1/2), Only to Offset Strength Minima
(-1/2)
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10
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Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon
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6
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Shifty: Combat Luck (3 PD/3 ED)
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4
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Dodgy: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Not Wearing
Armor (-1/2)
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4
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Second Skin: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing
Light Armor (-1/2)
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5
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Savage Resilience: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent
(+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self
Only (-1/2)
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10
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Savage Recovery: +15 REC (30 Active Points); Only When Taking A Non-Post
Segment 12 Recovery In Combat (-2)
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-5
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Physical Limitation: Old Injury (Infrequently, Slightly Impairing)
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-5
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Psychological Limitation: Savage Code (Define) (Uncommon, Moderate)
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-10
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Psychological Limitation: Dislikes Magic & Those Who Use It (Common, Moderate)
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-10
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Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo)
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-5
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Social Limitation: Savage (Feared & Discriminated against in cities) (Frequently;
Minor; Not Limiting In Some Cultures)
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