Cost |
Power |
END |
10 |
Easy To Repair:
+10 with Mechanics, UBO (+1/4), Inherent (+1/4), Persistent (+1/2) (40 Active Points); Only Usable By Others (-2), Only to Repair Self (-1)
|
|
14 |
Easy To Repair:
Healing 2 BODY, UBO (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (45 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (Character May Take No Other Actions; -1 1/2), Self Only (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Mechanics; -1/4)
Notes:
No Healing Max (see FREd p. 120).
|
0 |
72 |
Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +1/2) (90 Active Points); all slots Restrainable (By EMP Pulses; -1/4)
|
|
5u |
1)
Force Blast:
Energy Blast 12d6 (vs. ED) (60 Active Points)
|
0 |
5u |
2)
Force Burst:
Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points)
|
0 |
2u |
3)
Force Phased Blast:
Energy Blast 5d6 (vs. ED), Autofire (3 shots; +1/4) (31 Active Points)
|
0 |
5u |
4)
Force Torrent:
Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points)
|
0 |
8 |
Heavy Frame:
Knockback Resistance -4"
|
0 |
24 |
Metal Body:
Energy Damage Reduction, Resistant, 50% (30 Active Points); Visible (-1/4)
|
0 |
24 |
Metal Body:
Physical Damage Reduction, Resistant, 50% (30 Active Points); Visible (-1/4)
|
0 |
10 |
Robot Body:
(Total: 10 Active Cost, 10 Real Cost) Lack Of Weakness (-5) for Normal Defense (Real Cost: 5)
plus Lack Of Weakness (-5) for Resistant Defenses (Real Cost: 5)
|
0 |
8 |
Robot Body:
Damage Resistance (10 PD/10 ED) (10 Active Points); Visible (-1/4)
|
0 |
30 |
Multipower, 37-point reserve, (37 Active Points); all slots Restrainable (By EMP Pulses; -1/4)
|
|
3u |
1)
Servo-powered Rending:
Killing Attack - Hand-To-Hand 2d6-1 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points)
|
0 |
3u |
2)
Unforgiving Metal:
Double Knockback on up to 30 STR, Reduced Endurance (0 END; +1/2) (33 Active Points)
|
0 |
2 |
1)
Auditory Sensors:
Ultrasonic Perception (Hearing Group) (3 Active Points)
|
0 |
4 |
2)
On-board Interface:
Computer Link (5 Active Points)
|
|
12 |
3)
Radar Array:
Radar (Radio Group) (15 Active Points)
|
0 |
10 |
4)
Radio Sensors:
High Range Radio Perception (Radio Group) (12 Active Points)
|
0 |
36 |
5)
Robot Body:
Life Support (Total) (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (45 Active Points)
|
0 |
2 |
6)
Sensor Enhancements:
+1 PER with All Sense Groups (3 Active Points)
|
0 |
12 |
7)
Sonar Sensors:
Active Sonar (Hearing Group) (15 Active Points)
|
0 |
17 |
8)
Tireless Robot Legs:
Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points)
|
|
1 |
9)
Tireless:
Reduced Endurance (0 END; +1/2) (1 Active Points) applied to Swimming
|
|
6 |
10)
Tireless:
Reduced Endurance (0 END; +1/2) (15 Active Points) applied to STR
|
|
1 |
11)
Tireless:
Reduced Endurance (0 END; +1/2) (2 Active Points) applied to Leaping
|
|
27 |
12)
Visual Sensors:
(Total: 34 Active Cost, 27 Real Cost) Infrared Perception (Sight Group) (5 Active Points) (Real Cost: 4)
plus Ultraviolet Perception (Sight Group) (5 Active Points) (Real Cost: 4)
plus Microscopic ( x1,000) with Sight Group (15 Active Points) (Real Cost: 12)
plus +6 versus Range Modifier for Sight Group (9 Active Points) (Real Cost: 7)
|
0 |
353 |
Total Powers Cost |