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Skip Navigation LinksHigh Fantasy HERO>Fantasy Effects>By Type>Exceptional Abilities
Effect List
Record Count: 181

Opportunity Attack (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 50 Active Points: 75
Details
Description
The character is adept at taking attacks of opportunity when opponents attempt to move past them or break out of hand to hand in combat.
Effect
Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 60 Active Points of HKA, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Weapons of Opportunity; -1/2)

Blind Fighting (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 15
Details
Description
The character is skilled at fighting in HtH even when unable to see opponents.
Effect
Combat Sense 12-

Big Game Hunter (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is particularly skilled at taking down large creatures.
Effect
  • Deadly Blow: +1d6 (Large Creatures) (Real Cost: 7)
  • +1 with Attacks vs. Large Creatures (Real Cost: 3)

City Born (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is quick of wit and glib of tongue.

NOTE: Must be taken at character creation.
Effect
  • +1 with PRE Based Skills (Real Cost: 5)
  • +1 with DCV (Real Cost: 5)

Lone Wolf (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is unusually durable and self sufficient.

NOTE: Must be taken at character creation.
Effect
  • Resistance (5 points) (Real Cost: 5)
  • Rapid Healing (Real Cost: 5)

Country Born (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 21
Details
Description
The character is able to shake off fatigue once per day, and has a strong will.

NOTE: Must be taken at character creation.
Effect
  • +8 REC (16 Active Points); 1 Charge (-2) (Real Cost: 5)
  • +1 with DECV (Real Cost: 5)

Lyrune (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is a member of the Moon Clan of the Shoanti, a people known for their tenacity and sharp ears.
Effect
  • +1 with DECV (Real Cost: 5)
  • +5 PER with Normal Hearing (Real Cost: 5)

Shadde (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 22
Details
Description
The character is a member of the Axe Clan of the Shoanti, a people known for their tempers.
Effect
  • +10 PRE (10 Active Points); Offensive Use Only (-1) (Real Cost: 5)
  • +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points); Only When Enraged (-1), No Figured Characteristics (-1/2) (Real Cost: 5)

Shriikirri (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character comes from the Shoanti Hawk Clan, a people known for their fierceness and riding skill.
Effect
  • Lightning Reflexes: +3 DEX to act first with All Actions (Real Cost: 4)
  • Riding 12- (Real Cost: 5)

Shundar(Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Spire Clan of the Shoanti, a people know for their sharp vision and thick skins.
Effect
  • +2 PER with Sight Group (Real Cost: 4)
  • Resistance (6 points) (Real Cost: 6)

Sklar(Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Sun Clan of the Shoanti, a people know for their quickness.
Effect
  • +1 with DEX based Skills (10 Active Points) (Real Cost: 1)
  • +1 with DCV (Real Cost: 5)

Skoan (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Skull Clan of the Shoanti, a people known as adept foes of the Undead and skilled in the way of treating wounds.
Effect
  • Deadly Blow: +1d6 (Undead) (Real Cost: 7)
  • Chiurgy (Paramedics) 11- (Real Cost: 3)

Tamiir (Totem Spirit) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is from the Wind Clan of the Shoanti, a people known for their swiftness and athleticism.
Effect
  • Running +1" (7" total), Reduced Endurance (1/2 END; +1/4) (5 Active Points) (Real Cost: 5)
  • Accurate Adder for Leaping (Real Cost: 5)

Enchantment (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 37
Details
Keywords
Mind-Affecting
Description
The character has mystical tattoos that attune them to Enchantments and allow the use of a paralyzing effect 4 times per day.
Effect
Entangle 1d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), BOECV (Mental Defense applies; +1) (37 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Restrainable (Tattoos Must Be Visible; -1/4), Concentration (1/2 DCV; -1/4)

Abjuration (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 22
Details
Keywords
Force
Description
The character has Varisian Tattoos that attune them to Abjuration magics, and affords them some minor protection from harm up to three times per day for a brief few seconds.
Effect
FF (2 PD/2 ED/2 Mental Defense/2 Power Defense/2 Flash Defense: Sight Group), Hardened (+1/4), IPE (Fully Invisible; +1) (22 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Tattoos Must Be Visible; -1/4)

Conjuration (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 20
Details
Keywords
Acid, Creation
Description
The character has Varisian Tattoos that attune them with Conjuration Magics and allows them to create a highly caustic residue that briefly weakens objects, making them easy to break.
Effect
Drain DEF 1d6 (standard effect: 3 points), Continuous (+1) (20 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)

Evocation (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 30
Details
Keywords
Light
Description
The character has Varisian Tattoos that attune them with Evocation magics and enable the projecting of blinding rays of light up to three times per day.
Effect
Sight Group Flash 6d6 (30 Active Points); 3 Charges (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (Tattoos Must Be Visible; -1/4)

Illusion (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 25
Details
Keywords
Sonic
Description
The character has Varisian Tattoos that attune them with Illusion magics and allow the generation of mystically generated sounds up to 2 times per day
Effect
Hearing Group Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls (25 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)

Transmutation (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 18
Details
Description
The character has Varisian Tattoos that attune them with Transmutation magics, and allow the manipulation of objects at a distance by will alone up to 4 times per day for up to a minute each.
Effect
Telekinesis (5 STR), Fine Manipulation (18 Active Points); Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)

Necromancy (Varisian Tattoo) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: Pathfinder
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 25
Details
Keywords
Negative
Description
The character has Varisian Tattoos that attune them with dark Necromantic forces, and allow them to drain the vitality of others by touch up to 3 times per day.
Effect
Drain END 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (25 Active Points); 3 Charges (-1 1/4), Restrainable (Tattoos Must Be Visible; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 30 Active Points: 30
Details
Description
The character's razor sharp intelligence allows them to find gaps in the defenses of others.
Effect
Find Weakness 11- with All Attacks

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is able to unleash a flurry of accurate attacks.
Effect
+5 with Sweep

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 8
Details
Description
The character has good twitch response and is quick to act.
Effect
Lightning Reflexes: +5 DEX to act first with All Actions

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 15
Details
Description
The character is able to strike carefully with accuracy or recklessly with great force.
Effect
+3 with HTH Combat; OCV Or Convert To Damage Only (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at moving well in and out of combat and preventing multiple attackers from gaining an advantage over them.
Effect
Defense Maneuver I-IV

Combat Grace (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 16
Details
Description
The character is adept and skillful in combat.
Effect
+2 with All Combat; OCV Or DCV Only (-1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
When dropping a foe in battle, the character is able to then quickly attack another.
Effect
Follow-Through Attack Talent (Fantasy HERO)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 15
Details
Description
The character is able to fight effectively even when they cannot see their opponents.
Effect
Combat Sense 12-

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 16 Active Points: 40
Details
Description
The character is adept at maintaining good form and defensive posture even while unleashing a flurry of attacks.
Effect
+8 with DCV [vs Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at divesting others of their weapons.
Effect
Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm; FMove
plus
Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character wakes quickly when necessary
Effect
Lightsleep Talent

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is unusually alert.
Effect
+1 PER with all Sense Groups

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
Through verve or special knowledge, the character is able to inflict great harm against a specific type of opponent.
Effect
Deadly Blow: +1d6 (vs. One Group Or Race, Any Weapon)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 9 Active Points: 9
Details
Description
The character is an expert tracker.
Effect
Tracking 16-

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Effect
Two-Weapon Fighting Skill (HTH)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is skilled at knocking other people down.
Effect
  • Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
  • Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove
  • Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is skilled at causing other people to fall in often times painful ways.
Effect
Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
plus
Legsweep: 1/2 Phase, +2 OCV, -1 DCV, +1d6 Strike, Target Falls
plus
Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is a skilled short range shooter.
Effect
  • Chip Shot: 1/2 Phase, -1 OCV, +1 DCV, Range +0, +2 DC
  • Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
  • Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is extremely skilled in the use of a particular weapon (their default Weapon Element).
Effect
  • Escape Bind: var. Phase, +0 OCV, +0 DCV, +20 STR to Escape Bind
  • Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
  • Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at attacking while on the move.
Effect
  • Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove
  • Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 9 Active Points: 9
Details
Description
The character is exceptionally alert.
Effect
+3 PER with all Sense Groups

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is sometimes able to inflict extra damage when striking with a specific weapon.
Effect
Find Weakness 11- with Weapon Strike of Choice

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 8
Details
Description
The character is particularly adept at destroying weapons and other objects.
Effect
Deadly Blow: +2d6 (vs Foci)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is resistant to mind affecting abilities.
Effect
+10 Mental Defense

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is fast when performing at an all out sprint.
Effect
Running x4 Noncombat

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 45 Active Points: 112
Details
Description
The character can launch attack after attack against consecutive opponents within a 6 hex radius (in proximity order) as long as they can kill or KO each opponent in one hit. As part of the SFX of this ability, the character is permitted to move within the AoE for purposes of closing to hand to hand range with each consecutive target.
Effect
Area Of Effect Radius: up to 6", Selective (+1 1/4) for up to 60 Active Points of HKA, Must Attack Foes By Proximity (+0), Trigger (When Opponent Killed \ KO'd In Melee; +1/4), Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF (Weapons of Opportunity; -1/2), Attack Ends If No Foes Are In Range (-1/2), Attack Ends As Soon As An Opponent Isn't Killed / KO'd (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 30 Active Points: 45
Details
Description
The character is adept at taking attacks of opportunity when opponents attempt to move past them or break out of hand to hand in combat.
Effect
Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 30 Active Points of HKA, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Weapons of Opportunity; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
The character is especially deadly when attacking a foe from behind or by surprise.
Effect
Deadly Blow: +1d6 (Only When Attacking From Behind Or By Surprise)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 10
Details
Description
The character is adept at finding things that have been hidden and concealed.
Effect
+5 with Concealment (10 Active Points); Only To Find That Which Is Hidden (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Abjuration Magics.
Effect
KS: Abjuration (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts, and similar mystic and esoteric things.
Effect
KS: Arcana (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is skilled in the art of crafting magical items.
Effect
KS: Artificing (INT-based)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Conjuration magics.
Effect
KS: Conjuration (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Divination magics.
Effect
KS: Divination (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Evocation magics.
Effect
KS: Evocation (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about general History.
Effect
KS: History (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Illusion magics.
Effect
KS: Illusion (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Necromancy magics.
Effect
KS: Necromancy (INT-based)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about the upper crust of society.
Effect
KS: Nobility & Rulers of the Known World (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is generally knowledgeable about world religions, or very knowledgeable about one religion.
Effect
KS: Religion (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character knows how to make magical scrolls (assuming they have other mystical abilities that allow them to do so).
Effect
KS: Scroll Scribing (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Transmutation magics.
Effect
KS: Transmutation (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character knows how to make magical wands (assuming they have other mystical abilities that allow them to do so).
Effect
KS: Wand Crafting (INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character is knowledgeable about Enchantment magic.
Effect
KS: Enchantment(INT-based)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Description
The character is adept at avoiding harm.
Effect
+2 with DCV

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 34 Active Points: 99
Details
Description
The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay a normal man.
Effect
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
  • +10 CON (No Figured)
  • +15 STR (0 END, No Figured)
  • +8 BODY (No Figured)
  • +8 EGO
  • +10 PRE (Offensive Use Only)
  • +3 w/ HtH Combat

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is tough as nails. This may require GM permission to take.
Effect
Damage Resistance (5 PD/5 ED)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 13
Details
Description
The character is swift, and able to run indefinitely.
Effect
Reduced Endurance on 6" of Running (0 END; +1/2) (13 Active Points)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 25
Details
Description
The character is able to intuitively anticipate dangerous traps.
Effect
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 36
Details
Keywords
VSFX
Description
The character has the ability to work minor magics as an act of will.
Effect
Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character is skilled with a specific weapon.
Effect
+1 OCV with Weapon of Choice

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 6
Details
Description
The character is particularly skilled with a specific weapon.
Effect
+2 with Weapon of Choice

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 20
Details
Description
The character is hyper efficient and able to press an attack beyond the bounds of most peoples ability to respond.
Effect
+1 SPD (Over Characteristic Maxima)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 15
Details
Description
The character can strike many times with their chosen weapon type.
Effect
Naked Modifier, Autofire (3 shots; +1/4) for up to 4d6 Hand-To-Hand Killing Attack (15 Active Points); OIF ([Chosen Weapon] of Opportunity, -1/2) Costs 1 END

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 15
Details
Description
The character is very skilled with melee weapons.
Effect
+3 HtH; OIF: Weapon of Opportunity (-1/2)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 2 Active Points: 6
Details
Description
The character is able to carry heavy loads without tiring.
Effect
+6 STR; No Figured (-1/2), Only for Encumbrance Purposes (-1 1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 2 Active Points: 5
Details
Description
The character is able to exert themselves impressively as an act of will.
Effect
+5 STR (5 Active Points); Requires An EGO Roll (-1), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 1 Active Points: 2
Details
Description
Though not impressively strong in general, the character is able to wield even most heavier weapons effectively.

NOTE: This can be bought to higher levels at a rate of 1 point per +2 STR.
Effect
+2 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 6
Details
Description
The character is adept at using their Armor effectively to deflect and avoid harm.
Effect
Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Heavy Armor (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 6
Details
Description
The character is skilled at using their Shield to deflect harm.
Effect
Armor (4 PD/0 ED) (6 Active Points); OAF (Shield; -1), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4); Costs 1 END per Phase

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 15
Details
Description
The character is adept at using their weapon to passively parry and block incoming melee attacks.
Effect
+3 DCV; OIF: Weapon of Opportunity (-1/2), vs HtH Only (-1)

(HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
The character is skilled at finished beleaguered opponents.
Effect
Deadly Blow: +1d6 Killing, when opponent at 5 or less BODY, any weapon

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 10
Details
Description
The character is intimidating.
Effect
+10 PRE; Offensive Use Only (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 10
Details
Description
The character isn't easily intimidated.
Effect
+10 PRE; Defensive Use Only (-1)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 20
Details
Description
The character is survivable.
Effect
Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 30
Details
Description
The character bounces back quickly in combat.
Effect
+15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 15
Details
Description
The character is able to remain defensive while taking a recovery in combat.
Effect
+3 DCV; Only When Taking A Recovery In Combat (-2)

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 6
Details
Description
The character is good at getting out of harms way when unencumbered by armor.
Effect
Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2)

Heavy Armor Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Description
The character is fully proficient with and suffers no penalties when wearing heavy armor.
Effect
AF: Heavy Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +2 to Offset DCV and DEX Penalties of Heavy Armor

Medium Armor Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is fully proficient with and suffers no penalties when wearing medium armor.
Effect
AF: Medium Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +1 to Offset DCV and DEX Penalties of Medium Armor

Light Armor Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character is fully proficient with and suffers no penalties when wearing light armor.
Effect
AF: Light Armor Proficiency and AF: Shield Proficiency

Steady on Your Feet (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 6
Details
Description
When able to mind their footwork, the character is exceptionally stable.
Effect
Knockback Resistance -3" (6 Active Points); Nonpersistent (-1/4)

Missile Proof (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 28
Details
Description
The character is practically untouchable by missile attacks when armed with a shield.
Effect
Armor (15 PD/0 ED), Hardened (+1/4) (28 Active Points); OIF (Shield of Opportunity; -1/2), Activation Roll 14- (-1/2), Only vs. Projectiles Spear Size Or Smaller (-1/2), Costs Endurance (Only Costs END to Activate; -1/4); 3 END

Hearty Defenses (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 5
Details
Description
The character is able to shrug off harm that would gravely injure a lesser person.
Effect
Damage Resistance (5 PD/5 ED) (5 Active Points); Requires A CON Roll (-3/4)

Mental Fortitude (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 5
Details
Description
The character is able to resist mental assaults with effort.
Effect
+5 Mental Defense; Side Effects, occurs automatically whenever Power is used (Costs 1d6 END When Used; -1/2)

Opportunity Attack (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 33 Active Points: 75
Details
Description
Trigger resets automatically after it is used; the character has no choice about using the ability -- if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever Hand-To-Hand Killing Attack based weapon they have drawn. If the Character does not have an Hand-To-Hand Killing Attack based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used.
Effect
Hand-To-Hand Killing Attack +2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Trigger (Opponent Attempts To Move Around / Past Character, Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (75 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), OIF (Weapon of Opportunity; -1/2) Trigger resets automatically after it is used; the character has no choice about using the ability -- if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever Hand-To-Hand Killing Attack based weapon they have drawn. If the Character does not have an Hand-To-Hand Killing Attack based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used.
This version is for campaigns where the GM does not allow Naked Power Advantages. For a NPA based version, see Combat Reflexes

Weapon Artist (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 28
Details
Description
The character is deadly with a specific kind of weapon.
Effect
+4 OCV with {Weapon}
plus
+4 HtH; Only to Convert to Damage when using {Weapon} (-2)

Hack and Slash Style Fighting (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 38 Active Points: 38
Details
Description
The character has an effective, if simple, fighting style. (Weapon Based art)
Effect
  • 5 Hack & Slash 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
  • 5 Back & Slash 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
  • 4 Parry 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  • 4 Disarm 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
  • 4 Blade Bind 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
  • 4 Escape Bind var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
  • 4 Slash-back 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
  • 4 Ward off 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  • 0 Weapon Element Weapon of Choice
  • 2 PS: Weapon Master
  • 2 KS: Hack & Slash Style

Penetrating Weapon (HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 30
Details
Description
The character is able to strike hard enough with their weapon of choice to be felt even through thick armor. (Must chose type of weapon).
Effect
Naked Modifier, Penetrating +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Weapon of Opportunity, -1/2) Costs 3 END

Armor Avoidance (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 30
Details
Description
The character is able to place their strikes wisely to diminish the protection their foes gain from armor.
Effect
Naked Modifier, Armor Piercing +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Sword of Opportunity, -1/2) Costs 3 END

Nature Lore (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Effect
Power Skill: Nature Lore

(HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 10
Details
Description
The character is unusually adept vs a particular kind of foe.
Effect
+1 Overall, Only vs. Specific Creature Type (-2)

Favored Enemy (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 4
Details
Description
The character is good at killing a particular kind of foe.
Effect
+1d6 KA; any weapon, very limited circumstances

Tracking (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 3 Active Points: 3
Details
Description
The character knows how to track.
Effect
Tracking Skill

Rapid Attack (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 5
Details
Description
The character is able to move and still be effective with two weapons or making multiple strikes.
Effect
Rapid Attack (HtH)

Berserk (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 25 Active Points: 55
Details
Description
The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay most men.
Effect
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
  • +5 CON (No Figured) (RC: 3)
  • +5 STR (0 END, No Figured) (RC: 2)
  • +5 BODY (No Figured) (RC: 3)
  • +5 EGO (RC: 4)
  • +10 PRE (Offensive Use Only) (RC: 3)
  • +2 w/ HtH Combat (RC: 4)

Enraged Strength (Very Common) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 70 Active Points: 105
Details
Description
This Rage-like effect demonstrates a technique whereby the character has abilities that are only usable while they are under the effects of an Enraged Disadvantage, and take a Limitation appropriate to the commonality of the Enraged. This particular case demonstrates a Very Common, 14- Enraged. For each step down in commonality or roll under increase the Only While Enraged Limitation by an additional -1/4.
Effect
  • Battle Fury: Enraged: In Battle (Very Common), go 14-, recover 14-; Disadvantage Total: 25 Points
  • Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-1/4) (Real Cost: 12)
  • Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); No Figured Characteristics (-1/2), Only While Enraged (-1/4) (Real Cost: 12)
  • Painless: +40 STUN (40 Active Points); Only While Enraged (-1/4), Taken off after normal STUN (-1/4) (Real Cost: 27)
  • Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-1/4), Taken off after normal BODY (-1/4) (Real Cost: 13)
  • In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-1/4) (Real Cost: 6)

Enraged Strength (Common) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 52 Active Points: 105
Details
Description
This Rage-like effect demonstrates a technique whereby the character has abilities that are only usable while they are under the effects of an Enraged Disadvantage, and take a Limitation appropriate to the commonality of the Enraged. This particular case demonstrates a Common, 11- Enraged. For each step down in commonality or roll under increase the Only While Enraged Limitation by an additional -1/4.
Effect
  • Anger of the Wounded Bear: Enraged: When Takes BODY (Common), go 11-, recover 11-; Disadvantage Total: 20 Points
  • Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-3/4) (Real Cost: 8)
  • Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); Only While Enraged (-3/4), No Figured Characteristics (-1/2) (Real Cost: 10)
  • Painless: +40 STUN (40 Active Points); Only While Enraged (-3/4), Taken off after normal STUN (-1/4) (Real Cost: 20)
  • Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-3/4), Taken off after normal BODY (-1/4) (Real Cost: 10)
  • In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-3/4) (Real Cost: 4);

Burst of Anger (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 30 Active Points: 60
Details
Description
The Rage-like ability requires a character to work themselves up into a rage, and their anger fades over time. While the aid is in effect the character bulls around giving no thought to defense and are very easy to hit.
Effect
Aid: STR, DEX, CON, BODY 3d6, Variable Effect Four Powers Simultaneously (+1) (60 Active Points); Self Only (-1/2), Side Effects (-3 DCV for duration of Aid), Side Effect occurs automatically whenever Power is used (-1/2)

Get Worked Up (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 30
Details
Description
This Rage-like ability demonstrates an effect whereby a character has to work themselves up first, but stay angry until they grow too fatigued to press on. (Max Effect: +18 STR, +6 DEX, +9 CON, +9 BODY; this takes two Actions to achieve and costs 6 END per Phase to maintain)
Effect
Succor: STR, DEX, CON, BODY 3d6 (max. Aided Points: 18), Variable Effect Four Powers Simultaneously (+1) (30 Active Points); Self Only (-1/2) [Standard Effect Rule: +9 STR, +3 DEX, +4 CON, +4 BODY; 3 END per Phase per use]

Pain Makes Me Stronger (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 40 Active Points: 40
Details
Description
This Rage-like ability demonstrates an effect whereby a character is angered when damaged and becomes much more dangerous for a period of time. The Absorption as a Defense and Resistant PD options allows the Absorption dice roll value also provide an equal amount of resistant defense vs any attack that Absorption roll is applicable to. Once absorbed BODY, STUN, and END from this effect are lost first not last. NOTE: This is a very powerful ability.
Effect
Absorption 2d6, Can Absorb Maximum Of 15 Points' Worth Of Physical Damage, Provides Resistant PD (+1/2), Absorption As A Defense (x2), STR, BODY, STUN, END simultaneously (+1) (40 Active Points) (Max Effect: +15 STR, +7 BODY, +15 STUN, +30 END)

Marathoner (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 1 Active Points: 1
Details
Description
The character is able to run without tiring. This costs 1 point per 1" of Running.
Effect
Reduced Endurance (0 End, +1/2) on 1" of Running

Defense Maneuver IV (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Effect
Defense Maneuver IV

Cannot Be Flanked (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Effect
+4 DCV; Only vs Multiple Attackers (-1)

Trap Evasion (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 2 Active Points: 5
Details
Description
1.6 Real Cost per +1 DCV
Effect
+X DCV; Only vs Traps (-2)

Damage Resistant (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 1 Active Points: 1
Details
Description
The character is naturally resilient. 1 point per 1 PD / ED made resistance. This may require GM permission to take.
Effect
Damage Resistance X PD/ X ED

Durable (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 3
Details
Description
The character is extra-durable. 3 points per 1 PD / ED of Resistant Defense.
Effect
Armor +X PD / +X ED

Combat Luck (HERO System 5th Edition) Errata
Provider: Unknown Source: Unknown
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 6
Details
Description
(Hero System Fifth Edition Rule Book, page 62; Revised, page 87)

This Talent represents a character's ability to avoid damage in combat. Although referred to as Combat Luck, it can indicate a character's skill in dodging attacks.
Effect
Combat Luck 3 PD/3 ED (Defined as: Armor [3 PD / 3 ED], Hardened [+1/4], Non-Persistent [-1/4], Must Perceive Attack And Be Able To Reasonably Avoid Or Counteract Damage [-1/2])

Hard-bitten (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 6
Details
Description
Hard-bitten represents an "only a Flesh Wound" effect rather than the "just missed me" effect of Combat Luck. The character doesn't need to be aware of an attack and can benefit from it even if they put themselves in danger, but this ability does not work vs. the first point of BODY and STUN damage of an attack (other defenses can cover this damage however).
Effect
Hard-bitten 2 PD/2 ED (Defined as: Armor [2 PD / 2 ED], Does Not Protect Vs. The First Point Of Body Or STUN From Each Separate Increment Of Damage Taken [-1/2])

Lesser Brace For Impact (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 14 Active Points: 30
Details
Description
The character is so mentally tough they just shrug off some damage if they can see it coming.
Effect
  • 25% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
  • 25% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)

Brace For Impact (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 26 Active Points: 60
Details
Description
The character is so mentally tough they just shrug off some damage if they can see it coming.
Effect
  • 50% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
  • 50% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)

Comptetent Bardic Knowledge (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Super Skill
Real Cost: 30 Active Points: 30
Details
Description
This is a method of representing "Bardic Knowledge" using standard Skills.
Effect
  • Scholar Skill Enhancer
  • Traveler Skill Enhancer
  • 24 Points worth of KS, CuK, AK, and / or CK Skills in any combination

Cinematic Bardic Knowledge (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 27 Active Points: 60
Details
Description
This models a more cinematic version of "Bardic Knowledge". The character gets one Power Skill check per topic to see if they have read, heard tale of, or otherwise collected a tidbit of relevance, suffering time / obscurity penalties. However, the character can never "happen to know" anything that was not recorded / promulgated in either writing or rumor at some point.
Effect
  • Power Skill (INT): Bardic Knowledge +2
  • Retrocognitive Clairsentience (Mental Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Retrocognition Only (-1), Only What May Theoretically Be Publicly Known (-1/2), One try per topic (-1/2), Instant (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Concentration (1/2 DCV; -1/4)

Weapon Master (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: D&D 3e Core
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 28
Details
Description
The character is extremely accurate and deadly in the use of a particular weapon.
Effect
  • +4 OCV with {Weapon}
  • +4 HtH; Only to Convert to Damage when using {Weapon} (-2)

Sea Legs (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 3 Active Points: 8
Details
Effect
+1 All Combat; Only at Sea (-2)

Rigging Adeptness (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 8
Details
Description
The character is extremely skilled at moving in the rigging of a ship.
Effect
  • Environmental Movement: Offset Penalties in Rigging of a Ship
  • Acrobatics; Only in Riggings (-2)
  • Climbing; Only in Riggings (-2)

Careful Sweeper (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 16 Active Points: 40
Details
Description
The character is adept at striking many times without putting themselves at a combat disadvantage. When using the Sweep maneuver the character adds the +8 DCV from this ability to their DCV before applying the halving penalty from the Sweep maneuver. This may result in a higher DCV than the character normally has.

EXAMPLE: A character with a DCV of 6 would normally fall to 3 DCV when performing a Sweep; using this ability the character would instead have a DCV 7 ((6+8) / 2).
Effect
+8 with DCV [vs. Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2)

Sweepmaster (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 4
Details
Description
The character is adept at using the Sweep maneuver to strike multiple times. The ability may be bought up to whatever level the GM allows.
Effect
+2 OCV with SWEEP

Stylish Fighting Art (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 27 Active Points: 27
Details
Description
The character has a flamboyant and energetic but not particularly lethal fighting style. (Weapon Based art)
Effect
  • 5 Riposte Slash: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
  • 4 Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  • 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
  • 4 Blade Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
  • 4 Escape Bind: var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
  • 4 Ward off: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  • 0 Weapon Element: Weapon of Choice
  • 2 KS: Swashbuckling Style

Hawkeyes (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 2 Active Points: 2
Details
Description
The character has keen vision and is able to see far distances easily; may be purchased as high as the GM allows.
Effect
Telescopic Sight +2 with Normal Sight only to Offset Range Penalties

Farshot (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 4
Details
Description
The character is able to hit far off targets with ease; may be purchased as high as the GM allows.
Effect
Penalty Skill Levels: +2 vs Range Modifier with {Weapon}

Shoot Into Melee (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: New Content
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 25
Details
Description
The character can use ranged attacks into a mixed melee with almost no chance of hitting a non-enemy.
Effect
+5 OCV with Ranged, Only to Prevent Hitting Non-Enemies When Firing Into Melee (-2)

Gunslinger (Package) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: MetaCyber
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 50 Active Points: 50
Details
Effect
  • Dodgy: +1 DCV
  • Dead Eye: +1 Ranged Combat
  • Gunslinger: +3 w/ Pistols
  • Good Aim: +3 vs. Range Penalties w/ Pistols
  • Crack Shot: +3 vs. Hit Location Penalties w/ Pistols
  • Fast Draw (Pistols) +2
  • Lightning Reflexes: +5 DEX to act first with All Actions
  • WF: Pistols

Demolitionist (Package) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: MetaCyber
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 55 Active Points: 55
Details
Effect
  • Smart: +5 INT
  • Adept: +1 Overall Skill Level
  • Demolitions +4
  • Electronics
  • Mechanics
  • SS: Chemistry
  • Security Systems
  • Concealment
  • Analyze: Construction
  • Analyze: Explosives
  • KS: Explosives
  • Perk: Military Equipment Availability

Pistoleer (Package) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: MetaCyber
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 50 Active Points: 50
Details
Effect
  • *Combat Luck: 6 PD / 6 ED
  • Dodgy: +1 DCV
  • Close Quarters Fighting: +1 All Combat
  • Pistolero: +2 w/ Pistols
  • Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
  • Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  • Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, +2d6 Strike
  • WF: Pistols
  • Fast Draw (Pistols) +2
* Combat Luck counts as a Super Skill, thus Adept and Tubers Only

Bruiser (Package) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: MetaCyber
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 30 Active Points: 30
Details
Effect
  • Tough-looking: +10 PRE
  • Strong: +10 STR
  • Tough: +4 PD
  • Scrappy: +2 w/ Strike, Block, Grab

Fighter (Package) (HERO System 5th Edition) Errata
Provider: Killer Shrike Source: MetaCyber
Effect Type: Learned Ability Effect Category: Professional Skill
Real Cost: 50 Active Points: 50
Details
Effect
  • Dodgy: +2 DCV
  • Beatdown Artist: +4 w/ Martial Arts
  • Honed: 20 points in Martial Manuevers
  • Fleet: +2" Running
  • KS: Martial Art of Choice + 1

Alert (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Keywords
Feat, Defense, Combat Skill, Perception
Description
Characters with this feat are always on the look out for danger and are very difcult to catch flat footed. Your perception is boosted in general and your sight particularly so.
Effect
Lightning Reflexes +3
Defense Maneuver I
+1 PER, All senses
+1 PER, normal sight

Athlete (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 11 Active Points: 19
Details
Keywords
Feat, Utility, Characteristic, Movement, Physical
Description
Your dedication to physical training is impressive. You have improved both your strength and dexterity. In addition, you return to your feet easily after a fall and climb as fast as regular people walk. Lastly, your improved strength allows you to jump both further and higher if you can get a running start.
Effect
+1 to STR
+1 to DEX
Breakfall, Only for standing up from prone (-1)
Climbing, +4 to climbing only to increase climb speed to 6m (-2)
+4m Leaping, only for running jumps (-1/2)

Actor (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 15
Details
Keywords
Feat, Utility, Characteristic
Description
You have a sense for the dramatic and a natural flair for acting. You are much better at reacting to situations in the way you choose than appearances would imply.
Effect
+3 PRE
+1 with Acting, Mimicry and Persuasion
Acting
Mimicry
Persuasion

Charger (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 11 Active Points: 19
Details
Keywords
Feat, Offense, Characteristic, Combat Skill
Description
You are adept at using movement to accentuate your attacks. You can easily attack more than one foe with movement based maenuvers and can add some of that momentum to your blows.
Effect
+2 CSL OCV for Multiple Attack, Only with Move Through and Move By (-0)
+2 OCV, Only with Move Through and Move By (-1)
+5 STR, Only with Move Through and Move By (-1)

Crossbow Expert (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 11 Active Points: 19
Details
Keywords
Feat, Offense, Characteristic, Combat Skill
Description
Crossbows feel natural in your hand and seem to appear almost magically in your hand from their harness. Longer ranges with a crossbow trouble you less than they do others. When you make a melee attack you can follow it up with a crossbow attack at the same or another target with no peanlty if the crossbow is ready to fire.
Effect
Fast Draw: Crossbow, +2 to roll
+2 OCV Range PSL with Crossbow
+2 OCV, Only with Crossbow (-2), Only when used as a second attack after a melee attack in a multiple attack sequence (-2)

Defensive Duelist (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 4 Active Points: 10
Details
Keywords
Feat, Defense, Characteristic, Combat Skill
Description
With a light blade in your hand you are deft at turning away attacks that otherwise would have hit home. And you do it with style. Prerequisite: DEX of at least 14.
Effect
+2 DCV, Only while weilding a Finesse weapon (-1), Only with weapons you are proficient with (-1/4)

Dual Wielder (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 18
Details
Keywords
Feat, Defense, Offense, Combat Skill
Description
A weapon in each hand is your preference, whether fighting off attacks from your foes or getting an extra hit in from an angle they were not expecting. You are also good at drawing thos eweapons quickly to minimize your time without them.
Effect
+1 DCV, Only while dual wielding (-1 1/2)
Fast Draw: Dual Wield Weapons
Two Weapon Fighting, HTH Only (-1)

Dungeon Delver (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 17
Details
Keywords
Feat, Utility, Skill, Defense, Enhanced Sense
Description
At home in dank caverns, dusty tombs and the like, you have developed a knack for finding secret doors and avoiding the traps that await in them. You movement is not hindered while you try to spot these anomalies.
Effect
Concealment, +2 to Roll, only to find secret doors and traps (-1)
Damage Negation: 1 DC vs Traps
Rapid Sense for Sight Group, Only to find secret doors and traps (-1)

Durable (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 17
Details
Keywords
Feat, Defense, Characteristic
Description
Sturdy is what your friends think of you, having a natural ability to take a bit more than most folks and bounce back more quickly than they do.
Effect
+2 CON
1d6 Simplified Healing, Standard Effect (1 Body, 3 Stun), Trigger: Long Rest or healed by other means (+1/2), No Conscious Control (-2)

Elemental Adept [Type] (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 9 Active Points: 32
Details
Keywords
Feat, Offense, Spell, Elemental
Description
With your chosen elemental affinity you have developed the skill to make spells of that type more effective. Prerequisite: Ability to cast a spell or cantrip.
Effect
+2 DC with spells, Only for chosen elemental type (Acid, Cold, Fire, Lightning, Thunder) (-2)

Grappler (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Keywords
Feat, Offense, Martial Arts
Description
Grappling your opponent is second nature to you. You may not be the prettiest at it, but you get the job done. Prerequisite: STR of at least 14.
Effect
Grappler Martial Art:
Martial Grab (-1, -1) +10 STR to grab 2 limbs
Martial Escape (0, 0) +15 STR versus grabs
Sacrifice Throw (+2, +1) STR strike, both fall

Great Weapon Master (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 17 Active Points: 36
Details
Keywords
Feat, Offense, Combat Skill
Description
Powerful weapons can dish out larger attacks and you know how to coax those bigger attacks out. You power through multiple opponents with ease as well.
Effect
+2 CSL OCV for Multiple Attack, Only with Great Weapons (-0)
+2 DC with Great Weapons

Healer (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 13
Details
Keywords
Feat, Utility, Heal, Skill
Description
The well being of others is of great interest to you. In addition to being an able physician, with the right tools you can work wonders.
Effect
Paramedic
1d6 Healing: Body, Extra Time: 1 Turn (-1 1/4), OIF: Healers Kit (-1/2), Expendable [Uses a charge] (-1/4)

Heavily Armored (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Keywords
Feat, Defense, Utility, Movement, Characteristic, Penalty Skill
Description
Your long practice with heavy armor has paid off handsomely. You suffer less movement and other penalties in armor and have learned to shift it in such a way as to improve your combat movement versus incoming blows as well. Prerequisite: AF: Medium Armor
Effect
AF: Heavy Armor
+1 STR
+1 DCV Armor PSL
+1 DEX Armor PSL
+1m Running, only to offset encumberance penalty in heavy armor, does not count against NCM (-0)

Heavy Armor Master (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 18
Details
Keywords
Feat, Defense, Penalty Skill, Characteristic
Description
By training your body to react ahead of incoming blows you have tuned your armor to reduce incoming damage versus mundane weaponry. Prerequisite: AF: Heavy Armor
Effect
+1 STR
Physical Damage Negation: -3 DC, Only versus piercing, bludgeoning or slashing weapon damage (-3/4)
+1 DCV Armor PSL

Inspiring Leader (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 39
Details
Keywords
Feat, Utility, Characteristic
Description
You know how to get the best out of the soldiers in your command. Your speeches are a thing of legend and drive your companions to their utmost performance. Prerequisite: PRE of at least 14.
Effect
2d6 Aid to both Body and Stun, fade 5 points per day (+2 1/4), Time Limit: 1 Day (-1/4), Extra Time: 10 minutes (-2), Gestures Throughout (-1/2), Incantations Throughout (-1/2), Concentration 1/2 DCV Throughout (-1/2)

Keen Mind (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 12
Details
Keywords
Feat, Utility, Characteristic
Description
You track the details of your surroundings exceedingly well. Time, place, orientation and relation to surroundings you file away for later examination. Your recall of recent events is flawless.
Effect
+1 INT
Bump of Direction, Only for sensing N, S, E, W (-1/2)
Absolute Time Sense, Only to tell how many hours to Sunrise or Sunset (-2)
Eidetic Memory, Limited to last 30 days (-1), Sight and Hearing only (-1/2)

Lightly Armored (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 9
Details
Keywords
Feat, Defense, Characteristic, Combat Skill
Description
Mastery of light armor grants you the ability to move quickly out of the way of oncoming attacks, whether physical or magical. The training has also made you stronger and more nimble.
Effect
+1 STR+1 DEX
AF: Light Armor
+1 DCV, Only while wearing Light Armor (-1)

Linguist (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 13
Details
Keywords
Feat, Utility, Characteristic, Language, Skill
Description
Languages come to you naturally and you enjoy learning new ones. Your studies have also included systems of codes and ciphers that allows you to keep secret notes from all but magical means.
Effect
+1 INT
Linguist
6 points of languages, your choice
Cryptography

Luck (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 15 Active Points: 15
Details
Keywords
Feat, Utility, Luck
Description
Just when you need it most, you get a break. Maybe you were born under a lucky constelation or blessed by a magical being, whatever the case you end up coming out on top more than those around you.
Effect
3d6 Luck

Mage Slayer (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 11 Active Points: 19
Details
Keywords
Feat, Offense, Defense, Combat Skill
Description
Studying spellcasters has granted you insight into how they work, as well as what can be done to make them more likely to fail. You have also learned various tricks to help you dodge spells and other mage attacks.
Effect
+1 Overall Level, Works for Magic Saving Throws, OCV or DCV against mages or spells (-1/2) Penetrating for 1d6 HKA, Only versus target actively casting a spell (-1)

Magic Initiate: Bard (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 28 Active Points: 28
Details
Keywords
Feat, Utility, Magic, Skill
Description
You show some innate ability with Bard magic. If you later choose formal training this feat will make such training easier and faster. This feat may cost less if less expensive spells or cantrips are chosen.
Effect
2 known cantrips
1 known spell
Spellcraft: 7+PRE/3

Magic Initiate: Cleric (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 33 Active Points: 33
Details
Keywords
Feat, Utility, Magic, Skill
Description
You show some innate ability with Cleric magic. If you later choose to formally dedicate yourself to a diety, this feat will make the transition easier and faster. This feat may cost less if less expensive spells or cantrips are chosen.
Effect
2 known cantrips
1 known spell
Faith: 7+EGO/3

Magic Initiate: Druid (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 33 Active Points: 33
Details
Keywords
Feat, Utility, Magic, Skill
Description
You show some innate ability with Druid magic. If you later choose to develop these abilities, this feat will make it easier and faster. This feat may cost less if less expensive spells or cantrips are chosen.
Effect
2 known cantrips
1 known spell
Nature Attunement: 7+EGO/3

Magic Initiate: Sorcerer (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 39 Active Points: 39
Details
Keywords
Utility, Magic, Skill
Description
You show some innate ability with Sorcerer magic. If you later choose to spend time honing these skills, this feat will make it easier and faster. This feat may cost less if less expensive spells or cantrips are chosen.
Effect
2 known cantrips
1 known spell
Spellcraft: 7+PRE/3

Magic Initiate: Warlock (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 31 Active Points: 31
Details
Keywords
Feat, Utility, Magic, Skill
Description
You show some innate ability with Warlock magic. If you later choose to enter into a Pact, this feat will help prepare you for the results of the bargain. This feat may cost less if less expensive spells or cantrips are chosen.
Effect
2 known cantrips
1 known spell
Spellcraft: 7+PRE/3

Magic Initiate: Wizard (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 39 Active Points: 39
Details
Keywords
Feat, Utility, Magic, Skill
Description
You show some innate ability with Bard magic. If you later choose formal training this feat will make such training easier and faster. This feat may cost less if less expensive spells or cantrips are chosen.
Effect
2 known cantrips
1 known spell
Spellcraft: 7+PRE/3

Medium Armor Master (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 6
Details
Keywords
Feat, Defense, Movement, Penalty Skill, Characteristic
Description
Intense training in medium armor has granted you the ability to move more easily and freely when wearing it. The results are also in evidence with your increased strength and agility.
Effect
+1 STR
+1 DEX
+1m Running, only to offset encumberance penalty in medium armor, does not count against NCM (-0)
+1 DEX Armor PSL

Mobile (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 6 Active Points: 12
Details
Keywords
Feat, Utility, Movement, Combat Skill
Effect
+3m Running
+4m Running, Only for half moves (-2)
+1 DCV, only versus triggered attacks from opponents or damage shield that require to hit roll (-2)

Moderately Armored (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 7 Active Points: 7
Details
Keywords
Feat, Defense, Characteristic, Combat Skill
Description
You have become accustomed to wearing armor and carrying a shield. This familiarity grants you additional both additional physical power and adroitness. Prerequisite: AF: Light Armor
Effect
+1 STR
+1 DEX
AF: Medium Armor
AF: Shields
+1 DCV Armor PSL

Mounted Combatant (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 11 Active Points: 14
Details
Keywords
Feat, Offense, Defense, Combat Skill, Skill
Description
Comfortable in the saddle and around horses, this aids you when you ride to combat or are attacked while mounted.
Effect
+1 CSL with Mounted Combat
+1 DCV while mounted (-2)
TF: Horses
Riding

Observant (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Keywords
Feat, Utility, Perception, Characteristic, Skill
Description
You are a constant observer of your surroundings. You take in the sights, sounds and smells and are quick to notice changes that others might miss. If you observe someone speaking in a language you speak you can understand what they are saying even if you cannot hear it.
Effect
+1 INT
+2 PER, all sense groups
Lipreading

Polearm Master (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 13 Active Points: 16
Details
Keywords
Feat, Offense, Combat Skill
Description
Long handled weapons are an extension of your body. You strike and defend with them naturally. When you strike an opponent with a normal weapon strike you can follow it up with a haft or butt strike in the same action.
Effect
2d6 Blast vs PD, Linked to attack with polearm (-1/2)
+2 CSL with polearms

Resilient (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 10
Details
Keywords
Feat, Utility, Characteristic, Skill
Description
You have an edge in your chosen characteristic. Rolls based off that characteristic are advantaged, as are all skills based on that characteristic.
Effect
Pick one: +1 DEX, +2 STR, +2 CON, +2 INT, +2 EGO, +2 PRE +1 with Characteristic roll above +1 with all skill rolls based on Characteristic above

Sentinel (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 20 Active Points: 60
Details
Keywords
Feat, Offense, Drain, Movement
Description
In combat you are alert for every opportunity an opponent may present to make an opportunity attack. When you do take an opportunity attack any opponent that you hit will have impaired movement until the end of the turn.
Effect
Opportunity attacks: Up to 2d6 HKA (4d6 w/STR), Trigger: Opponent within 2 meters attempts to leave or opponent within 2 meters attacks someone besides me (+1), OAF: Weapon of opportunity (-1), No conscious control (-2), Unified Power (-1/4)
1d6 Running Drain, Linked to Opportunity attacks(-1/2), Unified power (-1/4)

Sharpshooter (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 11 Active Points: 23
Details
Keywords
Feat, Offense, Penalty Skill
Description
You have trained ranged combat and honed your ability to hit targets at range or those in cover. You can also take a penalty to hit and increase your damage roll.
Effect
+4 Range PSL, ranged weapons only (-1) +4 Cover PSL, ranged weapons only (-1) 1d6 RKA, Side Effect: -3 OCV (-1/2), Linked to Ranged Weapon attacks (-1/2)

Shield Master (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 9 Active Points: 19
Details
Keywords
Feat, Defense, Combat Skill, Characteristic
Description
You are skilled at using your shield to protect yourself in a variety of situations and carrying it has become second nature to you.
Effect
+1 to DEX rolls, only while using a shield (-1)
+1 DEX Shield PSL+1 DCV, only while using a shield (-1)
Damage Negation: 3 DC, only versus spells (-1), only spells that have saving throws (-1 1/2)

Skilled (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 9 Active Points: 9
Details
Keywords
Feat, Utility, Skill
Description
You have a broad knowledge base and are well rounded in your skills.
Effect
Pick any 3 skills

Skulker (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 17
Details
Keywords
Feat, Utility, Perception, Skill
Description
The time you have spent in the shadows has granted you a familiarity that few others can match. You see well in dim light and use every sliver to your advantage. After a ranged attack you can quickly return to the shadows to avoid detection. Prerequisite: DEX of at least 14.
Effect
+2 PER, Only To Counteract Darkness Modifiers (-1/2)
Stealth, +2 to roll
+3 to Stealth roll, only to avoid discovery after a ranged attack (-2)

Spell Sniper (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 18 Active Points: 26
Details
Keywords
Feat, Offense, Magic, Skill, Penalty Skill
Description
You have enhanced your ability to hit with spells and have a braoder repetoire than most casters. For casters without an existing cantrip method (Paladin, Ranger) this ability may cost more due to paying full price for the cantrip. For others with skills already bought it may cost less. Prerequisite: Ability to cast a spell or cantrip.
Effect
+4 Range PSL, spells only (-1)
+4 Cover PSL, spells only (-1)
Pick one Cantrip from any spell list
PS: School or Domain of spell

Tavern Brawler (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 12 Active Points: 12
Details
Keywords
Feat, Offense, Martial Arts, Characteristic
Description
Experience has taught you how to survive in a tavern brawl. You are skilled in finding and using improvised weapons to quickly take down your opponents.
Effect
+1 STR or +1 CON
WF: Improvised weapons or weapons of opportunity
Tavern Brawling Martial Art:
Punch (+0, +2) STR +2d6
Roundhouse (-2, +1), STR +4d6
WE: Improvised weapons

Tough (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 8 Active Points: 8
Details
Keywords
Feat, Defense, Characteristic
Description
You are tougher than average.
Effect
+4 Body +4 to NCM for Body

War Caster (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 5 Active Points: 11
Details
Keywords
Feat, Defense, Offense, Combat Skill, Perk
Description
You have practiced casting spells in the midst of combat. You are less likely to be interrupted as a result. You can also cast spells requiring a component with a weapon and shield in hand. Lastly, when someone disengages from you, you have a bonus to hit them. Prerequisite: Ability to cast a spell or cantrip.
Effect
+2 to CON roll, Only to maintain concentration (-1)
Perk: Cast somantic spells with weapon or shield in both hands
+1 OCV, Only with spells (-1), Only single target spells (-1/2), Only target who disengaged from you in one of your last 2 phases (-2)

Weapon Master (HERO System 6th Edition) Errata
Provider: eepjr24 Source: D&D 5e PHB
Effect Type: Learned Ability Effect Category: Heroic Knack
Real Cost: 10 Active Points: 12
Details
Keywords
Feat, Offense, Characteristic, Combat Skill
Description
You have familiarized yourself with a wide variety of weaponry and are more skilled at combat as a result.
Effect
+2 STR or +1 DEX
5 points of WF of your choice
+1 OCV with either all ranged or all melee (-1/2), pick one