Skip Navigation Links
High Fantasy HERO
Content
Campaign GuidelinesExpand Campaign Guidelines
Abilities / Spells / ItemsExpand Abilities / Spells / Items
Race PackagesExpand Race Packages
Profession PackagesExpand Profession Packages
PsionicsExpand Psionics
MagicExpand Magic
Shrike High FantasyExpand Shrike High Fantasy
Conversions
Conversion Styles
D&DExpand D&D
WarhammerExpand Warhammer
World of Lone WolfExpand World of Lone Wolf
Contributions
From Shadowcat
From eepjr24
From CorvenRen
From CourtFool
Misc Fantasy Characters
Contact Webmaster
KillerShrike.com
Skip Navigation LinksHigh Fantasy HERO>Content>Shrike High Fantasy>Character Templates>Examples>Vailia the Pure
Vailia the Pure
"Dionicus, guide and protect us in the trial that we will soon face."
Vailia is a skilled singer and lutist, and also knows how to dance. She learned these skills as a child growing up in a traveling circus; the circus was waylaid by bandits when she was a teen and she was taken for sale as a slave, but was later freed by a band of warriors pledged to the service of Dionicus the White. She was taken to a Church of Dionicus and given shelter, where eventually she found the faith and entered the seminary.
Vailia is divinely protected from unpleasantness, even to the point of dirt and grime finding no purchase upon her sparkling white raiment. Blades turn away from her, as do mystic assaults. The level of divine protection she benefits from is high and seen as a sign of Dionicus's favor by the Church and Vailia is considered to be an up an comer in her churches hierarchy. Vailia is fairly good at channeling divine magics and is a capable healer. Vailia is well grounded in spiritualism and theology, and is very intuitive. She sometimes finds an answer where pure logic fails to. Vailia is skilled at using her staff defensively, and can use it offensively if she has to
Profile
STR DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN Run Swim Leap
10 10 10 10 10 15 15 14 2 2 2 4 20 20 6" 2" 2"
Abilities
$ Perfect Pitch
$ +1 PER w/ Hearing Group
$ +1 Overall Level
$ PS: Musician (GEN) 12-
$ MIF (Lute, Voice) 14- (5 points)
$ KS: Lands She Traveled In Her Youth (GEN) 11-
# Dominine VPP (30 Pool)
# Healing Domain
# The character can Heal others with but a touch. (NOTE: the standard rules applying to the maximum amount that a character can be healed within a single day apply. See HERO System 5th Edition Revised page 186 for details).
# Healing 3D6; Simplified Option; Only Usable While In Good Standing With Faith (can't be removed; -1/4), 1/2 DCV Concentration (-1/4)
# Power Skill: Faith (EGO) 13-
# Literacy w/ Native Language
# Divine Favor: Combat Luck 6 PD/6 ED; Only Usable While In Good Standing With Faith (can't be removed; -1/4)
# Divine Resistance: Magic Damage Reduction, Resistant, 25% (15 Active Points); Only When Serving The God's Purposes (-1/2)
# Unshakeable: Mental Defense 8; Only Usable While In Good Standing With Faith (can't be removed; -1/4); Activation 15- (-1/4)
# Unassailable: Power Defense +5; Only Usable While In Good Standing With Faith (can't be removed; -1/4); Activation 15- (-1/4)
# Reputation: Blessed by Dionicus; Church of Dionicus, 11-
# WF: Staff
# Personalized: +1 CSL w/ Staff (3 points)
# Personalized: Perk: Vested Priest of the Church of Dionicus (2 points)
# Personalized: Perk: Protege, Church of Dionicus (1 points)
# Personalized: Pretty: +4 COM, +5 PRE (included in profile)
# Personalized: KS: Theology (GEN) 11- (2 points)
# Personalized: PS: Teachings of Dionicus (EGO) 12- (2 points)
# Personalized: Deduction
Challenges
$ Normal Characteristic Maxima
$ Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
-5 Distinctive Feature: Priest of Dionicus (Easily Concealable, Noticed, Not Distinctive in Some Cultures, Often Extreme Reaction From Evil-aligned)
-15 Psychological Limitation: Devout (Common, Strong)
-10 Social Limitation: Subject to Orders from Church
-10 Watched: Church of Dionicus (Monitoring Progress / Observing Behavior)
-10 Rivalry with other Priests (More Powerful, Group, Professional, Aware, Outdo)
-25 Undefined / TBD
Gear
Quarter Staff (1d6+1K STR Min 10, or +4d6 Hand Attack; Two-handed)
Travel Copy of The Teachings of Dionicus
Travel Stationary Kit
Well Made White Clerical Robes x5
Backpack w/ misc travel gear
32 gc in misc coinage primarily in starting city's currency
Package(s)
$ Human Package
# Cleric Package
Cost Ability
125 Human Blessed Cleric Template (+5 EGO included in profile, +1 PER with Hearing Group from Human Package not included in profile)

125

Total Cost

Human Blessed Cleric
Human Blessed Cleric
Cost Ability
0 Human
55 Devoted
19 Divine Might: +1 Spell Level (15 Pool)
20 Any One (1) Domain Extension Package
10 Wise: +5 EGO
1 WF: Weapon of Choice
20 Personalize: 20 points in Figured Characteristics and / or abilities.

125

Total Cost of Template

Race Package Deal
Human (Skilled)
Humans within the confines of most Fantasy settings are usually more aggressive and imperialistic, and thus have usually carved out large niches of land for themselves, and seem prone to forming various nations of differing types of government. and outlook.
Humans are typically much more diverse than other non-Human Races, with people running the gamut of physical and mental traits.
Humans tend towards practical enterprise, and most have learned useful job skills by adulthood either by apprenticeship, from fathers or older brothers, or the like. Further, within the confines of the genre, humans tend to be adaptable to changing events and times.
The following Package Deal is required for all Humans, but contains many "Choose Any 1 of:" groupings and categories of abilities. When selecting this Package Deal, simply make choices where indicated to tailor the Package to your Character's concept.
Cost Ability
2 Human Athleticism: Choose One:
  • +1 PER with 1 Sense Group
  • +1" Running
  • +2" Swimming
  • +2" Leaping
  • 2 points worth of Weapon Familiarities
  • +1 with Acrobatics (must buy base Skill)
  • +1 with Breakfall (must buy base Skill)
  • +1 with Climbing (must buy base Skill)
3 Human Talent: Choose One:
  • Absolute Range Sense
  • Absolute Time Sense
  • Ambidexterity (Off Hand at -2)
  • Bump of Direction
  • Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
  • Environmental Movement (3 points worth)
  • Lightning Reflexes +2 for all Actions
  • Lightsleep
  • Perfect Pitch
  • Resistance (3) (Resist Interrogation)
  • Drama Critic (3) (Resist Acting)
  • Incorruptible (3) (Resist Bribery)
  • Rulesmonger (3) (Resist Bureaucratics)
  • Tight-Lipped (3) (Resist Conversation)
  • Blase (3) (Resist Oratory)
  • Immovable (3) (Reist Persuasion)
  • Unfriendly (3) (Resist Seduction)
  • Hard Bargainer (3) (Resist Trading)
  • Some other Talent(s) or Perk(s) worth 3 points
10 Human Diversity & Work Ethic: Choose 10 points worth of Professional Skills, Knowledge Skills, Area Knowledges, Cultural Knowledges, or background appropriate Skills or Perks such as Languages, Streetwise, High Society, Riding, Wealth, Favors, etc in any combination.
10 Human Adaptability: +1 Overall Level
Value Disadvantages
-20 Normal Characteristic Maxima
-5 Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some Cultures)
+0 Total Cost of Package

Basic Package Deals
Devoted
The Dominine Magic System is detailed here.
This Package Deal is for Domini using the Prepared Model
The Devoted aren't usually the most cerebral of people; in some cases they hail from the backwoods and can barely even read, but they don't need booksmarts to know how they feel about their chosen Patron. The Devoted puts all of their energy and vigor into forwarding the interests of their religion and spreading the word to those who need to hear it. More erudite or cereberal Priests might look askance at them, but nonetheless the Devoted's Patron often seems to favor them with Divine protection.
A Devoted can be fun to play for players that like holy-roller "biblos-thumping" type characters, out to spread the word of their faith and take on any challenges that arise in the process.
Cost Ability
18 Prepared VPP  (15 Pool)
5 Power Skill: Faith (EGO) +1
1 Literacy w/ Native Language
10 Divine Favor: Combat Luck 6 PD/6 ED; Only Usable While In Good Standing With Faith (can't be removed; -1/4)
3 Unshakeable: Mental Defense +5; Only Usable While In Good Standing With Faith (can't be removed; -1/4); Activation 15-  (-1/4)
3 Unassailable: Power Defense +5; Only Usable While In Good Standing With Faith (can't be removed; -1/4); Activation 15-  (-1/4)
10 Divine Resistance: Magic Damage Reduction, Resistant, 25% (15 Active Points); Only When Serving The God's Purposes (-1/2)
1 Reputation: Blessed by their Patron; within their religion, 11-
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
*19 Higher Spell Level Pool: +15 Pool
6 Unshakeable: +10 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4)
10 Resolute: +5 EGO
20 Willfull: +10 EGO
5 Battle Trained: AF: Medium Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor
2 WF: Priest Group (Mace, Hammer, Morning Star)
-5 Social Limitation: Religion at Odds with Governement  (Hassled by local officials, gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Priests (More Powerful, Group, Professional, Unaware, Outdo)

DOMAIN EXTENSION PACKAGES
Air Domain Animal Domain Automata Domain Chaos Domain Chromata Domain
Cold Domain Death Domain Destruction Domain Earth Domain Evil Domain
Fire Domain Good Domain Healing Domain Knowledge Domain Law Domain
Luck Domain Magic Domain Plant Domain Protection Domain Skill Domain
Strength Domain Sun Domain Travel Domain Trickery Domain Voice Domain
War Domain Water Domain Weather Domain Beasts Domain Changeling Domain
Decay Domain Liberation Domain Light Domain Terror Domain Thunder Domain
Undeath Domain Vengeance Domain Darkness Domain