|
Opportunity Attack (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
50 |
Active Points:
|
75 |
|
|
Details |
|
|
|
Description |
| The character is adept at taking attacks of opportunity when opponents attempt to move past them or break out of hand to hand in combat. |
|
Effect |
| Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 60 Active Points of HKA, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Weapons of Opportunity; -1/2) |
|
|
Blind Fighting (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
15 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character is skilled at fighting in HtH even when unable to see opponents. |
|
Effect |
| Combat Sense 12- |
|
|
Big Game Hunter (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is particularly skilled at taking down large creatures. |
|
Effect |
- Deadly Blow: +1d6 (Large Creatures) (Real Cost: 7)
- +1 with Attacks vs. Large Creatures (Real Cost: 3)
|
|
|
City Born (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
The character is quick of wit and glib of tongue.
NOTE: Must be taken at character creation. |
|
Effect |
- +1 with PRE Based Skills (Real Cost: 5)
- +1 with DCV (Real Cost: 5)
|
|
|
Lone Wolf (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
The character is unusually durable and self sufficient.
NOTE: Must be taken at character creation. |
|
Effect |
- Resistance (5 points) (Real Cost: 5)
- Rapid Healing (Real Cost: 5)
|
|
|
Country Born (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
21 |
|
|
Details |
|
|
|
Description |
The character is able to shake off fatigue once per day, and has a strong will.
NOTE: Must be taken at character creation. |
|
Effect |
- +8 REC (16 Active Points); 1 Charge (-2) (Real Cost: 5)
- +1 with DECV (Real Cost: 5)
|
|
|
Lyrune (Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is a member of the Moon Clan of the Shoanti, a people known for their tenacity and sharp ears. |
|
Effect |
- +1 with DECV (Real Cost: 5)
- +5 PER with Normal Hearing (Real Cost: 5)
|
|
|
Shadde (Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
22 |
|
|
Details |
|
|
|
Description |
| The character is a member of the Axe Clan of the Shoanti, a people known for their tempers. |
|
Effect |
- +10 PRE (10 Active Points); Offensive Use Only (-1) (Real Cost: 5)
- +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points); Only When Enraged (-1), No Figured Characteristics (-1/2) (Real Cost: 5)
|
|
|
Shriikirri (Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character comes from the Shoanti Hawk Clan, a people known for their fierceness and riding skill. |
|
Effect |
- Lightning Reflexes: +3 DEX to act first with All Actions (Real Cost: 4)
- Riding 12- (Real Cost: 5)
|
|
|
Shundar(Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is from the Spire Clan of the Shoanti, a people know for their sharp vision and thick skins. |
|
Effect |
- +2 PER with Sight Group (Real Cost: 4)
- Resistance (6 points) (Real Cost: 6)
|
|
|
Sklar(Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is from the Sun Clan of the Shoanti, a people know for their quickness. |
|
Effect |
- +1 with DEX based Skills (10 Active Points) (Real Cost: 1)
- +1 with DCV (Real Cost: 5)
|
|
|
Skoan (Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is from the Skull Clan of the Shoanti, a people known as adept foes of the Undead and skilled in the way of treating wounds. |
|
Effect |
- Deadly Blow: +1d6 (Undead) (Real Cost: 7)
- Chiurgy (Paramedics) 11- (Real Cost: 3)
|
|
|
Tamiir (Totem Spirit) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is from the Wind Clan of the Shoanti, a people known for their swiftness and athleticism. |
|
Effect |
- Running +1" (7" total), Reduced Endurance (1/2 END; +1/4) (5 Active Points) (Real Cost: 5)
- Accurate Adder for Leaping (Real Cost: 5)
|
|
|
Enchantment (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
37 |
|
|
Details |
|
|
|
Keywords |
| Mind-Affecting |
|
Description |
| The character has mystical tattoos that attune them to Enchantments and allow the use of a paralyzing effect 4 times per day. |
|
Effect |
| Entangle 1d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), BOECV (Mental Defense applies; +1) (37 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Restrainable (Tattoos Must Be Visible; -1/4), Concentration (1/2 DCV; -1/4) |
|
|
Abjuration (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
22 |
|
|
Details |
|
|
|
Keywords |
| Force |
|
Description |
| The character has Varisian Tattoos that attune them to Abjuration magics, and affords them some minor protection from harm up to three times per day for a brief few seconds. |
|
Effect |
| FF (2 PD/2 ED/2 Mental Defense/2 Power Defense/2 Flash Defense: Sight Group), Hardened (+1/4), IPE (Fully Invisible; +1) (22 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Tattoos Must Be Visible; -1/4) |
|
|
Conjuration (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
20 |
|
|
Details |
|
|
|
Keywords |
| Acid, Creation |
|
Description |
| The character has Varisian Tattoos that attune them with Conjuration Magics and allows them to create a highly caustic residue that briefly weakens objects, making them easy to break. |
|
Effect |
| Drain DEF 1d6 (standard effect: 3 points), Continuous (+1) (20 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) |
|
|
Evocation (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Keywords |
| Light |
|
Description |
| The character has Varisian Tattoos that attune them with Evocation magics and enable the projecting of blinding rays of light up to three times per day. |
|
Effect |
| Sight Group Flash 6d6 (30 Active Points); 3 Charges (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (Tattoos Must Be Visible; -1/4) |
|
|
Illusion (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
25 |
|
|
Details |
|
|
|
Keywords |
| Sonic |
|
Description |
| The character has Varisian Tattoos that attune them with Illusion magics and allow the generation of mystically generated sounds up to 2 times per day |
|
Effect |
| Hearing Group Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls (25 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) |
|
|
Transmutation (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
18 |
|
|
Details |
|
|
|
Description |
| The character has Varisian Tattoos that attune them with Transmutation magics, and allow the manipulation of objects at a distance by will alone up to 4 times per day for up to a minute each. |
|
Effect |
| Telekinesis (5 STR), Fine Manipulation (18 Active Points); Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4) |
|
|
Necromancy (Varisian Tattoo) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
Pathfinder |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
25 |
|
|
Details |
|
|
|
Keywords |
| Negative |
|
Description |
| The character has Varisian Tattoos that attune them with dark Necromantic forces, and allow them to drain the vitality of others by touch up to 3 times per day. |
|
Effect |
| Drain END 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (25 Active Points); 3 Charges (-1 1/4), Restrainable (Tattoos Must Be Visible; -1/4) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
30 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| The character's razor sharp intelligence allows them to find gaps in the defenses of others. |
|
Effect |
| Find Weakness 11- with All Attacks |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is able to unleash a flurry of accurate attacks. |
|
Effect |
| +5 with Sweep |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
8 |
Active Points:
|
8 |
|
|
Details |
|
|
|
Description |
| The character has good twitch response and is quick to act. |
|
Effect |
| Lightning Reflexes: +5 DEX to act first with All Actions |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character is able to strike carefully with accuracy or recklessly with great force. |
|
Effect |
| +3 with HTH Combat; OCV Or Convert To Damage Only (-1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is adept at moving well in and out of combat and preventing multiple attackers from gaining an advantage over them. |
|
Effect |
| Defense Maneuver I-IV |
|
|
Combat Grace (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
13 |
Active Points:
|
16 |
|
|
Details |
|
|
|
Description |
| The character is adept and skillful in combat. |
|
Effect |
| +2 with All Combat; OCV Or DCV Only (-1/4) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| When dropping a foe in battle, the character is able to then quickly attack another. |
|
Effect |
| Follow-Through Attack Talent (Fantasy HERO) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
15 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character is able to fight effectively even when they cannot see their opponents. |
|
Effect |
| Combat Sense 12- |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
16 |
Active Points:
|
40 |
|
|
Details |
|
|
|
Description |
| The character is adept at maintaining good form and defensive posture even while unleashing a flurry of attacks. |
|
Effect |
| +8 with DCV [vs Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is adept at divesting others of their weapons. |
|
Effect |
Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm; FMove
plus
Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character wakes quickly when necessary |
|
Effect |
| Lightsleep Talent |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is unusually alert. |
|
Effect |
| +1 PER with all Sense Groups |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
7 |
|
|
Details |
|
|
|
Description |
| Through verve or special knowledge, the character is able to inflict great harm against a specific type of opponent. |
|
Effect |
| Deadly Blow: +1d6 (vs. One Group Or Race, Any Weapon) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
9 |
Active Points:
|
9 |
|
|
Details |
|
|
|
Description |
| The character is an expert tracker. |
|
Effect |
| Tracking 16- |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Effect |
| Two-Weapon Fighting Skill (HTH) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is skilled at knocking other people down. |
|
Effect |
- Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
- Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove
- Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls
|
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is skilled at causing other people to fall in often times painful ways. |
|
Effect |
Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
plus
Legsweep: 1/2 Phase, +2 OCV, -1 DCV, +1d6 Strike, Target Falls
plus
Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is a skilled short range shooter. |
|
Effect |
- Chip Shot: 1/2 Phase, -1 OCV, +1 DCV, Range +0, +2 DC
- Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
- Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
|
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is extremely skilled in the use of a particular weapon (their default Weapon Element). |
|
Effect |
- Escape Bind: var. Phase, +0 OCV, +0 DCV, +20 STR to Escape Bind
- Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
- Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
|
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is adept at attacking while on the move. |
|
Effect |
- Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove
- Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove
|
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
9 |
Active Points:
|
9 |
|
|
Details |
|
|
|
Description |
| The character is exceptionally alert. |
|
Effect |
| +3 PER with all Sense Groups |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is sometimes able to inflict extra damage when striking with a specific weapon. |
|
Effect |
| Find Weakness 11- with Weapon Strike of Choice |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
8 |
Active Points:
|
8 |
|
|
Details |
|
|
|
Description |
| The character is particularly adept at destroying weapons and other objects. |
|
Effect |
| Deadly Blow: +2d6 (vs Foci) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is resistant to mind affecting abilities. |
|
Effect |
| +10 Mental Defense |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is fast when performing at an all out sprint. |
|
Effect |
| Running x4 Noncombat |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
45 |
Active Points:
|
112 |
|
|
Details |
|
|
|
Description |
| The character can launch attack after attack against consecutive opponents within a 6 hex radius (in proximity order) as long as they can kill or KO each opponent in one hit.
As part of the SFX of this ability, the character is permitted to move within the AoE for purposes of closing to hand to hand range with each consecutive target. |
|
Effect |
| Area Of Effect Radius: up to 6", Selective (+1 1/4) for up to 60 Active Points of HKA, Must Attack Foes By Proximity (+0), Trigger (When Opponent Killed \ KO'd In Melee; +1/4), Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF (Weapons of Opportunity; -1/2), Attack Ends If No Foes Are In Range (-1/2), Attack Ends As Soon As An Opponent Isn't Killed / KO'd (-1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
30 |
Active Points:
|
45 |
|
|
Details |
|
|
|
Description |
| The character is adept at taking attacks of opportunity when opponents attempt to move past them or break out of hand to hand in combat. |
|
Effect |
| Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 30 Active Points of HKA, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Weapons of Opportunity; -1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
7 |
|
|
Details |
|
|
|
Description |
| The character is especially deadly when attacking a foe from behind or by surprise. |
|
Effect |
| Deadly Blow: +1d6 (Only When Attacking From Behind Or By Surprise) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is adept at finding things that have been hidden and concealed. |
|
Effect |
| +5 with Concealment (10 Active Points); Only To Find That Which Is Hidden (-1) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Abjuration Magics. |
|
Effect |
| KS: Abjuration (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts, and similar mystic and esoteric things. |
|
Effect |
| KS: Arcana (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is skilled in the art of crafting magical items. |
|
Effect |
| KS: Artificing (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Conjuration magics. |
|
Effect |
| KS: Conjuration (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Divination magics. |
|
Effect |
| KS: Divination (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Evocation magics. |
|
Effect |
| KS: Evocation (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about general History. |
|
Effect |
| KS: History (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Illusion magics. |
|
Effect |
| KS: Illusion (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Necromancy magics. |
|
Effect |
| KS: Necromancy (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about the upper crust of society. |
|
Effect |
| KS: Nobility & Rulers of the Known World (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is generally knowledgeable about world religions, or very knowledgeable about one religion. |
|
Effect |
| KS: Religion (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character knows how to make magical scrolls (assuming they have other mystical abilities that allow them to do so). |
|
Effect |
| KS: Scroll Scribing (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Transmutation magics. |
|
Effect |
| KS: Transmutation (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character knows how to make magical wands (assuming they have other mystical abilities that allow them to do so). |
|
Effect |
| KS: Wand Crafting (INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is knowledgeable about Enchantment magic. |
|
Effect |
| KS: Enchantment(INT-based) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is adept at avoiding harm. |
|
Effect |
| +2 with DCV |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
34 |
Active Points:
|
99 |
|
|
Details |
|
|
|
Description |
| The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay a normal man. |
|
Effect |
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
- +10 CON (No Figured)
- +15 STR (0 END, No Figured)
- +8 BODY (No Figured)
- +8 EGO
- +10 PRE (Offensive Use Only)
- +3 w/ HtH Combat
|
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is tough as nails. This may require GM permission to take. |
|
Effect |
| Damage Resistance (5 PD/5 ED) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
13 |
Active Points:
|
13 |
|
|
Details |
|
|
|
Description |
| The character is swift, and able to run indefinitely. |
|
Effect |
| Reduced Endurance on 6" of Running (0 END; +1/2) (13 Active Points) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
12 |
Active Points:
|
25 |
|
|
Details |
|
|
|
Description |
| The character is able to intuitively anticipate dangerous traps. |
|
Effect |
| Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
20 |
Active Points:
|
36 |
|
|
Details |
|
|
|
Keywords |
| VSFX |
|
Description |
| The character has the ability to work minor magics as an act of will. |
|
Effect |
| Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is skilled with a specific weapon. |
|
Effect |
| +1 OCV with Weapon of Choice |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| The character is particularly skilled with a specific weapon. |
|
Effect |
| +2 with Weapon of Choice |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
20 |
Active Points:
|
20 |
|
|
Details |
|
|
|
Description |
| The character is hyper efficient and able to press an attack beyond the bounds of most peoples ability to respond. |
|
Effect |
| +1 SPD (Over Characteristic Maxima) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character can strike many times with their chosen weapon type. |
|
Effect |
| Naked Modifier, Autofire (3 shots; +1/4) for up to 4d6 Hand-To-Hand Killing Attack (15 Active Points); OIF ([Chosen Weapon] of Opportunity, -1/2) Costs 1 END |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character is very skilled with melee weapons. |
|
Effect |
| +3 HtH; OIF: Weapon of Opportunity (-1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
2 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| The character is able to carry heavy loads without tiring. |
|
Effect |
| +6 STR; No Figured (-1/2), Only for Encumbrance Purposes (-1 1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
2 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is able to exert themselves impressively as an act of will. |
|
Effect |
| +5 STR (5 Active Points); Requires An EGO Roll (-1), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
1 |
Active Points:
|
2 |
|
|
Details |
|
|
|
Description |
Though not impressively strong in general, the character is able to wield even most heavier weapons effectively.
NOTE: This can be bought to higher levels at a rate of 1 point per +2 STR. |
|
Effect |
| +2 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| The character is adept at using their Armor effectively to deflect and avoid harm. |
|
Effect |
| Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Heavy Armor (-1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| The character is skilled at using their Shield to deflect harm. |
|
Effect |
| Armor (4 PD/0 ED) (6 Active Points); OAF (Shield; -1), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4); Costs 1 END per Phase |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character is adept at using their weapon to passively parry and block incoming melee attacks. |
|
Effect |
| +3 DCV; OIF: Weapon of Opportunity (-1/2), vs HtH Only (-1) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
7 |
|
|
Details |
|
|
|
Description |
| The character is skilled at finished beleaguered opponents. |
|
Effect |
| Deadly Blow: +1d6 Killing, when opponent at 5 or less BODY, any weapon |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is intimidating. |
|
Effect |
| +10 PRE; Offensive Use Only (-1) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character isn't easily intimidated. |
|
Effect |
| +10 PRE; Defensive Use Only (-1) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
20 |
|
|
Details |
|
|
|
Description |
| The character is survivable. |
|
Effect |
| Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| The character bounces back quickly in combat. |
|
Effect |
| +15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Description |
| The character is able to remain defensive while taking a recovery in combat. |
|
Effect |
| +3 DCV; Only When Taking A Recovery In Combat (-2) |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| The character is good at getting out of harms way when unencumbered by armor. |
|
Effect |
| Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) |
|
|
Heavy Armor Master (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
7 |
|
|
Details |
|
|
|
Description |
| The character is fully proficient with and suffers no penalties when wearing heavy armor. |
|
Effect |
| AF: Heavy Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +2 to Offset DCV and DEX Penalties of Heavy Armor |
|
|
Medium Armor Master (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is fully proficient with and suffers no penalties when wearing medium armor. |
|
Effect |
| AF: Medium Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +1 to Offset DCV and DEX Penalties of Medium Armor |
|
|
Light Armor Master (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is fully proficient with and suffers no penalties when wearing light armor. |
|
Effect |
| AF: Light Armor Proficiency and AF: Shield Proficiency |
|
|
Steady on Your Feet (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| When able to mind their footwork, the character is exceptionally stable. |
|
Effect |
| Knockback Resistance -3" (6 Active Points); Nonpersistent (-1/4) |
|
|
Missile Proof (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
28 |
|
|
Details |
|
|
|
Description |
| The character is practically untouchable by missile attacks when armed with a shield. |
|
Effect |
| Armor (15 PD/0 ED), Hardened (+1/4) (28 Active Points); OIF (Shield of Opportunity; -1/2), Activation Roll 14- (-1/2), Only vs. Projectiles Spear Size Or Smaller (-1/2), Costs Endurance (Only Costs END to Activate; -1/4); 3 END |
|
|
Hearty Defenses (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is able to shrug off harm that would gravely injure a lesser person. |
|
Effect |
| Damage Resistance (5 PD/5 ED) (5 Active Points); Requires A CON Roll (-3/4) |
|
|
Mental Fortitude (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is able to resist mental assaults with effort. |
|
Effect |
| +5 Mental Defense; Side Effects, occurs automatically whenever Power is used (Costs 1d6 END When Used; -1/2) |
|
|
Opportunity Attack (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
33 |
Active Points:
|
75 |
|
|
Details |
|
|
|
Description |
| Trigger resets automatically after it is used; the character has no choice about using the ability -- if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever Hand-To-Hand Killing Attack based weapon they have drawn. If the Character does not have an Hand-To-Hand Killing Attack based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used. |
|
Effect |
Hand-To-Hand Killing Attack +2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Trigger (Opponent Attempts To Move Around / Past Character, Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (75 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), OIF (Weapon of Opportunity; -1/2)
Trigger resets automatically after it is used; the character has no choice about using the ability -- if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever Hand-To-Hand Killing Attack based weapon they have drawn. If the Character does not have an Hand-To-Hand Killing Attack based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used.
This version is for campaigns where the GM does not allow Naked Power Advantages. For a NPA based version, see Combat Reflexes
|
|
|
Weapon Artist (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
15 |
Active Points:
|
28 |
|
|
Details |
|
|
|
Description |
| The character is deadly with a specific kind of weapon. |
|
Effect |
+4 OCV with {Weapon}
plus
+4 HtH; Only to Convert to Damage when using {Weapon} (-2) |
|
|
Hack and Slash Style Fighting (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
38 |
Active Points:
|
38 |
|
|
Details |
|
|
|
Description |
| The character has an effective, if simple, fighting style. (Weapon Based art) |
|
Effect |
- 5 Hack & Slash 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
- 5 Back & Slash 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
- 4 Parry 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
- 4 Disarm 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
- 4 Blade Bind 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
- 4 Escape Bind var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
- 4 Slash-back 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
- 4 Ward off 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
- 0 Weapon Element Weapon of Choice
- 2 PS: Weapon Master
- 2 KS: Hack & Slash Style
|
|
|
Penetrating Weapon (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
20 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| The character is able to strike hard enough with their weapon of choice to be felt even through thick armor. (Must chose type of weapon). |
|
Effect |
| Naked Modifier, Penetrating +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Weapon of Opportunity, -1/2) Costs 3 END
|
|
|
Armor Avoidance (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
20 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| The character is able to place their strikes wisely to diminish the protection their foes gain from armor. |
|
Effect |
| Naked Modifier, Armor Piercing +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Sword of Opportunity, -1/2) Costs 3 END |
|
|
Nature Lore (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Effect |
| Power Skill: Nature Lore |
|
|
(HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Description |
| The character is unusually adept vs a particular kind of foe. |
|
Effect |
| +1 Overall, Only vs. Specific Creature Type (-2) |
|
|
Favored Enemy (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
4 |
|
|
Details |
|
|
|
Description |
| The character is good at killing a particular kind of foe. |
|
Effect |
| +1d6 KA; any weapon, very limited circumstances |
|
|
Tracking (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character knows how to track. |
|
Effect |
| Tracking Skill |
|
|
Rapid Attack (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| The character is able to move and still be effective with two weapons or making multiple strikes. |
|
Effect |
| Rapid Attack (HtH) |
|
|
Berserk (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
25 |
Active Points:
|
55 |
|
|
Details |
|
|
|
Description |
| The character is able to enter a horrible rage in which they are incapable of using any full phase action other than attacks, cannot do anything require concentration or thought, and cannot take defensive actions such as Dodge or Block or allocate Skill Levels to DCV, and also suffer a -2 DCV penalty for the duration. However, while in this rage the character is extremely strong and is able to ignore blows that would slay most men. |
|
Effect |
All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)
- +5 CON (No Figured) (RC: 3)
- +5 STR (0 END, No Figured) (RC: 2)
- +5 BODY (No Figured) (RC: 3)
- +5 EGO (RC: 4)
- +10 PRE (Offensive Use Only) (RC: 3)
- +2 w/ HtH Combat (RC: 4)
|
|
|
Enraged Strength (Very Common) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
70 |
Active Points:
|
105 |
|
|
Details |
|
|
|
Description |
| This Rage-like effect demonstrates a technique whereby the character has abilities that are only usable while they are under the effects of an Enraged Disadvantage, and take a Limitation appropriate to the commonality of the Enraged. This particular case demonstrates a Very Common, 14- Enraged. For each step down in commonality or roll under increase the Only While Enraged Limitation by an additional -1/4. |
|
Effect |
-
Battle Fury: Enraged: In Battle (Very Common), go 14-, recover 14-; Disadvantage Total: 25 Points
- Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-1/4) (Real Cost: 12)
- Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); No Figured Characteristics (-1/2), Only While Enraged (-1/4) (Real Cost: 12)
- Painless: +40 STUN (40 Active Points); Only While Enraged (-1/4), Taken off after normal STUN (-1/4) (Real Cost: 27)
- Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-1/4), Taken off after normal BODY (-1/4) (Real Cost: 13)
- In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-1/4) (Real Cost: 6)
|
|
|
Enraged Strength (Common) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
52 |
Active Points:
|
105 |
|
|
Details |
|
|
|
Description |
| This Rage-like effect demonstrates a technique whereby the character has abilities that are only usable while they are under the effects of an Enraged Disadvantage, and take a Limitation appropriate to the commonality of the Enraged. This particular case demonstrates a Common, 11- Enraged. For each step down in commonality or roll under increase the Only While Enraged Limitation by an additional -1/4. |
|
Effect |
-
Anger of the Wounded Bear: Enraged: When Takes BODY (Common), go 11-, recover 11-; Disadvantage Total: 20 Points
- Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-3/4) (Real Cost: 8)
- Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); Only While Enraged (-3/4), No Figured Characteristics (-1/2) (Real Cost: 10)
- Painless: +40 STUN (40 Active Points); Only While Enraged (-3/4), Taken off after normal STUN (-1/4) (Real Cost: 20)
- Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-3/4), Taken off after normal BODY (-1/4) (Real Cost: 10)
- In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-3/4) (Real Cost: 4);
|
|
|
Burst of Anger (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
30 |
Active Points:
|
60 |
|
|
Details |
|
|
|
Description |
| The Rage-like ability requires a character to work themselves up into a rage, and their anger fades over time. While the aid is in effect the character bulls around giving no thought to defense and are very easy to hit. |
|
Effect |
| Aid: STR, DEX, CON, BODY 3d6, Variable Effect Four Powers Simultaneously (+1) (60 Active Points); Self Only (-1/2), Side Effects (-3 DCV for duration of Aid), Side Effect occurs automatically whenever Power is used (-1/2) |
|
|
Get Worked Up (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
20 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| This Rage-like ability demonstrates an effect whereby a character has to work themselves up first, but stay angry until they grow too fatigued to press on.
(Max Effect: +18 STR, +6 DEX, +9 CON, +9 BODY; this takes two Actions to achieve and costs 6 END per Phase to maintain) |
|
Effect |
| Succor: STR, DEX, CON, BODY 3d6 (max. Aided Points: 18), Variable Effect Four Powers Simultaneously (+1) (30 Active Points); Self Only (-1/2) [Standard Effect Rule: +9 STR, +3 DEX, +4 CON, +4 BODY; 3 END per Phase per use]
|
|
|
Pain Makes Me Stronger (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
40 |
Active Points:
|
40 |
|
|
Details |
|
|
|
Description |
| This Rage-like ability demonstrates an effect whereby a character is angered when damaged and becomes much more dangerous for a period of time. The Absorption as a Defense and Resistant PD options allows the Absorption dice roll value also provide an equal amount of resistant defense vs any attack that Absorption roll is applicable to. Once absorbed BODY, STUN, and END from this effect are lost first not last. NOTE: This is a very powerful ability. |
|
Effect |
| Absorption 2d6, Can Absorb Maximum Of 15 Points' Worth Of Physical Damage, Provides Resistant PD (+1/2), Absorption As A Defense (x2), STR, BODY, STUN, END simultaneously (+1) (40 Active Points)
(Max Effect: +15 STR, +7 BODY, +15 STUN, +30 END)
|
|
|
Marathoner (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
1 |
Active Points:
|
1 |
|
|
Details |
|
|
|
Description |
| The character is able to run without tiring. This costs 1 point per 1" of Running. |
|
Effect |
| Reduced Endurance (0 End, +1/2) on 1" of Running |
|
|
Defense Maneuver IV (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Effect |
| Defense Maneuver IV |
|
|
Cannot Be Flanked (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Effect |
| +4 DCV; Only vs Multiple Attackers (-1) |
|
|
Trap Evasion (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
2 |
Active Points:
|
5 |
|
|
Details |
|
|
|
Description |
| 1.6 Real Cost per +1 DCV |
|
Effect |
| +X DCV; Only vs Traps (-2) |
|
|
Damage Resistant (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
1 |
Active Points:
|
1 |
|
|
Details |
|
|
|
Description |
| The character is naturally resilient. 1 point per 1 PD / ED made resistance. This may require GM permission to take. |
|
Effect |
| Damage Resistance X PD/ X ED |
|
|
Durable (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
3 |
|
|
Details |
|
|
|
Description |
| The character is extra-durable. 3 points per 1 PD / ED of Resistant Defense. |
|
Effect |
| Armor +X PD / +X ED |
|
|
Combat Luck (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Unknown |
Source:
|
Unknown |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
(Hero System Fifth Edition Rule Book, page 62; Revised, page 87)
This Talent represents a character's ability to avoid damage in combat. Although referred to as Combat Luck, it can indicate a character's skill in dodging attacks. |
|
Effect |
| Combat Luck 3 PD/3 ED (Defined as: Armor [3 PD / 3 ED], Hardened [+1/4], Non-Persistent [-1/4], Must Perceive Attack And Be Able To Reasonably Avoid Or Counteract Damage [-1/2]) |
|
|
Hard-bitten (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Description |
| Hard-bitten represents an "only a Flesh Wound" effect rather than the "just missed me" effect of Combat Luck. The character doesn't need to be aware of an attack and can benefit from it even if they put themselves in danger, but this ability does not work vs. the first point of BODY and STUN damage of an attack (other defenses can cover this damage however). |
|
Effect |
| Hard-bitten 2 PD/2 ED (Defined as: Armor [2 PD / 2 ED], Does Not Protect Vs. The First Point Of Body Or STUN From Each Separate Increment Of Damage Taken [-1/2]) |
|
|
Lesser Brace For Impact (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
14 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| The character is so mentally tough they just shrug off some damage if they can see it coming. |
|
Effect |
- 25% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
- 25% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
|
|
|
Brace For Impact (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
26 |
Active Points:
|
60 |
|
|
Details |
|
|
|
Description |
| The character is so mentally tough they just shrug off some damage if they can see it coming. |
|
Effect |
- 50% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
- 50% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
|
|
|
Comptetent Bardic Knowledge (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Super Skill |
|
Real Cost:
|
30 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Description |
| This is a method of representing "Bardic Knowledge" using standard Skills. |
|
Effect |
- Scholar Skill Enhancer
- Traveler Skill Enhancer
- 24 Points worth of KS, CuK, AK, and / or CK Skills in any combination
|
|
|
Cinematic Bardic Knowledge (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
27 |
Active Points:
|
60 |
|
|
Details |
|
|
|
Description |
| This models a more cinematic version of "Bardic Knowledge". The character gets one Power Skill check per topic to see if they have read, heard tale of, or otherwise collected a tidbit of relevance, suffering time / obscurity penalties. However, the character can never "happen to know" anything that was not recorded / promulgated in either writing or rumor at some point. |
|
Effect |
- Power Skill (INT): Bardic Knowledge +2
- Retrocognitive Clairsentience (Mental Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Retrocognition Only (-1), Only What May Theoretically Be Publicly Known (-1/2), One try per topic (-1/2), Instant (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Concentration (1/2 DCV; -1/4)
|
|
|
Weapon Master (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
15 |
Active Points:
|
28 |
|
|
Details |
|
|
|
Description |
| The character is extremely accurate and deadly in the use of a particular weapon. |
|
Effect |
- +4 OCV with {Weapon}
- +4 HtH; Only to Convert to Damage when using {Weapon} (-2)
|
|
|
Sea Legs (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
3 |
Active Points:
|
8 |
|
|
Details |
|
|
|
Effect |
| +1 All Combat; Only at Sea (-2) |
|
|
Rigging Adeptness (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
8 |
|
|
Details |
|
|
|
Description |
| The character is extremely skilled at moving in the rigging of a ship. |
|
Effect |
- Environmental Movement: Offset Penalties in Rigging of a Ship
- Acrobatics; Only in Riggings (-2)
- Climbing; Only in Riggings (-2)
|
|
|
Careful Sweeper (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
16 |
Active Points:
|
40 |
|
|
Details |
|
|
|
Description |
The character is adept at striking many times without putting themselves at a combat disadvantage. When using the Sweep maneuver the character adds the +8 DCV from this ability to their DCV before applying the halving penalty from the Sweep maneuver. This may result in a higher DCV than the character normally has.
EXAMPLE: A character with a DCV of 6 would normally fall to 3 DCV when performing a Sweep; using this ability the character would instead have a DCV 7 ((6+8) / 2). |
|
Effect |
| +8 with DCV [vs. Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2) |
|
|
Sweepmaster (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
4 |
|
|
Details |
|
|
|
Description |
| The character is adept at using the Sweep maneuver to strike multiple times. The ability may be bought up to whatever level the GM allows. |
|
Effect |
| +2 OCV with SWEEP |
|
|
Stylish Fighting Art (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
27 |
Active Points:
|
27 |
|
|
Details |
|
|
|
Description |
| The character has a flamboyant and energetic but not particularly lethal fighting style. (Weapon Based art) |
|
Effect |
- 5 Riposte Slash: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
- 4 Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
- 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
- 4 Blade Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
- 4 Escape Bind: var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
- 4 Ward off: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
- 0 Weapon Element: Weapon of Choice
- 2 KS: Swashbuckling Style
|
|
|
Hawkeyes (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
2 |
Active Points:
|
2 |
|
|
Details |
|
|
|
Description |
| The character has keen vision and is able to see far distances easily; may be purchased as high as the GM allows. |
|
Effect |
| Telescopic Sight +2 with Normal Sight only to Offset Range Penalties |
|
|
Farshot (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
4 |
|
|
Details |
|
|
|
Description |
| The character is able to hit far off targets with ease; may be purchased as high as the GM allows. |
|
Effect |
| Penalty Skill Levels: +2 vs Range Modifier with {Weapon} |
|
|
Shoot Into Melee (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
8 |
Active Points:
|
25 |
|
|
Details |
|
|
|
Description |
| The character can use ranged attacks into a mixed melee with almost no chance of hitting a non-enemy. |
|
Effect |
| +5 OCV with Ranged, Only to Prevent Hitting Non-Enemies When Firing Into Melee (-2) |
|
|
Gunslinger (Package) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
MetaCyber |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
50 |
Active Points:
|
50 |
|
|
Details |
|
|
|
Effect |
- Dodgy: +1 DCV
- Dead Eye: +1 Ranged Combat
- Gunslinger: +3 w/ Pistols
- Good Aim: +3 vs. Range Penalties w/ Pistols
- Crack Shot: +3 vs. Hit Location Penalties w/ Pistols
- Fast Draw (Pistols) +2
- Lightning Reflexes: +5 DEX to act first with All Actions
- WF: Pistols
|
|
|
Demolitionist (Package) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
MetaCyber |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
55 |
Active Points:
|
55 |
|
|
Details |
|
|
|
Effect |
- Smart: +5 INT
- Adept: +1 Overall Skill Level
- Demolitions +4
- Electronics
- Mechanics
- SS: Chemistry
- Security Systems
- Concealment
- Analyze: Construction
- Analyze: Explosives
- KS: Explosives
- Perk: Military Equipment Availability
|
|
|
Pistoleer (Package) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
MetaCyber |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
50 |
Active Points:
|
50 |
|
|
Details |
|
|
|
Effect |
- *Combat Luck: 6 PD / 6 ED
- Dodgy: +1 DCV
- Close Quarters Fighting: +1 All Combat
- Pistolero: +2 w/ Pistols
- Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
- Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
- Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, +2d6 Strike
- WF: Pistols
- Fast Draw (Pistols) +2
* Combat Luck counts as a Super Skill, thus Adept and Tubers Only |
|
|
Bruiser (Package) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
MetaCyber |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
30 |
Active Points:
|
30 |
|
|
Details |
|
|
|
Effect |
- Tough-looking: +10 PRE
- Strong: +10 STR
- Tough: +4 PD
- Scrappy: +2 w/ Strike, Block, Grab
|
|
|
Fighter (Package) (HERO System 5th Edition)
|
Errata Edit
|
|
Provider:
|
Killer Shrike |
Source:
|
MetaCyber |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Professional Skill |
|
Real Cost:
|
50 |
Active Points:
|
50 |
|
|
Details |
|
|
|
Effect |
- Dodgy: +2 DCV
- Beatdown Artist: +4 w/ Martial Arts
- Honed: 20 points in Martial Manuevers
- Fleet: +2" Running
- KS: Martial Art of Choice + 1
|
|
|
Alert (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Combat Skill, Perception |
|
Description |
| Characters with this feat are always on the look out for danger and are very difcult to catch flat footed. Your perception is boosted in general and your sight particularly so. |
|
Effect |
Lightning Reflexes +3 Defense Maneuver I +1 PER, All senses +1 PER, normal sight |
|
|
Athlete (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
11 |
Active Points:
|
19 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Characteristic, Movement, Physical |
|
Description |
| Your dedication to physical training is impressive. You have improved both your strength and dexterity. In addition, you return to your feet easily after a fall and climb as fast as regular people walk. Lastly, your improved strength allows you to jump both further and higher if you can get a running start. |
|
Effect |
+1 to STR +1 to DEX Breakfall, Only for standing up from prone (-1) Climbing, +4 to climbing only to increase climb speed to 6m (-2) +4m Leaping, only for running jumps (-1/2) |
|
|
Actor (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
15 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Characteristic |
|
Description |
| You have a sense for the dramatic and a natural flair for acting. You are much better at reacting to situations in the way you choose than appearances would imply. |
|
Effect |
+3 PRE +1 with Acting, Mimicry and Persuasion Acting Mimicry Persuasion |
|
|
Charger (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
11 |
Active Points:
|
19 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Characteristic, Combat Skill |
|
Description |
| You are adept at using movement to accentuate your attacks. You can easily attack more than one foe with movement based maenuvers and can add some of that momentum to your blows. |
|
Effect |
+2 CSL OCV for Multiple Attack, Only with Move Through and Move By (-0) +2 OCV, Only with Move Through and Move By (-1) +5 STR, Only with Move Through and Move By (-1) |
|
|
Crossbow Expert (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
11 |
Active Points:
|
19 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Characteristic, Combat Skill |
|
Description |
| Crossbows feel natural in your hand and seem to appear almost magically in your hand from their harness. Longer ranges with a crossbow trouble you less than they do others. When you make a melee attack you can follow it up with a crossbow attack at the same or another target with no peanlty if the crossbow is ready to fire. |
|
Effect |
Fast Draw: Crossbow, +2 to roll +2 OCV Range PSL with Crossbow +2 OCV, Only with Crossbow (-2), Only when used as a second attack after a melee attack in a multiple attack sequence (-2) |
|
|
Defensive Duelist (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
4 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Characteristic, Combat Skill |
|
Description |
| With a light blade in your hand you are deft at turning away attacks that otherwise would have hit home. And you do it with style.
Prerequisite: DEX of at least 14. |
|
Effect |
| +2 DCV, Only while weilding a Finesse weapon (-1), Only with weapons you are proficient with (-1/4) |
|
|
Dual Wielder (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
18 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Offense, Combat Skill |
|
Description |
| A weapon in each hand is your preference, whether fighting off attacks from your foes or getting an extra hit in from an angle they were not expecting. You are also good at drawing thos eweapons quickly to minimize your time without them. |
|
Effect |
+1 DCV, Only while dual wielding (-1 1/2) Fast Draw: Dual Wield Weapons Two Weapon Fighting, HTH Only (-1) |
|
|
Dungeon Delver (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
12 |
Active Points:
|
17 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Skill, Defense, Enhanced Sense |
|
Description |
| At home in dank caverns, dusty tombs and the like, you have developed a knack for finding secret doors and avoiding the traps that await in them. You movement is not hindered while you try to spot these anomalies. |
|
Effect |
Concealment, +2 to Roll, only to find secret doors and traps (-1) Damage Negation: 1 DC vs Traps Rapid Sense for Sight Group, Only to find secret doors and traps (-1) |
|
|
Durable (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
17 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Characteristic |
|
Description |
| Sturdy is what your friends think of you, having a natural ability to take a bit more than most folks and bounce back more quickly than they do. |
|
Effect |
+2 CON 1d6 Simplified Healing, Standard Effect (1 Body, 3 Stun), Trigger: Long Rest or healed by other means (+1/2), No Conscious Control (-2) |
|
|
Elemental Adept [Type] (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
9 |
Active Points:
|
32 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Spell, Elemental |
|
Description |
| With your chosen elemental affinity you have developed the skill to make spells of that type more effective.
Prerequisite: Ability to cast a spell or cantrip. |
|
Effect |
| +2 DC with spells, Only for chosen elemental type (Acid, Cold, Fire, Lightning, Thunder) (-2) |
|
|
Grappler (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Martial Arts |
|
Description |
| Grappling your opponent is second nature to you. You may not be the prettiest at it, but you get the job done. Prerequisite: STR of at least 14. |
|
Effect |
Grappler Martial Art: Martial Grab (-1, -1) +10 STR to grab 2 limbs Martial Escape (0, 0) +15 STR versus grabs Sacrifice Throw (+2, +1) STR strike, both fall |
|
|
Great Weapon Master (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
17 |
Active Points:
|
36 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Combat Skill |
|
Description |
| Powerful weapons can dish out larger attacks and you know how to coax those bigger attacks out. You power through multiple opponents with ease as well. |
|
Effect |
+2 CSL OCV for Multiple Attack, Only with Great Weapons (-0) +2 DC with Great Weapons |
|
|
Healer (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
13 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Heal, Skill |
|
Description |
| The well being of others is of great interest to you. In addition to being an able physician, with the right tools you can work wonders. |
|
Effect |
Paramedic 1d6 Healing: Body, Extra Time: 1 Turn (-1 1/4), OIF: Healers Kit (-1/2), Expendable [Uses a charge] (-1/4) |
|
|
Heavily Armored (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
7 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Utility, Movement, Characteristic, Penalty Skill |
|
Description |
| Your long practice with heavy armor has paid off handsomely. You suffer less movement and other penalties in armor and have learned to shift it in such a way as to improve your combat movement versus incoming blows as well. Prerequisite: AF: Medium Armor |
|
Effect |
AF: Heavy Armor +1 STR +1 DCV Armor PSL +1 DEX Armor PSL +1m Running, only to offset encumberance penalty in heavy armor, does not count against NCM (-0) |
|
|
Heavy Armor Master (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
12 |
Active Points:
|
18 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Penalty Skill, Characteristic |
|
Description |
| By training your body to react ahead of incoming blows you have tuned your armor to reduce incoming damage versus mundane weaponry. Prerequisite: AF: Heavy Armor |
|
Effect |
+1 STR Physical Damage Negation: -3 DC, Only versus piercing, bludgeoning or slashing weapon damage (-3/4) +1 DCV Armor PSL |
|
|
Inspiring Leader (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
8 |
Active Points:
|
39 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Characteristic |
|
Description |
| You know how to get the best out of the soldiers in your command. Your speeches are a thing of legend and drive your companions to their utmost performance.
Prerequisite: PRE of at least 14. |
|
Effect |
| 2d6 Aid to both Body and Stun, fade 5 points per day (+2 1/4), Time Limit: 1 Day (-1/4), Extra Time: 10 minutes (-2), Gestures Throughout (-1/2), Incantations Throughout (-1/2), Concentration 1/2 DCV Throughout (-1/2) |
|
|
Keen Mind (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
12 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Characteristic |
|
Description |
| You track the details of your surroundings exceedingly well. Time, place, orientation and relation to surroundings you file away for later examination. Your recall of recent events is flawless. |
|
Effect |
+1 INT Bump of Direction, Only for sensing N, S, E, W (-1/2) Absolute Time Sense, Only to tell how many hours to Sunrise or Sunset (-2) Eidetic Memory, Limited to last 30 days (-1), Sight and Hearing only (-1/2) |
|
|
Lightly Armored (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
9 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Characteristic, Combat Skill |
|
Description |
| Mastery of light armor grants you the ability to move quickly out of the way of oncoming attacks, whether physical or magical. The training has also made you stronger and more nimble. |
|
Effect |
+1 STR+1 DEX AF: Light Armor +1 DCV, Only while wearing Light Armor (-1) |
|
|
Linguist (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
13 |
Active Points:
|
13 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Characteristic, Language, Skill |
|
Description |
| Languages come to you naturally and you enjoy learning new ones. Your studies have also included systems of codes and ciphers that allows you to keep secret notes from all but magical means. |
|
Effect |
+1 INT Linguist 6 points of languages, your choice Cryptography |
|
|
Luck (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
15 |
Active Points:
|
15 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Luck |
|
Description |
| Just when you need it most, you get a break. Maybe you were born under a lucky constelation or blessed by a magical being, whatever the case you end up coming out on top more than those around you. |
|
Effect |
| 3d6 Luck |
|
|
Mage Slayer (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
11 |
Active Points:
|
19 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Defense, Combat Skill |
|
Description |
| Studying spellcasters has granted you insight into how they work, as well as what can be done to make them more likely to fail. You have also learned various tricks to help you dodge spells and other mage attacks. |
|
Effect |
| +1 Overall Level, Works for Magic Saving Throws, OCV or DCV against mages or spells (-1/2)
Penetrating for 1d6 HKA, Only versus target actively casting a spell (-1) |
|
|
Magic Initiate: Bard (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
28 |
Active Points:
|
28 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Magic, Skill |
|
Description |
| You show some innate ability with Bard magic. If you later choose formal training this feat will make such training easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
|
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
|
Magic Initiate: Cleric (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
33 |
Active Points:
|
33 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Magic, Skill |
|
Description |
| You show some innate ability with Cleric magic. If you later choose to formally dedicate yourself to a diety, this feat will make the transition easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
|
Effect |
2 known cantrips 1 known spell Faith: 7+EGO/3 |
|
|
Magic Initiate: Druid (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
33 |
Active Points:
|
33 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Magic, Skill |
|
Description |
| You show some innate ability with Druid magic. If you later choose to develop these abilities, this feat will make it easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
|
Effect |
2 known cantrips 1 known spell Nature Attunement: 7+EGO/3 |
|
|
Magic Initiate: Sorcerer (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
39 |
Active Points:
|
39 |
|
|
Details |
|
|
|
Keywords |
| Utility, Magic, Skill |
|
Description |
| You show some innate ability with Sorcerer magic. If you later choose to spend time honing these skills, this feat will make it easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
|
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
|
Magic Initiate: Warlock (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
31 |
Active Points:
|
31 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Magic, Skill |
|
Description |
| You show some innate ability with Warlock magic. If you later choose to enter into a Pact, this feat will help prepare you for the results of the bargain. This feat may cost less if less expensive spells or cantrips are chosen. |
|
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
|
Magic Initiate: Wizard (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
39 |
Active Points:
|
39 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Magic, Skill |
|
Description |
| You show some innate ability with Bard magic. If you later choose formal training this feat will make such training easier and faster. This feat may cost less if less expensive spells or cantrips are chosen. |
|
Effect |
2 known cantrips 1 known spell Spellcraft: 7+PRE/3 |
|
|
Medium Armor Master (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
6 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Movement, Penalty Skill, Characteristic |
|
Description |
| Intense training in medium armor has granted you the ability to move more easily and freely when wearing it. The results are also in evidence with your increased strength and agility. |
|
Effect |
+1 STR +1 DEX +1m Running, only to offset encumberance penalty in medium armor, does not count against NCM (-0) +1 DEX Armor PSL |
|
|
Mobile (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
6 |
Active Points:
|
12 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Movement, Combat Skill |
|
Effect |
+3m Running +4m Running, Only for half moves (-2) +1 DCV, only versus triggered attacks from opponents or damage shield that require to hit roll (-2) |
|
|
Moderately Armored (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
7 |
Active Points:
|
7 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Characteristic, Combat Skill |
|
Description |
| You have become accustomed to wearing armor and carrying a shield. This familiarity grants you additional both additional physical power and adroitness. Prerequisite: AF: Light Armor |
|
Effect |
+1 STR +1 DEX AF: Medium Armor AF: Shields +1 DCV Armor PSL |
|
|
Mounted Combatant (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
11 |
Active Points:
|
14 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Defense, Combat Skill, Skill |
|
Description |
| Comfortable in the saddle and around horses, this aids you when you ride to combat or are attacked while mounted. |
|
Effect |
+1 CSL with Mounted Combat +1 DCV while mounted (-2) TF: Horses Riding |
|
|
Observant (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Perception, Characteristic, Skill |
|
Description |
| You are a constant observer of your surroundings. You take in the sights, sounds and smells and are quick to notice changes that others might miss. If you observe someone speaking in a language you speak you can understand what they are saying even if you cannot hear it. |
|
Effect |
+1 INT +2 PER, all sense groups Lipreading |
|
|
Polearm Master (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
13 |
Active Points:
|
16 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Combat Skill |
|
Description |
| Long handled weapons are an extension of your body. You strike and defend with them naturally. When you strike an opponent with a normal weapon strike you can follow it up with a haft or butt strike in the same action. |
|
Effect |
2d6 Blast vs PD, Linked to attack with polearm (-1/2) +2 CSL with polearms |
|
|
Resilient (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
10 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Characteristic, Skill |
|
Description |
| You have an edge in your chosen characteristic. Rolls based off that characteristic are advantaged, as are all skills based on that characteristic. |
|
Effect |
| Pick one: +1 DEX, +2 STR, +2 CON, +2 INT, +2 EGO, +2 PRE
+1 with Characteristic roll above
+1 with all skill rolls based on Characteristic above |
|
|
Sentinel (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
20 |
Active Points:
|
60 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Drain, Movement |
|
Description |
| In combat you are alert for every opportunity an opponent may present to make an opportunity attack. When you do take an opportunity attack any opponent that you hit will have impaired movement until the end of the turn. |
|
Effect |
Opportunity attacks: Up to 2d6 HKA (4d6 w/STR), Trigger: Opponent within 2 meters attempts to leave or opponent within 2 meters attacks someone besides me (+1), OAF: Weapon of opportunity (-1), No conscious control (-2), Unified Power (-1/4) 1d6 Running Drain, Linked to Opportunity attacks(-1/2), Unified power (-1/4) |
|
|
Sharpshooter (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
11 |
Active Points:
|
23 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Penalty Skill |
|
Description |
| You have trained ranged combat and honed your ability to hit targets at range or those in cover. You can also take a penalty to hit and increase your damage roll. |
|
Effect |
| +4 Range PSL, ranged weapons only (-1) +4 Cover PSL, ranged weapons only (-1) 1d6 RKA, Side Effect: -3 OCV (-1/2), Linked to Ranged Weapon attacks (-1/2) |
|
|
Shield Master (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
9 |
Active Points:
|
19 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Combat Skill, Characteristic |
|
Description |
| You are skilled at using your shield to protect yourself in a variety of situations and carrying it has become second nature to you. |
|
Effect |
+1 to DEX rolls, only while using a shield (-1) +1 DEX Shield PSL+1 DCV, only while using a shield (-1) Damage Negation: 3 DC, only versus spells (-1), only spells that have saving throws (-1 1/2) |
|
|
Skilled (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
9 |
Active Points:
|
9 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Skill |
|
Description |
| You have a broad knowledge base and are well rounded in your skills. |
|
Effect |
| Pick any 3 skills |
|
|
Skulker (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
12 |
Active Points:
|
17 |
|
|
Details |
|
|
|
Keywords |
| Feat, Utility, Perception, Skill |
|
Description |
| The time you have spent in the shadows has granted you a familiarity that few others can match. You see well in dim light and use every sliver to your advantage. After a ranged attack you can quickly return to the shadows to avoid detection. Prerequisite: DEX of at least 14. |
|
Effect |
+2 PER, Only To Counteract Darkness Modifiers (-1/2) Stealth, +2 to roll +3 to Stealth roll, only to avoid discovery after a ranged attack (-2) |
|
|
Spell Sniper (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
18 |
Active Points:
|
26 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Magic, Skill, Penalty Skill |
|
Description |
| You have enhanced your ability to hit with spells and have a braoder repetoire than most casters. For casters without an existing cantrip method (Paladin, Ranger) this ability may cost more due to paying full price for the cantrip. For others with skills already bought it may cost less. Prerequisite: Ability to cast a spell or cantrip. |
|
Effect |
+4 Range PSL, spells only (-1) +4 Cover PSL, spells only (-1) Pick one Cantrip from any spell list PS: School or Domain of spell |
|
|
Tavern Brawler (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
12 |
Active Points:
|
12 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Martial Arts, Characteristic |
|
Description |
| Experience has taught you how to survive in a tavern brawl. You are skilled in finding and using improvised weapons to quickly take down your opponents. |
|
Effect |
+1 STR or +1 CON WF: Improvised weapons or weapons of opportunity Tavern Brawling Martial Art: Punch (+0, +2) STR +2d6 Roundhouse (-2, +1), STR +4d6 WE: Improvised weapons |
|
|
Tough (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
8 |
Active Points:
|
8 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Characteristic |
|
Description |
| You are tougher than average. |
|
Effect |
| +4 Body
+4 to NCM for Body |
|
|
War Caster (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
5 |
Active Points:
|
11 |
|
|
Details |
|
|
|
Keywords |
| Feat, Defense, Offense, Combat Skill, Perk |
|
Description |
| You have practiced casting spells in the midst of combat. You are less likely to be interrupted as a result. You can also cast spells requiring a component with a weapon and shield in hand. Lastly, when someone disengages from you, you have a bonus to hit them. Prerequisite: Ability to cast a spell or cantrip. |
|
Effect |
+2 to CON roll, Only to maintain concentration (-1) Perk: Cast somantic spells with weapon or shield in both hands +1 OCV, Only with spells (-1), Only single target spells (-1/2), Only target who disengaged from you in one of your last 2 phases (-2) |
|
|
Weapon Master (HERO System 6th Edition)
|
Errata Edit
|
|
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Effect Type:
|
Learned Ability |
Effect Category:
|
Heroic Knack |
|
Real Cost:
|
10 |
Active Points:
|
12 |
|
|
Details |
|
|
|
Keywords |
| Feat, Offense, Characteristic, Combat Skill |
|
Description |
| You have familiarized yourself with a wide variety of weaponry and are more skilled at combat as a result. |
|
Effect |
+2 STR or +1 DEX 5 points of WF of your choice +1 OCV with either all ranged or all melee (-1/2), pick one |
|