"My Wizard's Eye will suss out the source of the chanting; now be silent so that
I can attempt to make out the words!"
|
Andronicus is well educated, quick thinking, and seldom at a loss for what to do.
He is also multi-lingual. He is very dedicated to his mystical arts and is considered
to be advanced for his age and experience. Thanks to his dedication and studiousness
he knows a good and broad selection of spells including many utility options. Careful
and precise in all his efforts, he avoids spells with undesirable side effects or
that are prone to collateral damage. He is as accurate with his spells as he is
with his choice of words. Though bookish by inclination, Andronicus is naturally
fitter and tougher than he looks, and is slim, nimble, and fleet of foot. He recognizes
the value of professionalism, and maintains ties to academia and intelligentsia,
an environment in which his raw intelligence and elocution serve him well.
|
Profile
|
STR
|
DEX
|
CON
|
BODY
|
INT
|
EGO
|
PRE
|
COM
|
PD
|
ED
|
SPD
|
REC
|
END
|
STUN
|
Run
|
Swim
|
Leap
|
10
|
13
|
13
|
12
|
20
|
12
|
13
|
12
|
2
|
3
|
3
|
5
|
26
|
24
|
7"
|
2"
|
2"
|
|
Abilities
|
$
|
Immovable (1) (Reist Persuasion)
|
$
|
Tight-Lipped (1) (Resist Conversation)
|
$
|
Unfriendly (1) (Resist Seduction)
|
$
|
+1 Overall Level
|
$
|
Contacts: 4 points in contacts in Academia and Intelligentsia in campaign city
|
$
|
KS: Home Nation (INT) 13-
|
$
|
KS: World of Academia (INT) 13-
|
$
|
KS: Arcane Lore (INT) 13-
|
#
|
Linguist
|
#
|
Languages (8 points), Literacy w/ Native Language
|
#
|
Scholar
|
#
|
KS: Abjuration, KS: Conjuration, KS: Enchantment, KS: Evocation, KS: Illusion, KS:
Necromancy 13-
|
#
|
KS: Divination, KS: Transmutation 14-
|
#
|
Wizard
VPP (45 Pool)
|
Known Spells (45/2 = 22.5 spell levels)
|
0 Level / Cantrips: Arcane Mark, *Daze, Detect Poisons, *Disrupt Undead, Eyes of
the Night, *Flame Dart, Flare, *Ghost Sound, *Ghosteyes, Lesser Fate-Dodging, *Light,
Mage Hand, Prestidigitation, *Ray of Frost II, *Read Magic, *Sleepward, *Water Breathing
(4.5 spell levels)
|
1st Level: Arrest, Cause Fear, Change Self, Detect Magic, Detect Secret Doors, Feather
Fall, Identify, Mage Armor, Minor Mystic Missiles, Ray of Enfeeblement (10 spell
levels)
|
2nd Level: Air To Chains, *Cats Grace, *Detect Invisible, Invisibility, Lesser Wizards
Eye, Tear (8 spell levels)
|
* Bonus Known Spells (School Skills Cantrips, KS: Transmutation and KS: Divination
Skill Levels)
|
|
#
|
Personalized: +3 CON, +2 BODY, figured SPD (included in profile)
|
9
|
Precise: +3 DEX (included in profile)
|
1
|
Trim: +2 COM (included in profile)
|
7
|
Willful: +2 EGO, +3 PRE (included in profile)
|
|
Challenges
|
$
|
Normal Characteristic Maxima
|
$
|
Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some
Cultures)
|
-15
|
Psychological Limitation: Aloof / Snob (Common, Strong)
|
-15
|
Psychological Limitation: Easily distracted by new facts/information (Common, Strong)
|
-10
|
Watched: Elder Wizards (Monitoring Progress / Threat Level / Potential As A Pawn)
|
-10
|
Reputation: Smart But Not Very Approachable -- Can Be Difficult To Deal With; Former
Classmates / Colleagues
|
-25
|
Undefined / TBD
|
|
Gear
|
Spellbook
|
Travel Stationary Kit
|
Fancy Shoes: Comfortable / Well Made Trail Shoes (+1" Running, not included in profile)
|
Well Made Tunic, Breeches, and Vests x3
|
Fine Ceremonial / Academic Robe
|
Backpack w/ misc travel gear
|
13 gc in misc coinage primarily in starting city's currency
|
25 gc bank note from starting city's treasury x 2 (50 gc total)
|
Package(s)
|
$ Human Package
|
# Scrutinzer Package
|
Cost
|
Ability
|
112
|
Human Brainy Wizard Template (exclude Loremastery
Package (-10), Deduction (-3); +1" Running from Human Package included in profile)
|
129
|
Total Cost
|
|
|
Human Brainy Wizard
Cost
|
Ability
|
0
|
Human
|
90
|
Scrutinizer
|
18
|
Arcane Might: +1 Spell Level (15 Pool)
|
17
|
Personalized: 17 points in Figured Characteristics and / or other abilities
|
125
|
Total Cost of Template
|
Race Package Deal
Humans within the confines of most Fantasy settings are usually more aggressive
and imperialistic, and thus have usually carved out large niches of land for themselves,
and seem prone to forming various nations of differing types of government. and
outlook.
|
Humans are typically much more diverse than other non-Human Races, with people running
the gamut of physical and mental traits.
|
Humans tend towards practical enterprise, and most have learned useful job skills
by adulthood either by apprenticeship, from fathers or older brothers, or the like.
Further, within the confines of the genre, humans tend to be adaptable to changing
events and times.
|
The following Package Deal is required for all Humans, but contains many "Choose
Any 1 of:" groupings and categories of abilities. When selecting this Package
Deal, simply make choices where indicated to tailor the Package to your Character's
concept.
|
Cost
|
Ability
|
2
|
Human Athleticism: Choose One:
- +1 PER with 1 Sense Group
- +1" Running
- +2" Swimming
- +2" Leaping
- 2 points worth of Weapon Familiarities
- +1 with Acrobatics (must buy base Skill)
- +1 with Breakfall (must buy base Skill)
- +1 with Climbing (must buy base Skill)
|
3
|
Human Talent: Choose One:
- Absolute Range Sense
- Absolute Time Sense
- Ambidexterity (Off Hand at -2)
- Bump of Direction
- Good Memory (Eidetic Memory; Requires INT Roll (-1/2))
- Environmental Movement (3 points worth)
- Lightning Reflexes +2 for all Actions
- Lightsleep
- Perfect Pitch
- Resistance (3) (Resist Interrogation)
- Drama Critic (3) (Resist Acting)
- Incorruptible (3) (Resist Bribery)
- Rulesmonger (3) (Resist Bureaucratics)
- Tight-Lipped (3) (Resist Conversation)
- Blase (3) (Resist Oratory)
- Immovable (3) (Reist Persuasion)
- Unfriendly (3) (Resist Seduction)
- Hard Bargainer (3) (Resist Trading)
- Some other Talent(s) or Perk(s) worth 3 points
|
10
|
Human Diversity & Work Ethic: Choose 10 points worth of Professional Skills,
Knowledge Skills, Area Knowledges, Cultural Knowledges, or background appropriate
Skills or Perks such as Languages, Streetwise, High Society, Riding, Wealth, Favors,
etc in any combination.
|
10
|
Human Adaptability: +1 Overall Level
|
Value
|
Disadvantages
|
-20
|
Normal Characteristic Maxima
|
-5
|
Distinctive Feature: Human (Concealable w/ Magic, Noticed, Not Distinctive in Some
Cultures)
|
+0
|
Total Cost of Package
|
Package Deals
More curious
than adventurous, the Scrutinizer isnt much good when situations get ugly,
but they are handy to have around when there is a puzzle that needs solving
or an ancient text that needs to be deciphered. Walking troves of factoids,
a Scrutinizer pokes their nose into just about everything, constantly
absorbing data. |
Scrutinizers
are fun to play because they are likely to be involved in whatever is
currently going on, be well informed and erudite, and often possess critical
data which can mean the difference between success and failure for an
adventuring party. |
Cost |
Ability |
55 |
Bookworm
Package |
10 |
Loremastery Package |
17 |
Higher Spell Level Pool:
+15 Pool |
3 |
Deduction |
10 |
Brilliant: +10 INT |
90 |
Total Cost of Abilities |
Value |
Disadvantages |
0 |
None |
+90 |
Total Cost of Package |
Basic Package Deals
The Wizardry Magic System is
detailed
here. |
Bookworms
take to the scholarly aspect of Magic more so than the means-to-power aspect.
They tend to get distracted by the initial rush of cantrips they are taught, and often have a shockingly broad array of minor Spells at their
disposal. Lacking the ambition of more aggressive Wizards they are just as
happy studying another new cantrip as another Wizard would be to to ascend
to a higher order of magnitude in their casting capacity. |
In addition to their scholastic
mastery of Wizardry, Bookworms tend to be multi-literate as well. In their
pursuit of obscure facts and details, some Bookworms come into contact with tomes
and other works written in a variety of languages. The Bookworm often dutifully
puzzles out languages as they come across them. Some other Bookworms are focused on an aspect of Magic
practiced by a particular Race or culture that annotated their Spells in a
specific language and will become masters of that language pursuant to their
studies. Still other
Bookworms are content to just be able to make out the gist of a lot of
diverse languages. |
As they
progress, Bookworms often continue the same pattern of quantity over
quality, having a capacity to cast a lot of Spells at each Spell Level, but
not able to cast as high a level of Spells as other Spellcasters that are
more focused in their pursuits. Bookworms also tend to pick up a number of
KS: Lore skills in their studies, and are often sought out by less scholarly
wizards for their specialized and deep knowledge of various subjects. In
middle and old age, many Bookworms become Sages, or find work as instructors
for Apprentices teaching the lower level Spells which they have mastered so
well, making their living by their knowledge rather than their Wizardly
Arts. |
Cost |
Ability |
17 |
Wizard
VPP (15 Pool) |
3 |
Scholar |
16 |
All Wizardly Spell Schools
(KS: Abjuration, KS: Conjuration, KS: Divination, KS: Enchantment,
KS: Evocation, KS: Illusion, KS: Necromancy, and KS: Transmutation) |
2 |
Esoterica: +2 with any one Wizard School
Skills or +1 with any two Wizard School Skills |
1 |
Literacy w/ Native Language |
3 |
Linguist |
8 |
Languages (8
points) |
Value |
Disadvantages |
0 |
None |
+55 |
Total Cost of Package |
Cost |
Options |
*17 |
Higher Spell Level Pool:
+15 Pool |
5 |
Bright: +5 INT |
10 |
Brilliant: +10 INT |
5 |
+1 with All Int
Based Rolls |
2 |
WF: Wizard Group (Dagger,
Darts, Staff) |
-15 |
Psychological Limitation:
Easily distracted by new facts/information (Common,
Strong) |
-15 |
Psychological Limitation:
Inability to see the bigger picture (Common,
Strong) |
-10 |
Rivalry with
other Wizards (More Powerful, Group, Professional, Unaware, Outdo) |
Extention Package Deals
Some characters are experts on various subjects.
Simply add this Package to such a character. |
NOTE:
This Package assumes the Character does not have the Scholar Skill Enhancer;
if they do simply remove it and decrease the Package Cost by -3 points. |
Cost |
Ability |
3 |
Scholar |
10 |
Knowledge Skills: 10 points
of Knowledge Skills |
Value |
Disadvantages |
0 |
None |
+13 |
Total Cost of Package |
|