This strange mechanical device is of unknown purpose to most people, but those familar with clockwork timekeep devices recognize it as a pocket watch. Less obviously, it bears powerful magics.
Good Timing. While carrying this item, you can reroll your Initiative. Once you use this ability, you cannot use it again until after the next Dawn.
Spell Battery. This item has 4 charges and regains 1d4 charges each Dawn. These charges can be used to cast various spells, depending upon your level as described below. Spells cast with these charges do not require their standard spell components, and instead use this item as a material component.
Well Timed. You can spend 1 charge to cast Guidance. If you cast the spell in this way, it does not require Concentration but you can only target yourself.
The following abilities are unlocked for an attuned character of the indicated character level or higher.