Alert (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
10 |
Active Points:
|
10 |
|
Details |
|
Keywords |
Feat, Defense, Combat Skill, Perception |
Description |
Characters with this feat are always on the look out for danger and are very difcult to catch flat footed. Your perception is boosted in general and your sight particularly so. |
Effect |
Lightning Reflexes +3 Defense Maneuver I +1 PER, All senses +1 PER, normal sight |
|
Athlete (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
11 |
Active Points:
|
19 |
|
Details |
|
Keywords |
Feat, Utility, Characteristic, Movement, Physical |
Description |
Your dedication to physical training is impressive. You have improved both your strength and dexterity. In addition, you return to your feet easily after a fall and climb as fast as regular people walk. Lastly, your improved strength allows you to jump both further and higher if you can get a running start. |
Effect |
+1 to STR +1 to DEX Breakfall, Only for standing up from prone (-1) Climbing, +4 to climbing only to increase climb speed to 6m (-2) +4m Leaping, only for running jumps (-1/2) |
|
Actor (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
15 |
Active Points:
|
15 |
|
Details |
|
Keywords |
Feat, Utility, Characteristic |
Description |
You have a sense for the dramatic and a natural flair for acting. You are much better at reacting to situations in the way you choose than appearances would imply. |
Effect |
+3 PRE +1 with Acting, Mimicry and Persuasion Acting Mimicry Persuasion |
|
Charger (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
11 |
Active Points:
|
19 |
|
Details |
|
Keywords |
Feat, Offense, Characteristic, Combat Skill |
Description |
You are adept at using movement to accentuate your attacks. You can easily attack more than one foe with movement based maenuvers and can add some of that momentum to your blows. |
Effect |
+2 CSL OCV for Multiple Attack, Only with Move Through and Move By (-0) +2 OCV, Only with Move Through and Move By (-1) +5 STR, Only with Move Through and Move By (-1) |
|
Crossbow Expert (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
11 |
Active Points:
|
19 |
|
Details |
|
Keywords |
Feat, Offense, Characteristic, Combat Skill |
Description |
Crossbows feel natural in your hand and seem to appear almost magically in your hand from their harness. Longer ranges with a crossbow trouble you less than they do others. When you make a melee attack you can follow it up with a crossbow attack at the same or another target with no peanlty if the crossbow is ready to fire. |
Effect |
Fast Draw: Crossbow, +2 to roll +2 OCV Range PSL with Crossbow +2 OCV, Only with Crossbow (-2), Only when used as a second attack after a melee attack in a multiple attack sequence (-2) |
|
Defensive Duelist (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
4 |
Active Points:
|
10 |
|
Details |
|
Keywords |
Feat, Defense, Characteristic, Combat Skill |
Description |
With a light blade in your hand you are deft at turning away attacks that otherwise would have hit home. And you do it with style.
Prerequisite: DEX of at least 14. |
Effect |
+2 DCV, Only while weilding a Finesse weapon (-1), Only with weapons you are proficient with (-1/4) |
|
Dual Wielder (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
10 |
Active Points:
|
18 |
|
Details |
|
Keywords |
Feat, Defense, Offense, Combat Skill |
Description |
A weapon in each hand is your preference, whether fighting off attacks from your foes or getting an extra hit in from an angle they were not expecting. You are also good at drawing thos eweapons quickly to minimize your time without them. |
Effect |
+1 DCV, Only while dual wielding (-1 1/2) Fast Draw: Dual Wield Weapons Two Weapon Fighting, HTH Only (-1) |
|
Dungeon Delver (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
12 |
Active Points:
|
17 |
|
Details |
|
Keywords |
Feat, Utility, Skill, Defense, Enhanced Sense |
Description |
At home in dank caverns, dusty tombs and the like, you have developed a knack for finding secret doors and avoiding the traps that await in them. You movement is not hindered while you try to spot these anomalies. |
Effect |
Concealment, +2 to Roll, only to find secret doors and traps (-1) Damage Negation: 1 DC vs Traps Rapid Sense for Sight Group, Only to find secret doors and traps (-1) |
|
Durable (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
7 |
Active Points:
|
17 |
|
Details |
|
Keywords |
Feat, Defense, Characteristic |
Description |
Sturdy is what your friends think of you, having a natural ability to take a bit more than most folks and bounce back more quickly than they do. |
Effect |
+2 CON 1d6 Simplified Healing, Standard Effect (1 Body, 3 Stun), Trigger: Long Rest or healed by other means (+1/2), No Conscious Control (-2) |
|
Elemental Adept [Type] (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
9 |
Active Points:
|
32 |
|
Details |
|
Keywords |
Feat, Offense, Spell, Elemental |
Description |
With your chosen elemental affinity you have developed the skill to make spells of that type more effective.
Prerequisite: Ability to cast a spell or cantrip. |
Effect |
+2 DC with spells, Only for chosen elemental type (Acid, Cold, Fire, Lightning, Thunder) (-2) |
|
Grappler (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
10 |
Active Points:
|
10 |
|
Details |
|
Keywords |
Feat, Offense, Martial Arts |
Description |
Grappling your opponent is second nature to you. You may not be the prettiest at it, but you get the job done. Prerequisite: STR of at least 14. |
Effect |
Grappler Martial Art: Martial Grab (-1, -1) +10 STR to grab 2 limbs Martial Escape (0, 0) +15 STR versus grabs Sacrifice Throw (+2, +1) STR strike, both fall |
|
Great Weapon Master (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
17 |
Active Points:
|
36 |
|
Details |
|
Keywords |
Feat, Offense, Combat Skill |
Description |
Powerful weapons can dish out larger attacks and you know how to coax those bigger attacks out. You power through multiple opponents with ease as well. |
Effect |
+2 CSL OCV for Multiple Attack, Only with Great Weapons (-0) +2 DC with Great Weapons |
|
Healer (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
6 |
Active Points:
|
13 |
|
Details |
|
Keywords |
Feat, Utility, Heal, Skill |
Description |
The well being of others is of great interest to you. In addition to being an able physician, with the right tools you can work wonders. |
Effect |
Paramedic 1d6 Healing: Body, Extra Time: 1 Turn (-1 1/4), OIF: Healers Kit (-1/2), Expendable [Uses a charge] (-1/4) |
|
Heavily Armored (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
7 |
Active Points:
|
7 |
|
Details |
|
Keywords |
Feat, Defense, Utility, Movement, Characteristic, Penalty Skill |
Description |
Your long practice with heavy armor has paid off handsomely. You suffer less movement and other penalties in armor and have learned to shift it in such a way as to improve your combat movement versus incoming blows as well. Prerequisite: AF: Medium Armor |
Effect |
AF: Heavy Armor +1 STR +1 DCV Armor PSL +1 DEX Armor PSL +1m Running, only to offset encumberance penalty in heavy armor, does not count against NCM (-0) |
|
Heavy Armor Master (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
12 |
Active Points:
|
18 |
|
Details |
|
Keywords |
Feat, Defense, Penalty Skill, Characteristic |
Description |
By training your body to react ahead of incoming blows you have tuned your armor to reduce incoming damage versus mundane weaponry. Prerequisite: AF: Heavy Armor |
Effect |
+1 STR Physical Damage Negation: -3 DC, Only versus piercing, bludgeoning or slashing weapon damage (-3/4) +1 DCV Armor PSL |
|
Inspiring Leader (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
8 |
Active Points:
|
39 |
|
Details |
|
Keywords |
Feat, Utility, Characteristic |
Description |
You know how to get the best out of the soldiers in your command. Your speeches are a thing of legend and drive your companions to their utmost performance.
Prerequisite: PRE of at least 14. |
Effect |
2d6 Aid to both Body and Stun, fade 5 points per day (+2 1/4), Time Limit: 1 Day (-1/4), Extra Time: 10 minutes (-2), Gestures Throughout (-1/2), Incantations Throughout (-1/2), Concentration 1/2 DCV Throughout (-1/2) |
|
Keen Mind (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
6 |
Active Points:
|
12 |
|
Details |
|
Keywords |
Feat, Utility, Characteristic |
Description |
You track the details of your surroundings exceedingly well. Time, place, orientation and relation to surroundings you file away for later examination. Your recall of recent events is flawless. |
Effect |
+1 INT Bump of Direction, Only for sensing N, S, E, W (-1/2) Absolute Time Sense, Only to tell how many hours to Sunrise or Sunset (-2) Eidetic Memory, Limited to last 30 days (-1), Sight and Hearing only (-1/2) |
|
Lightly Armored (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
6 |
Active Points:
|
9 |
|
Details |
|
Keywords |
Feat, Defense, Characteristic, Combat Skill |
Description |
Mastery of light armor grants you the ability to move quickly out of the way of oncoming attacks, whether physical or magical. The training has also made you stronger and more nimble. |
Effect |
+1 STR+1 DEX AF: Light Armor +1 DCV, Only while wearing Light Armor (-1) |
|
Linguist (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
13 |
Active Points:
|
13 |
|
Details |
|
Keywords |
Feat, Utility, Characteristic, Language, Skill |
Description |
Languages come to you naturally and you enjoy learning new ones. Your studies have also included systems of codes and ciphers that allows you to keep secret notes from all but magical means. |
Effect |
+1 INT Linguist 6 points of languages, your choice Cryptography |
|
Luck (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
15 |
Active Points:
|
15 |
|
Details |
|
Keywords |
Feat, Utility, Luck |
Description |
Just when you need it most, you get a break. Maybe you were born under a lucky constelation or blessed by a magical being, whatever the case you end up coming out on top more than those around you. |
Effect |
3d6 Luck |
|
Mage Slayer (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
11 |
Active Points:
|
19 |
|
Details |
|
Keywords |
Feat, Offense, Defense, Combat Skill |
Description |
Studying spellcasters has granted you insight into how they work, as well as what can be done to make them more likely to fail. You have also learned various tricks to help you dodge spells and other mage attacks. |
Effect |
+1 Overall Level, Works for Magic Saving Throws, OCV or DCV against mages or spells (-1/2)
Penetrating for 1d6 HKA, Only versus target actively casting a spell (-1) |
|
Magic Initiate: Bard (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
28 |
Active Points:
|
28 |
|
Details |
|
Keywords |
Feat, Utility, Magic, Skill |
Description |
You show some innate ability with Bard magic. If you later choose formal training this feat will make such training easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
Magic Initiate: Cleric (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
33 |
Active Points:
|
33 |
|
Details |
|
Keywords |
Feat, Utility, Magic, Skill |
Description |
You show some innate ability with Cleric magic. If you later choose to formally dedicate yourself to a diety, this feat will make the transition easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
Effect |
2 known cantrips 1 known spell Faith: 7+EGO/3 |
|
Magic Initiate: Druid (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
33 |
Active Points:
|
33 |
|
Details |
|
Keywords |
Feat, Utility, Magic, Skill |
Description |
You show some innate ability with Druid magic. If you later choose to develop these abilities, this feat will make it easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
Effect |
2 known cantrips 1 known spell Nature Attunement: 7+EGO/3 |
|
Magic Initiate: Sorcerer (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
39 |
Active Points:
|
39 |
|
Details |
|
Keywords |
Utility, Magic, Skill |
Description |
You show some innate ability with Sorcerer magic. If you later choose to spend time honing these skills, this feat will make it easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
Magic Initiate: Warlock (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
31 |
Active Points:
|
31 |
|
Details |
|
Keywords |
Feat, Utility, Magic, Skill |
Description |
You show some innate ability with Warlock magic. If you later choose to enter into a Pact, this feat will help prepare you for the results of the bargain. This feat may cost less if less expensive spells or cantrips are chosen. |
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
Magic Initiate: Wizard (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
39 |
Active Points:
|
39 |
|
Details |
|
Keywords |
Feat, Utility, Magic, Skill |
Description |
You show some innate ability with Bard magic. If you later choose formal training this feat will make such training easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
Medium Armor Master (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
6 |
Active Points:
|
6 |
|
Details |
|
Keywords |
Feat, Defense, Movement, Penalty Skill, Characteristic |
Description |
Intense training in medium armor has granted you the ability to move more easily and freely when wearing it. The results are also in evidence with your increased strength and agility. |
Effect |
+1 STR +1 DEX +1m Running, only to offset encumberance penalty in medium armor, does not count against NCM (-0) +1 DEX Armor PSL |
|
Mobile (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
6 |
Active Points:
|
12 |
|
Details |
|
Keywords |
Feat, Utility, Movement, Combat Skill |
Effect |
+3m Running +4m Running, Only for half moves (-2) +1 DCV, only versus triggered attacks from opponents or damage shield that require to hit roll (-2) |
|
Moderately Armored (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
7 |
Active Points:
|
7 |
|
Details |
|
Keywords |
Feat, Defense, Characteristic, Combat Skill |
Description |
You have become accustomed to wearing armor and carrying a shield. This familiarity grants you additional both additional physical power and adroitness. Prerequisite: AF: Light Armor |
Effect |
+1 STR +1 DEX AF: Medium Armor AF: Shields +1 DCV Armor PSL |
|
Mounted Combatant (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
11 |
Active Points:
|
14 |
|
Details |
|
Keywords |
Feat, Offense, Defense, Combat Skill, Skill |
Description |
Comfortable in the saddle and around horses, this aids you when you ride to combat or are attacked while mounted. |
Effect |
+1 CSL with Mounted Combat +1 DCV while mounted (-2) TF: Horses Riding |
|
Observant (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
10 |
Active Points:
|
10 |
|
Details |
|
Keywords |
Feat, Utility, Perception, Characteristic, Skill |
Description |
You are a constant observer of your surroundings. You take in the sights, sounds and smells and are quick to notice changes that others might miss. If you observe someone speaking in a language you speak you can understand what they are saying even if you cannot hear it. |
Effect |
+1 INT +2 PER, all sense groups Lipreading |
|
Polearm Master (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
13 |
Active Points:
|
16 |
|
Details |
|
Keywords |
Feat, Offense, Combat Skill |
Description |
Long handled weapons are an extension of your body. You strike and defend with them naturally. When you strike an opponent with a normal weapon strike you can follow it up with a haft or butt strike in the same action. |
Effect |
2d6 Blast vs PD, Linked to attack with polearm (-1/2) +2 CSL with polearms |
|
Resilient (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
10 |
Active Points:
|
10 |
|
Details |
|
Keywords |
Feat, Utility, Characteristic, Skill |
Description |
You have an edge in your chosen characteristic. Rolls based off that characteristic are advantaged, as are all skills based on that characteristic. |
Effect |
Pick one: +1 DEX, +2 STR, +2 CON, +2 INT, +2 EGO, +2 PRE
+1 with Characteristic roll above
+1 with all skill rolls based on Characteristic above |
|
Sentinel (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
20 |
Active Points:
|
60 |
|
Details |
|
Keywords |
Feat, Offense, Drain, Movement |
Description |
In combat you are alert for every opportunity an opponent may present to make an opportunity attack. When you do take an opportunity attack any opponent that you hit will have impaired movement until the end of the turn. |
Effect |
Opportunity attacks: Up to 2d6 HKA (4d6 w/STR), Trigger: Opponent within 2 meters attempts to leave or opponent within 2 meters attacks someone besides me (+1), OAF: Weapon of opportunity (-1), No conscious control (-2), Unified Power (-1/4) 1d6 Running Drain, Linked to Opportunity attacks(-1/2), Unified power (-1/4) |
|
Sharpshooter (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
11 |
Active Points:
|
23 |
|
Details |
|
Keywords |
Feat, Offense, Penalty Skill |
Description |
You have trained ranged combat and honed your ability to hit targets at range or those in cover. You can also take a penalty to hit and increase your damage roll. |
Effect |
+4 Range PSL, ranged weapons only (-1) +4 Cover PSL, ranged weapons only (-1) 1d6 RKA, Side Effect: -3 OCV (-1/2), Linked to Ranged Weapon attacks (-1/2) |
|
Shield Master (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
9 |
Active Points:
|
19 |
|
Details |
|
Keywords |
Feat, Defense, Combat Skill, Characteristic |
Description |
You are skilled at using your shield to protect yourself in a variety of situations and carrying it has become second nature to you. |
Effect |
+1 to DEX rolls, only while using a shield (-1) +1 DEX Shield PSL+1 DCV, only while using a shield (-1) Damage Negation: 3 DC, only versus spells (-1), only spells that have saving throws (-1 1/2) |
|
Skilled (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
9 |
Active Points:
|
9 |
|
Details |
|
Keywords |
Feat, Utility, Skill |
Description |
You have a broad knowledge base and are well rounded in your skills. |
Effect |
Pick any 3 skills |
|
Skulker (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
12 |
Active Points:
|
17 |
|
Details |
|
Keywords |
Feat, Utility, Perception, Skill |
Description |
The time you have spent in the shadows has granted you a familiarity that few others can match. You see well in dim light and use every sliver to your advantage. After a ranged attack you can quickly return to the shadows to avoid detection. Prerequisite: DEX of at least 14. |
Effect |
+2 PER, Only To Counteract Darkness Modifiers (-1/2) Stealth, +2 to roll +3 to Stealth roll, only to avoid discovery after a ranged attack (-2) |
|
Spell Sniper (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
18 |
Active Points:
|
26 |
|
Details |
|
Keywords |
Feat, Offense, Magic, Skill, Penalty Skill |
Description |
You have enhanced your ability to hit with spells and have a braoder repetoire than most casters. For casters without an existing cantrip method (Paladin, Ranger) this ability may cost more due to paying full price for the cantrip. For others with skills already bought it may cost less. Prerequisite: Ability to cast a spell or cantrip. |
Effect |
+4 Range PSL, spells only (-1) +4 Cover PSL, spells only (-1) Pick one Cantrip from any spell list PS: School or Domain of spell |
|
Tavern Brawler (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
12 |
Active Points:
|
12 |
|
Details |
|
Keywords |
Feat, Offense, Martial Arts, Characteristic |
Description |
Experience has taught you how to survive in a tavern brawl. You are skilled in finding and using improvised weapons to quickly take down your opponents. |
Effect |
+1 STR or +1 CON WF: Improvised weapons or weapons of opportunity Tavern Brawling Martial Art: Punch (+0, +2) STR +2d6 Roundhouse (-2, +1), STR +4d6 WE: Improvised weapons |
|
Tough (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
8 |
Active Points:
|
8 |
|
Details |
|
Keywords |
Feat, Defense, Characteristic |
Description |
You are tougher than average. |
Effect |
+4 Body
+4 to NCM for Body |
|
War Caster (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
5 |
Active Points:
|
11 |
|
Details |
|
Keywords |
Feat, Defense, Offense, Combat Skill, Perk |
Description |
You have practiced casting spells in the midst of combat. You are less likely to be interrupted as a result. You can also cast spells requiring a component with a weapon and shield in hand. Lastly, when someone disengages from you, you have a bonus to hit them. Prerequisite: Ability to cast a spell or cantrip. |
Effect |
+2 to CON roll, Only to maintain concentration (-1) Perk: Cast somantic spells with weapon or shield in both hands +1 OCV, Only with spells (-1), Only single target spells (-1/2), Only target who disengaged from you in one of your last 2 phases (-2) |
|
Weapon Master (HERO System 6th Edition)
|
Errata Edit
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
Real Cost:
|
10 |
Active Points:
|
12 |
|
Details |
|
Keywords |
Feat, Offense, Characteristic, Combat Skill |
Description |
You have familiarized yourself with a wide variety of weaponry and are more skilled at combat as a result. |
Effect |
+2 STR or +1 DEX 5 points of WF of your choice +1 OCV with either all ranged or all melee (-1/2), pick one |
|