Dedicated to the ancient triad of fate, the Circle of the Silvery Skein is a secretive mystery cult whose members serve as the mortal instruments of destiny. They act as weavers, severers, and foils, manipulating the threads of fate to ensure the cosmic ledger remains balanced.
When you reach a Druid level specified in the Spells table, you thereafter always have the listed spells prepared. They are Druid spells for you and do not count against your Prepared Spell limit.
| Druid Level | Spells |
|---|---|
|
|
Mind Sliver, Toll the Dead, Bane, Command |
|
|
Misty Step, Zone of Truth |
|
|
Dispel Magic, Speak with Dead |
|
|
Death Ward, Freedom of Movement |
Fate refuses to let their instruments die before their tapestry is complete. When you are reduced to 0 Hit Points, you can use your Reaction to expend one use of your Wild Shape.
If you do, your Hit Points become equal to your Druid level plus your Wisdom bonus instead. Simultaneously, your physical form momentarily discorporates into a flurry of silver threads, and you teleport to an accessible unoccupied space within 30 feet of you. Once you use this feature, you cannot use it again until you finish a Short or Long Rest.
You bind your soul to the three goddesses of destiny, embodying one of their aspects each day. Whenever you finish a Short or Long Rest, choose which Aspect of Fate to manifest: The Spinner, The Measurer, or The Cutter. You gain the indicated benefit until you use this feature again.
The Spinner. Your Spell DC for your Druid spells is increased by 1.
The Measurer. You gain +1 to hit with your ranged attacks.
The Cutter. You gain +1 to hit with your melee attacks.
Your connection to the goddesses deepens, fortifying your mind and body. Your Triad of Fate feature now grants the following additional benefits, depending upon which aspect you are currently embodying:
The Spinner. You gain Resistance to Bludgeoning damage and Advantage on saving throws to avoid or end the Charmed condition.
The Measurer. You gain Resistance to Piercing damage and Advantage on saving throws to avoid or end the Frightened condition.
The Cutter. You gain Resistance to Slashing damage and Advantage on saving throws to avoid or end the Stunned condition.
You can expend one use of your Wild Shape as a Bonus Action to actively invoke the aspect of the Triad you are currently embodying. You gain the corresponding benefit for 1 hour:
The Spinner. You manipulate the immediate probability of the battlefield. For the duration, whenever a creature you can see within 30 feet of you rolls a d20 for an Attack Roll, Ability Check, or Saving Throw, you can use your Reaction to roll a d4. You choose to add or subtract the d4 from the creature's d20 roll.
The Measurer. You step out of the mortal sight line. You immediately gain the Invisible condition. The invisibility ends early if you make an attack roll, cast a spell, or deal damage to another creature. While this invocation is active, you can use a Bonus Action on subsequent turns to become Invisible again.
The Cutter. You become unhindered by the physical world. For the duration, your movement is unaffected by Difficult Terrain, and you automatically escape from the Grappled or Restrained conditions by spending 5 feet of movement.
You gain the ultimate authority to rewrite the immediate destiny of those around you. When a creature you can see within 60 feet of you starts its turn, you can use your Reaction to force a twist of fate upon them. Choose one of the following:
Fated Success. The creature gains Advantage on all Attack Rolls, Ability Checks, and Saving Throws until the end of its turn.
Doomed Effort. The creature suffers Disadvantage on all Attack Rolls, Ability Checks, and Saving Throws until the end of its turn.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Long Rest.