Leveraged Soul

Devil's Eye (Fabled)

This disturbing prosthetic eye is a solid blackish red, shimmering like glass, but within it floats an ever-changing array of irises looking out at odd angles as if various people are taking turns peering thru a peephole.

A creature must be missing an eye to use this item, as all of its abilities only work while it is worn as a prosthetic eye, inserted into an eye socket in place of a normal eye.

Restored Vision. The bearer's normal vision is restored.

Attuned Abilities

Devil's Sight. You can see normally in Dim Light and Darkness (magical and nonmagical) with a range of 120 feet.

Fire Ray. You know the cantrip Fire Bolt. When you cast Fire Bolt, the bolt originates from this item.

Fabled Abilities

The following abilities are unlocked for an attuned character of the indicated character level or higher.

Character
Level
Fabled Ability
5
Ray of Sickness. You know the spell Ray of Sickness and always have it prepared. Additionally, you can cast it once without a Spell Slot per Short Rest. When you cast Ray of Sickness, the ray originates from this item.
9
Blur. You know the spell Blur and always have it prepared. Additionally, you may cast it once without a spell slot per Long Rest. When you cast Blur, you can modify it to have a duration of 1d8+1 rounds instead of its normal duration.
13
Eyebiter. You know the spell Eyebite and always have it prepared. Additionally, you may cast it once without a spell slot per Long Rest. When you cast Eyebite, the effect originates from this item.
17
True Seeing. You have Truesight with a range of 120 feet.