Sorcerers

Elemental Earth

The primal forces of the Elemental Plane of Earth have suffused you with magic. This almost certainly manifests as more than just an affinity for earth magic; it likely affects your personality and outlook on life.

Sorcerers of this origin are typically known for their stable, pragmatic, stubborn, and unwavering nature. They tend to crave predictability and reliability, and to struggle with spontaneity, chaotic situations, and uncertainty.

Level 3: Elemental Earth Magic Spells

Your sorcerous heritage ensures that you always have certain spells at the ready.

When you reach a Sorcerer level specified in the Elemental Earth Magic Spells table, you thereafter always have the listed spells prepared. They are Sorcerer spells for you and do not count against your Prepared Spell limit.

If an Elemental Earth Magic Spell requires you to choose an element when you cast it, you must choose Earth. Barkskin, Ensnaring Strike, Entangle, and Slow have an earth and rock theme when cast by you.

  Font Fueled. You can cast spells from this list at their lowest level without a spell slot or spell components other than costly materials, by spending Sorcery Points equal to the spell's level (cantrips cost 0 Sorcery Points).

Elemental Earth Magic Spells
Sorcerer Level Spells
3
Barkskin, Ensnaring Strike, Entangle, Resistance, Spike Growth
5
Meld into Stone, Slow
7
Stone Shape, Summon Elemental
9
Conjure Elemental, Wall of Stone
Level 3: Elemental Affinity

You have an intuitive ability to speak and read Terran. Additionally, the initial disposition of Earth Elementals towards you is one category better than it normally would be, and they will not attack you unless their disposition changes to hostile. However, the initial disposition of Air Elementals towards you is one category worse than it normally would be.

Level 3: Elemental Urges

When creatures make saving throws to resist your grapple attempts, and Athletics checks to escape your grapples, you may add your Charisma modifier to their DC. Additionally, you may add your Charisma modifier to your saving throws to resist being grappled and your Athletics checks to escape being grappled.

Level 6: Elemental Nature

You gain Immunity to Bludgeoning damage if you are already Resistant, otherwise you gain Resistance to Bludgeoning damage. Additionally, you gain tremorsense with a range of 30 feet.

Level 14: Elemental Thrall

When you cast Summon Elemental and choose Earth, the elemental appears with a number of Temporary Hit Points equal to your Sorcerer level plus your Charisma modifier, and uses your Proficiency Bonus instead of its own. Additionally, you can modify the spell so that it doesn't require Concentration. If you do so, the spell's duration becomes 1 minute for that casting.

Level 18: Elemental Oneness

You gain the creature type of Elemental (Earth) in addition to your other creature types, and you suffer no ill effects from the environment of the Elemental Plane of Earth. Additionally, you are Immune to Bludgeoning damage and Resistant to Piercing and Slashing damage. Finally, if you do not have a burrowing speed, you gain a burrowing speed of 30 feet. If you do have a burrowing speed, it improves by 30 feet.