Mendicant
The Dominine Magic System is detailed here.
This Package Deal is for Domini using the Prepared Model
Mendicants travel around in the pursuit of their duties, whether as missionaries, because they have taken a vow of pilgrimage, or a host of other reasons. The Mendicant comes into contact with a lot of different people and cultures in their travels, often speaks a host of languages, and know their way around a surprising number of places. It is also not uncommon for Mendicants to have friends in both high and low places, and people favorably disposed towards them from prior visits in many places.
Mendicants often extend their lingual and geographical knowledge, and build strong ties with people everywhere they go. Mendicants are fun to play because they have a great deal of worldly knowledge combined with spiritual strength.
Cost Ability
37 Prepared VPP (30 Pool)
3 Power Skill: Faith (EGO)
1 Literacy w/ Native Language
3 Traveler
3 Linguist
3 Well Connected
5 Area Knowledges, Languages, Contacts (5 points worth)
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*19 Higher Spell Level Pool: +15 Pool
var Well Liked: Favors
var Well Traveled: Contacts
3 KS: General Religion
6 Unshakeable: +10 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
10 Resolute: +5 EGO
20 Willfull: +10 EGO
5 Battle Trained: AF: Medium Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
2 WF: Priest Group (Mace, Hammer, Morning Star)
-5 Social Limitation: Religion at Odds with Governement  (Hassled by local officials, gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Priests (More Powerful, Group, Professional, Unaware, Outdo)