Behemoth
Behemoths are warriors that rely primarily on natural size, strength, and physical might.
While the old axiom "the bigger they are the harder they fall" may apply, more often than not strength and size will carry the day, and Behemoths can be quite dangerous.
There is also nothing stopping a Behemoth from supplementing their natural advantages with a few tricks later on either.
Cost Ability
10 Rippling: +10 STR
20 Grrrrr: +10 CON
20 Didn't Even Feel That: +10 BODY
2 WF: Common Melee
3 Choose One:
 
  • Combat Skill Levels: +1 OCV w/ Strike, Haymaker, Disarm
 
  • Combat Skill Levels: +1 OCV w/ Weapon of Choice
 
  • +1 DEX
55 Total Ability Cost
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
2 Stud Muffin: +4 COM
5 Heroic Physique: +5 PRE
4 Iron Jawed: +4 PD
10 Moxy: +10 STUN
5 Frightening Intensity: +10 PRE; Offensive Use Only (-1)
5 Fearless: +10 PRE; Defensive Use Only (-1)
10 Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon
5 Behemoth Resilience: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
10 Behemoth Recovery: +15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2)
4 Tough: Damage Resistance 4 PD/4 ED
2 Heavy: Knockback Resistance -1"
-0 Truly Grotesque: -20 COM
-2 Unattractive: -4 COM
-2 To Beefy To Jump: -2" Leaping
-2 To Beefy To Swim: -2" Swimming
-5 Physical Limitation: 350-500 lbs, 7ft tall or taller
-10 Psychological Limitation: I'm Stronger Than You (Uncommon, Strong)
-10 Psychological Limitation: Disrespects Everyone That Looks Weak (Common, Moderate)
-10 Rivalry with other Strong People (More Powerful, Group, Professional, Unaware, Outdo)
-5 Social Limitation: Big Thuggish Beef Monkey (Feared & Discriminated Against By Intellectuals) (Frequently; Minor; Not Limiting In Some Cultures)