"Dionicus, guide and protect us in the trial that we will soon face."
|
Vailia is a skilled singer and lutist, and also knows how to dance. She learned
these skills as a child growing up in a traveling circus; the circus was waylaid
by bandits when she was a teen and she was taken for sale as a slave, but was later
freed by a band of warriors pledged to the service of Dionicus the White. She was
taken to a Church of Dionicus and given shelter, where eventually she found the
faith and entered the seminary.
|
Vailia is divinely protected from unpleasantness, even to the point of dirt and
grime finding no purchase upon her sparkling white raiment. Blades turn away from
her, as do mystic assaults. The level of divine protection she benefits from is
high and seen as a sign of Dionicus's favor by the Church and Vailia is considered
to be an up an comer in her churches hierarchy. Vailia is fairly good at channeling
divine magics and is a capable healer. Vailia is well grounded in spiritualism and
theology, and is very intuitive. She sometimes finds an answer where pure logic
fails to. Vailia is skilled at using her staff defensively, and can use it offensively
if she has to
|
Profile
|
STR
|
DEX
|
CON
|
BODY
|
INT
|
EGO
|
PRE
|
COM
|
PD
|
ED
|
SPD
|
REC
|
END
|
STUN
|
Run
|
Swim
|
Leap
|
10
|
10
|
10
|
10
|
10
|
15
|
15
|
14
|
2
|
2
|
2
|
4
|
20
|
20
|
6"
|
2"
|
2"
|
|
Abilities
|
$
|
Perfect Pitch
|
$
|
+1 PER w/ Hearing Group
|
$
|
+1 Overall Level
|
$
|
PS: Musician (GEN) 12-
|
$
|
MIF (Lute, Voice) 14- (5 points)
|
$
|
KS: Lands She Traveled In Her Youth (GEN) 11-
|
#
|
Dominine
VPP (30 Pool)
|
#
|
Healing Domain
|
#
|
The character can Heal others with but a touch. (NOTE: the standard rules applying
to the maximum amount that a character can be healed within a single day apply.
See HERO System 5th Edition Revised page 186 for details).
|
#
|
Healing 3D6; Simplified Option; Only Usable While In Good Standing With Faith (can't
be removed; -1/4), 1/2 DCV Concentration (-1/4)
|
#
|
Power Skill: Faith (EGO) 13-
|
#
|
Literacy w/ Native Language
|
#
|
Divine Favor: Combat Luck 6 PD/6 ED; Only Usable While In Good Standing With
Faith (can't be removed; -1/4)
|
#
|
Divine Resistance: Magic Damage Reduction, Resistant, 25% (15 Active Points);
Only When Serving The God's Purposes (-1/2)
|
#
|
Unshakeable: Mental Defense 8; Only Usable While In Good Standing With Faith (can't
be removed; -1/4); Activation 15- (-1/4)
|
#
|
Unassailable: Power Defense +5; Only Usable While In Good Standing With Faith (can't
be removed; -1/4); Activation 15- (-1/4)
|
#
|
Reputation: Blessed by Dionicus; Church of Dionicus, 11-
|
#
|
WF: Staff
|
#
|
Personalized: +1 CSL w/ Staff (3 points)
|
#
|
Personalized: Perk: Vested Priest of the Church of Dionicus (2 points)
|
#
|
Personalized: Perk: Protege, Church of Dionicus (1 points)
|
#
|
Personalized: Pretty: +4 COM, +5 PRE (included in profile)
|
#
|
Personalized: KS: Theology (GEN) 11- (2 points)
|
#
|
Personalized: PS: Teachings of Dionicus (EGO) 12- (2 points)
|
#
|
Personalized: Deduction
|
|
Challenges
|
$
|
Normal Characteristic Maxima
|
$
|
Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some
Cultures)
|
-5
|
Distinctive Feature: Priest of Dionicus (Easily Concealable, Noticed, Not Distinctive
in Some Cultures, Often Extreme Reaction From Evil-aligned)
|
-15
|
Psychological Limitation: Devout (Common, Strong)
|
-10
|
Social Limitation: Subject to Orders from Church
|
-10
|
Watched: Church of Dionicus (Monitoring Progress / Observing Behavior)
|
-10
|
Rivalry with other Priests (More Powerful, Group, Professional, Aware, Outdo)
|
-25
|
Undefined / TBD
|
|
Gear
|
Quarter Staff (1d6+1K STR Min 10, or +4d6 Hand Attack; Two-handed)
|
Travel Copy of The Teachings of Dionicus
|
Travel Stationary Kit
|
Well Made White Clerical Robes x5
|
Backpack w/ misc travel gear
|
32 gc in misc coinage primarily in starting city's currency
|
Package(s)
|
$ Human Package
|
# Cleric Package
|
Cost
|
Ability
|
125
|
Human Blessed Cleric Template (+5 EGO included
in profile, +1 PER with Hearing Group from Human Package not included in profile)
|
125
|
Total Cost
|
|
|
Human Blessed Cleric
Cost
|
Ability
|
0
|
Human
|
55
|
Devoted
|
19
|
Divine Might: +1 Spell Level (15 Pool)
|
20
|
Any One (1) Domain Extension Package
|
10
|
Wise: +5 EGO
|
1
|
WF: Weapon of Choice
|
20
|
Personalize: 20 points in Figured Characteristics and / or abilities.
|
125
|
Total Cost of Template
|
Race Package Deal
Humans within the confines of most Fantasy settings are usually more aggressive
and imperialistic, and thus have usually carved out large niches of land for themselves,
and seem prone to forming various nations of differing types of government. and
outlook.
|
Humans are typically much more diverse than other non-Human Races, with people running
the gamut of physical and mental traits.
|
Humans tend towards practical enterprise, and most have learned useful job skills
by adulthood either by apprenticeship, from fathers or older brothers, or the like.
Further, within the confines of the genre, humans tend to be adaptable to changing
events and times.
|
The following Package Deal is required for all Humans, but contains many "Choose
Any 1 of:" groupings and categories of abilities. When selecting this Package
Deal, simply make choices where indicated to tailor the Package to your Character's
concept.
|
Cost
|
Ability
|
2
|
Human Athleticism: Choose One:
- +1 PER with 1 Sense Group
- +1" Running
- +2" Swimming
- +2" Leaping
- 2 points worth of Weapon Familiarities
- +1 with Acrobatics (must buy base Skill)
- +1 with Breakfall (must buy base Skill)
- +1 with Climbing (must buy base Skill)
|
3
|
Human Talent: Choose One:
- Absolute Range Sense
- Absolute Time Sense
- Ambidexterity (Off Hand at -2)
- Bump of Direction
- Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
- Environmental Movement (3 points worth)
- Lightning Reflexes +2 for all Actions
- Lightsleep
- Perfect Pitch
- Resistance (3) (Resist Interrogation)
- Drama Critic (3) (Resist Acting)
- Incorruptible (3) (Resist Bribery)
- Rulesmonger (3) (Resist Bureaucratics)
- Tight-Lipped (3) (Resist Conversation)
- Blase (3) (Resist Oratory)
- Immovable (3) (Reist Persuasion)
- Unfriendly (3) (Resist Seduction)
- Hard Bargainer (3) (Resist Trading)
- Some other Talent(s) or Perk(s) worth 3 points
|
10
|
Human Diversity & Work Ethic: Choose 10 points worth of Professional Skills,
Knowledge Skills, Area Knowledges, Cultural Knowledges, or background appropriate
Skills or Perks such as Languages, Streetwise, High Society, Riding, Wealth, Favors,
etc in any combination.
|
10
|
Human Adaptability: +1 Overall Level
|
Value
|
Disadvantages
|
-20
|
Normal Characteristic Maxima
|
-5
|
Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some
Cultures)
|
+0
|
Total Cost of Package
|
Basic Package Deals
The Dominine Magic System is detailed
here.
|
This Package Deal is for Domini using the Prepared Model
|
The Devoted aren't usually the most cerebral of people; in some cases they hail
from the backwoods and can barely even read, but they don't need booksmarts to know
how they feel about their chosen Patron. The Devoted puts all of their energy and
vigor into forwarding the interests of their religion and spreading the word to
those who need to hear it. More erudite or cereberal Priests might look askance
at them, but nonetheless the Devoted's Patron often seems to favor them with Divine
protection.
|
A Devoted can be fun to play for players that like holy-roller "biblos-thumping"
type characters, out to spread the word of their faith and take on any challenges
that arise in the process.
|
Cost
|
Ability
|
18
|
Prepared VPP (15 Pool)
|
5
|
Power Skill: Faith (EGO) +1
|
1
|
Literacy w/ Native Language
|
10
|
Divine Favor: Combat Luck 6 PD/6 ED; Only Usable While In Good Standing With Faith
(can't be removed; -1/4)
|
3
|
Unshakeable: Mental Defense +5; Only Usable While In Good Standing With Faith (can't
be removed; -1/4); Activation 15- (-1/4)
|
3
|
Unassailable: Power Defense +5; Only Usable While In Good Standing With Faith (can't
be removed; -1/4); Activation 15- (-1/4)
|
10
|
Divine Resistance: Magic Damage Reduction, Resistant, 25% (15 Active Points);
Only When Serving The God's Purposes (-1/2)
|
1
|
Reputation: Blessed by their Patron; within their religion, 11-
|
Value
|
Disadvantages
|
0
|
None
|
+55
|
Total Cost of Package
|
Cost
|
Options
|
*19
|
Higher Spell Level Pool: +15 Pool
|
6
|
Unshakeable: +10 Mental Defense; Requires a Faith Roll (-1/2), Only Usable While
In Good Standing With Faith (can't be removed; -1/4)
|
10
|
Resolute: +5 EGO
|
20
|
Willfull: +10 EGO
|
5
|
Battle Trained: AF: Medium Armor, AF: Shield, Penalty Skill Levels: +1 to Offset
DEX and DCV Penalties of Armor
|
2
|
WF: Priest Group (Mace, Hammer, Morning Star)
|
-5
|
Social Limitation: Religion at Odds with Governement (Hassled by local officials,
gaurdsmen, patriots, etc) (Frequently; Minor; Not Limiting In Some Cultures)
|
-10
|
Rivalry with other Priests (More Powerful, Group, Professional, Unaware, Outdo)
|
|