Unquenchable Spark

Kyoko Hiroke (Creative Cozener)
Class: Rogue (Arcane Trickster): 17   Proficiency BonusPB: +6
Alignment: Chaotic Neutral Speed: 30 feet
Hit PointsHP: 122   Hit DiceHD: 17d8 AC: 20/22
Resistances: Fire
STR: 12 (+1) Save: +1
Athletics: +13
INT: 20 (+5) Save: +11
Arcana: +17
DEX: 20 (+5) Save: +11
Initiative: +5, Sleight of Hand: +17, Stealth: +17
WIS: 4 (-3) Save: +3
Perception: +9, Survival: +3
CON: 14 (+2) Save: +8
CHA: 11 (+0) Save: +6
Persuasion: +6
Other Info
Height: 5' 6'' Weight: 110 lbs Lineage: Genasi [Fire] (humanoid) Gender: Female Size: Medium
AppearanceLooks: Skinny, with reddish hair, smoky grey eyes, and skin that looks a bit organish in certain lighting. Temperament: Snarky, optimistic, competitive, sarcastic. Flaws: Impetuous, and can be a bit 'extra'.
Traits: Try to be a source of inspiration. Life is never as bad as you look. Ideals: Enjoyment of life is the key. Bonds: Fey things, Summer, Warmth, Flames
Languages: Common, Ignan, Primordial, Thieves' Cant Proficiencies: Simple Weapons, Finesse & Light Martial Weapons, Light Armor, Calligrapher's Supplies, Thieves' Tools, Flute, Lute, Drum
Other Abilities: Fire Shield w/o spell slot 1/SR, Smoky Step 1/LR, Fortified 2/Dawn
Gear
Attuned: Robes of Ashes, Staff of Wigandia, Magic Flute of the Pyre
Gear: Dimensional Satchel
Lineage
Genasi [Fire]
  Darkvision. You have Darkvision with a range of 60 feet.
  Fire Resistance. You have Resistance to Fire damage.
  Reach to the Blaze. You know the Produce Flame cantrip. Starting at 3rd level, you always have the Burning Hands spell prepared, can cast it without need of spell components, and can cast it without using a spell slot once per Long Rest. Starting at 5th level, you always have the Flame Blade spell prepared, can cast it without need of spell components, and can cast it without using a spell slot once per Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this lineage).
  Languages. You know the Ignan dialect of Primordial.
Background
Rewarded: +2 Intelligence, +1 Dexterity, Arcana, Survival, Musician.
Feats
Musician: You gain proficiency with three Musical Instruments of your choice. As you finish a Short or Long Rest you can play a song on a Musical Instrument you are proficient with to give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
Elemental Adept (Fire): +1 Intelligence. When you deal Fire damage by any means, you ignore Resistance to Fire. In addition, when you cast a spell that allows a saving throw to resist or avoid Fire damage the saving throw DC is increased by 1, and spell attacks that deal Fire damage score a critical hit on a roll of '19' or '20' on the d20.
Fey-Touched: +1 Intelligence. You always have Dissonant Whispers and Misty Step prepared. You can cast each of these spells once without a spell slot per Long Rest, as well as with any available spell slots of appropriate level you may have. The spellcasting ability for these spells is the ability increased by this feat.
Resilient: +1 Constitution. You have proficiency with Constitution saving throws.
Skill Expert: +1 Constitution. You have proficiency with Persuasion, and Expertise with Arcana.
Defense: You have +1 AC while wearing armor.
Class: Rogue (Arcane Trickster)
Class Features: Expertise [Athletics, Stealth, Sleight of Hand, Perception], Sneak Attack 9d6, Thieves' Cant, Weapon Mastery (Quarterstaff, Dagger), Cunning Action (Bonus Action Dash, Disengage, Hide), Fighting Style (Defense), Steady Aim (Bonus Action gain Adv on attacks, 0 Speed), Spellcasting (INT, Spell Save DC: 19), ASI: Elemental Adept [Fire] (+1 Int), Cunning Strikes [Poison (-1d6), Trip (-1d6), Daze (-2d6), Knock Out (-6d6), Obscure (-3d6)], Uncanny Dodge (Reaction to take half damage vs 1 attack), Evasion (Dex save for half damage == no damage), Reliable Talent (Proficient d20 rolls can't be less than 10), ASI: Fey-Touched (+1 Int), ASI: Resilient (+1 Con), ASI: Skill Expert (+1 Con), Slippery Mind (Proficiency with Wisdom and Charisma saves), ASI: +2 Dex
Cantrips: Firebolt, Mind Sliver, True Strike, Lineage [Produce Flame], Class [Mage Hand], Gear [Resistance]
Spells: Disguise Self, Detect Magic [Ritual], Feather Fall, Scorching Ray, Mirror Image, Invisibility, Fly, Knock, Dispel Magic, Ashardalon's Stride, Fireball, Lineage [Burning Hands /LR, Flame Blade /LR], Boons [Gift of Alacrity /LR], Fey-Touched [Dissonant Whispers /LR, Misty Step /LR]
Spell Slots: 1: 2: 3:
Subclass Features
Level 3: Mage Hand Legerdemain: You always know the Mage Hand cantrip, and can cast it as a Bonus Action. Additionally, you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it you can make Dexterity (Sleight of Hand) checks.
Level 9: Magical Ambush: If you have the Invisible condition when you cast a spell on a creature, it has Disadvantage on any saving throw it makes against the spell on the same turn.
Level 13: Versatile Trickster: You gain the ability to distract targets with your Mage Hand. When you use the Trip option of your Cunning Strike on a creature, you can also use that option on another creature within 5 feet of the spectral hand.
Level 17: Spell Thief: You gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can take a Reaction to force the creature to make an Intelligence saving throw vs your spell save DC.
  On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least level 1 and of a level you can cast (it doesn't need to be a Wizard spell). For the next 8 hours, you have the spell prepared. The creature can't cast it until the 8 hours have passed. Once you steal a spell with this feature, you can't use this feature again until you finish a Long Rest.
Armor and Attacks
Armor: Robes of Ashes & Staff of Wigandia: 20/22 AC
Attacks: Staff of Wigandia (+1 or +2 AC while wielding)
  w/ True Strike 5-feet, +13 to hit, 1d10+7 Bludgeoning +1d6 Fire +3d6 Radiant damage
  w/ Fire Bolt 120-feet, +12 to hit, 4d10+1 Fire damage, (ignore Fire Resistance, crit on 19-20)
  w/ Scorching Ray 120-feet, +12 to hit, 2d6+1 Fire damage, x6 rays (ignore Fire Resistance, crit on 19-20)
Flame Blade 5-feet, +11 to hit, 3d6+5 Fire damage, (ignore Fire Resistance, crit on 19-20)
Fire Bolt 120-feet, +11 to hit, 4d10 Fire damage, (ignore Fire Resistance, crit on 19-20)
Boons
While delving one of Acererak's funhouse dungeons, Kyoko acquired several strange scriblings, tomes, and folios. From one she learned to always have the spell Gift of Alacrity prepared and to be able to cast it without a spell slot once per Long Rest. From another she learned the whimsical cantrip The Accursed Summoning of Socks. From a third she gained the unusual ability to recognize changelings, dopplegangers, and other such shapeshifters.
Expanded Spells
Gift of Alacrity: Level 1 Transmutation (Druid, Ranger), Action, 15-feet, S, M (coffee bean or tea leaf), 24 hours. You grant yourself or a willing creature within range that you can see Advantage on Initiative checks until the spell ends.
  Upcast. You can target one additional willing creature within range that you can see for each spell slot level above 1.
Ashardalon's Stride: Level 3 Transmutation (Artificer, Ranger, Sorcerer, Wizard), Bonus Action, 60-feet, V, S, Concentration, up to 1 minute. Billowing flames blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn't provoke Opportunity Attacks. When you move within 5 feet of a creature or an object that isn't being worn or carried, you can choose for it to take 1d6 Fire damage from your trail of heat. A creature or object can take this damage only once during a turn.
  Upcast. When you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 Fire damage for each slot level above 3rd.