The Metruvian Magic System is
detailed
here. |
Metruvians study a
practical and efficient type of Magic called Metruvius. They tend to have a smaller complement
of flexible Spells rather than an array of very specific and narrowly
focused Spells, but they make up for their lack of breadth with the ability
to cast Spells as long as their fatigue level permits. |
Cost |
Ability |
20 |
Famillia: 20 Points of
Famillia (minimum of five different ones required) |
20 |
Facillia: 20 Points of
Facillia (minimum of one required) |
4 |
Mana Pool: Endurance Reserve (20
END, 2 REC) |
5 |
Magesight (FH pg 106) |
5 |
Metruvian Lore:
Power +1 |
1 |
Literate:
Literacy w/ Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
10 |
Brilliant: +10 INT |
4 |
Bright: +5 INT |
10 |
Capable:
+1 Overall Level |
2 |
WF: Metruvian Group (Blades, Staff,
Thrown Daggers) |
var |
Long Lived: Longevity |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 |
Social Limitation: Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-5 |
DF: Metruvian (Not Concealable;
Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses;
Not Distinctive In Some Cultures) Disadvantage Value: -5 points |