The Magecraft Magic System is
detailed
here. |
Magicians
(or Mages) study a
practical and efficient type of Magic called Magecrafting. They are a breed
well adapted to the rigors of an adventuring lifestyle but also find reasons
to spend time in centers of learning. Tending to have a smaller complement
of flexible Spells rather than an array of very specific and narrowly
focused Spells, Magicians make up for their lack of breadth with the ability
to cast Spells as long as their fatigue level permits. |
Cost |
Ability |
25 |
Apprentice
Magician: 25 Points of Magecraft Spell Skills |
10 |
Mana Pool: Endurance Reserve (50
END, 5 REC) |
5 |
Magesight (FH pg 106) |
4 |
Bright: +4 INT |
10 |
Capable:
+1 Overall Level |
1 |
Literate:
Literacy w/ Native Language |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
6 |
Brilliant: +6 INT |
2 |
WF: Magician Group (Blades, Staff,
Thrown Daggers) |
var |
Long Lived: Longevity |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-10 |
Rivalry with
other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
-5 |
Social Limitation: Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-5 |
DF: Magician (Not Concealable;
Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses;
Not Distinctive In Some Cultures) Disadvantage Value: -5 points |