Player Classes

Cleric

I am very satisfied with the changes made to Cleric overall. However, I do have some concerns around Divine Intervention. It is basically Limited Wish, and most use cases don't worry me too much. However, using it to evade the usual casting restrictions of powerful spells like Hallow is concerning if spammed. To curb the power of this ability, I'm making the following simple change to Clerics:

Level 10: Divine Intervention

If you use this feature to cast a spell with a casting time of more than 1 minute, you can't use this feature again until you finish 1d4 Long Rests (instead of a single Long Rest).

Arcane Domain

I offer the Arcane Domain, a loose port / replacement for the Arcana subclass in the Sword Coast Adventurer's Guide.

Destruction Domain

I offer the Destruction Domain, for clerics of entities of entropy, ruin, and... well... DESTRUCTION!

Hunt Domain

I offer the Hunt Domain, for clerics of gods and goddesses of the hunt.

Nature Domain

I offer the Nature Domain, a loose port / replacement for the subclass of the same name in the 2014 Player's Handbook.

Pantheonic Domain

I offer the Pantheonic Domain, which represents priests that observe all of the gods of a pantheon or all the legendary beings of a mythos.

Protection Domain

I offer the Protection Domain, for clerics of dieties of hearth and home, or of aegis and warding.

Retaliation Domain

I offer the Retaliation Domain, for clerics of dieties who favor vengeance, consequence, punishment, and instant karma.

War Domain

I was unhappy with this subclass in 2014, and while the 2024 version is better it still doesn't quite match the fantasy of a martial cleric for our group. Thus, I provide a variant / full replacement for the War Domain.