The Elementalism Magic System is
detailed
here. |
This Package Deal is for Elementalists using
the Gestalt Model |
Elementalists cast Spells associated with
the four classic Elements of Fire, Earth, Air, and Water. Though they have
fewer esoteric and utility spells than some other Magic Systems, Elementalists are powerful
spellcasters. |
Cost |
Ability |
48 |
Magni VPP (30 Pool) |
6 |
Any two of the
following (KS: Aeromancy, KS: Geomancy, KS: Hydromancy, KS: Pyromancy) |
1 |
FAM with any
one of the following (KS: Aeromancy, KS: Geomancy, KS: Hydromancy, KS:
Pyromancy) |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*24 |
Higher Spell Level Pool:
+15 Pool |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
+1 with All Int
Based Rolls |
2 |
WF: Elementalist Group (Dagger,
Darts, Staff) |
-15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
-5 |
Social Limitation:
Disreputable Master (Master is generally scorned,
disrespected, or has a questionable past -- this colors peoples perception
of character) (Frequently; Minor;
Not Limiting In Some Cultures) |
-10 |
Rivalry with
other Elementalists (More Powerful, Group, Professional, Unaware, Outdo) |