The primal forces of the Elemental Plane of Air have suffused you with magic. This almost certainly manifests as more than just an affinity for air magic; it likely affects your personality and outlook on life.
Sorcerers of this origin are typically known for their quick minds, creativity, and ability to bypass or evade obstacles. They tend to crave freedom and transparent communication, and to struggle with unwanted obligations, arbitrary rules, and boring drudgery.
Your sorcerous heritage ensures that you always have certain spells at the ready.
When you reach a Sorcerer level specified in the Elemental Air Magic Spells table, you thereafter always have the listed spells prepared. They are Sorcerer spells for you and do not count against your Prepared Spell limit.
If an Elemental Air Magic Spell requires you to choose an element when you cast it, you must choose Air.
Font Fueled. You can cast spells from this list at their lowest level without a spell slot or spell components other than costly materials, by spending Sorcery Points equal to the spell's level (cantrips cost 0 Sorcery Points).
| Sorcerer Level | Spells |
|---|---|
|
|
Feather Fall, Fog Cloud, Gust of Wind, Levitate, Message |
|
|
Call Lightning, Fly |
|
|
Freedom of Movement, Summon Elemental |
|
|
Cloudkill, Conjure Elemental |
You have an intuitive ability to speak and read Auran. Additionally, the initial disposition of Air Elementals towards you is one category better than it normally would be, and they will not attack you unless their disposition changes to hostile. However, the initial disposition of Earth Elementals towards you is one category worse than it normally would be.
You have Advantage on Initiative rolls and Acrobatics checks. Additionally, you can take the Disengage action as a Bonus Action during your turn, and you may calculate your leaping distances using Charisma instead of Strength.
You gain Immunity to Thunder damage if you are already Resistant, otherwise you gain Resistance to Thunder damage. When you have a Fly Speed, it is increased by 15 feet and you may hover (if you cannot already). When you do not have a Fly Speed, you gain a Fly Speed of 15 feet and you may hover.
When you cast Summon Elemental and choose Air, the elemental appears with a number of Temporary Hit Points equal to your Sorcerer level plus your Charisma modifier, and uses your Proficiency Bonus instead of its own. Additionally, you can modify the spell so that it doesn't require Concentration. If you do so, the spell's duration becomes 1 minute for that casting.
You gain the creature type of Elemental (Air) in addition to your other creature types, and you suffer no ill effects from the environment of the Elemental Plane of Air. Additionally, you are Immune to Thunder damage and Resistant to Lightning damage. Finally, your Fly Speed improves by an additional 30 feet.