Karaniko Hiroke (Firewalker) | ||
---|---|---|
Class: Sorcerer |
|
![]() ![]() |
Alignment: Chaotic Good | Speed: 30 feet | |
|
AC: 17/19 | |
Resistances: Imm to Fire | ||
|
|
|
Initiative: +4 Adv
|
|
|
|
|
Other Info | |||
---|---|---|---|
|
Lineage: Genasi [Fire] |
|
|
AppearanceLooks: Karaniko has pale eyes and skin, with rich reddish hair that sometimes appears to be aflame. | Temperament: Calm and cheerful until she cuts loose in fiery rage. | Flaws: Struggles to accept responsibility for her mistakes. | |
Traits: Do what feels right at the time. | Ideals: Be like fire, intense, unpredictable, fascinating. | Bonds: Fire, Music, Friends | |
Languages: Common, Sylvan, Ignan, Primordial | Proficiencies: Simple Weapons, Flute | ||
Other Abilities: Fire Shield w/o spell slot 1/LR, Smoky Step 1/LR, Fortified 1/Dawn |
Gear |
---|
Attuned: Robes of Ashes, Staff of Wigandia, Magic Flute of the Pyre |
Gear: Dimensional Satchel |
Lineage | ||
---|---|---|
Genasi [Fire]
Darkvision. You have Darkvision with a range of 60 feet. Fire Resistance. You have Resistance to Fire damage. Reach to the Blaze. You know the Produce Flame cantrip. Starting at 3rd level, you always have the Burning Hands spell prepared, can cast it without need of spell components, and can cast it without using a spell slot once per Long Rest. Starting at 5th level, you always have the Flame Blade spell prepared, can cast it without need of spell components, and can cast it without using a spell slot once per Long Rest. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this lineage). Languages. You know the Ignan dialect of Primordial. |
Background |
---|
Rewarded: +2 Dexterity, +1 Charisma, Perception, Survival, Tough. |
Feats |
---|
Tough: Your maximum Hit Points are increased by 2 per character level. |
Fey-Touched: +1 Charisma. You always have Dissonant Whispers and Misty Step prepared. You can cast each of these spells once without a spell slot per Long Rest, as well as with any available spell slots of appropriate level you may have. The spellcasting ability for these spells is the ability increased by this feat. |
Elemental Adept (Fire): +1 Charisma. When you deal Fire damage by any means, you ignore Resistance to Fire. In addition, when you cast a spell that allows a saving throw to resist or avoid Fire damage the saving throw DC is increased by 1, and spell attacks that deal Fire damage score a critical hit on a roll of '19' or '20' on the d20. |
Resilient: +1 Wisdom. You have proficiency with Wisdom saving throws. |
Class: Sorcerer (Elemental Fire) |
---|
Class Features: Spellcasting (CHA, Spell Save DC: 17), Innate Sorcery (Bonus Action: 1 minute, +1 spell DCs, Adv on spell attacks. |
Cantrips: Fire Bolt, Sorcerous Burst, True Strike, Prestidigitation, Produce Flame, Mind Sliver, Elementalism, Lineage [Produce Flame], Gear [Resistance] |
Spells: Shield, Detect Magic [Ritual], Feather Fall, Chromatic Orb, Invisibility, Knock, Burning Hands, Heat Metal, Scorching Ray, Searing Smite, Mirror Image, Alter Self, Primordial Hand, Elemental Weapon, Fireball, Ashardalon's Stride, Fly, Summon Elemental, Wall of Fire, Dimension Door, Greater Invisibility, Bigby's Hand, Conjure Elemental, Flame Strike, Telekinesis, Melting Sphere, Lineage [Burning Hands /LR, Flame Blade /LR], Fey-Touched [ |
Spell Slots: 1: 2: 3: 4: 5: 6: |
Level 2: Font of Magic Conversions Converting Spell Slots to Sorcery Points: Expend a spell slot to gain a number of Sorcery Points equal to the slot's level (no action required). Creating Spell Slots: Bonus Action: spend Sorcery Points to create a Spell Slot of given level. It costs 2 for 1st level, 3 for 2nd level, 5 for 3rd level, 6 for 4th level, or 7 for 5th level. You can't use this feature to create a spell slot higher than the highest spell slot you already have, and spell slots you create in this way vanish when you finish a Long Rest. |
Subclass Features |
---|
Level 3: Elemental Fire Magic Spells:
You always have Elemental Fire Magic Spells prepared. Font Fueled. You can cast spells from this list at their lowest level without a spell slot or spell components other than costly materials, by spending Sorcery Points equal to the spell's level (cantrips cost 0 Sorcery Points). If an Elemental Fire Magic Spell requires you to choose an element when you cast it, you must always choose Fire. Spells. Burning Hands, Heat Metal, Produce Flame, Scorching Ray, Searing Smite, Elemental Weapon, Fireball, Summon Elemental, Wall of Fire, Conjure Elemental, Flame Strike |
|
|
|
Armor and Attacks |
---|
Armor: Robes of Ashes & Staff of Wigandia: 17/19 AC |
Attacks:
Staff of Wigandia (+1 or +2 AC while wielding) w/ True Strike 5-feet, +10 to hit, 1d10+6 Bludgeoning +1d6 Fire +2d6 Radiant damage, (ignore Fire Resistance, crit on 19-20) |
w/ Fire Bolt 120-feet, +10 to hit, 3d10+1 Fire damage, (ignore Fire Resistance, crit on 19-20) |
w/ Scorching Ray 120-feet, +10 to hit, 2d6+1 Fire damage, x6 rays (ignore Fire Resistance, crit on 19-20) |
Flame Blade 5-feet, +9 to hit, 3d6+5 Fire damage, (ignore Fire Resistance, crit on 19-20) |
Fire Bolt 120-feet, +9 to hit, 3d10 Fire damage, (ignore Fire Resistance, crit on 19-20) |