Behemoths are warriors that
rely primarily on natural size, strength, and physical might. |
While the old axiom "the bigger
they are the harder they fall" may apply, more often than not strength and
size will carry the day, and Behemoths can be quite dangerous. |
There is also nothing stopping
a Behemoth from supplementing their natural advantages with a few tricks
later on either. |
Cost |
Ability |
10 |
Rippling: +10
STR |
20 |
Grrrrr: +10 CON |
20 |
Didn't Even Feel That: +10 BODY |
2 |
WF: Common Melee |
3 |
Choose One: |
|
- Combat Skill Levels: +1 OCV w/ Strike, Haymaker, Disarm
|
|
- Combat Skill Levels: +1 OCV w/ Weapon of Choice
|
|
|
55 |
Total Ability
Cost |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
2 |
Stud Muffin: +4 COM |
5 |
Heroic Physique: +5 PRE |
4 |
Iron Jawed: +4 PD |
10 |
Moxy: +10 STUN |
5 |
Frightening Intensity:
+10 PRE; Offensive Use Only (-1) |
5 |
Fearless: +10 PRE;
Defensive Use Only (-1) |
10 |
Lethal: Deadly Blow: +1d6
Killing, any circumstance, any weapon |
5 |
Behemoth Resilience: Healing 1 BODY,
Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra
Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) |
10 |
Behemoth Recovery: +15 REC (30 Active
Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2) |
4 |
Tough: Damage
Resistance 4 PD/4 ED |
2 |
Heavy: Knockback
Resistance -1" |
-0 |
Truly Grotesque: -20 COM |
-2 |
Unattractive: -4 COM |
-2 |
To Beefy To Jump: -2" Leaping |
-2 |
To Beefy To Swim: -2"
Swimming |
-5 |
Physical Limitation:
350-500 lbs, 7ft tall or taller |
-10 |
Psychological Limitation:
I'm Stronger Than You (Uncommon, Strong) |
-10 |
Psychological Limitation:
Disrespects Everyone That Looks Weak (Common, Moderate) |
-10 |
Rivalry with
other Strong People (More Powerful, Group, Professional, Unaware, Outdo) |
-5 |
Social Limitation:
Big Thuggish Beef Monkey
(Feared & Discriminated Against By Intellectuals) (Frequently; Minor;
Not Limiting In Some Cultures) |