Lady Esvel Bowen | ||
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Class: Paladin |
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Alignment: Lawful Good | Speed: 40 feet | |
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AC: 20/23 | |
Resistances: Necrotic, Immune to eye contact based effects (Helm) | ||
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Other Info | |||
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Lineage: Human |
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AppearanceLooks: Fair skin, gray eyes, black hair, sturdy athletic build. | Temperament: Challenges are opportunities. Actions over words. | Flaws: Mild vainglorious tendencies, Overconfident | |
Traits: Hone the body, discipline the soul |
Ideals: Noblesse Oblige: it is your duty to inspire and protect the people under your leadership. |
Bonds: Courage, Duty, and Valor. Dwarf-friend, 'Ulaa is my Rock' |
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Languages: Common, Dwarvish, Orcish | Proficiencies: All Weapons, All Armors, Shields, Cartographer's Tools | ||
Other Abilities: 21 Constitution + Necrotic Resistance + Blind Sight 30-foot (Belt) |
Gear |
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Attuned: Fellbane, Heavy Plate of Glory, Belt of Kun-un-Jun |
Gear: Rope of Unsevering, Daern's Instant Fortress, Alchemy Jug, Dimensional Satchel, House Bowen Signet Ring |
Amulet of Ulaa (Holy Symbol), Bejeweled Silver Comb (Elven, mildly magical but unknown nature) |
Lineage | ||
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Human Heroic Inspiration after Long Rest. Perception, Alert. |
Background |
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Border Baron: +2 Strength, +1 Charisma, Animal Handling, Persuasion, Tough. |
Feats |
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Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat. |
Tough: Your maximum Hit Points are increased by 2 per character level. |
Skill Expert: +1 Strength. You have proficiency with Intimidation, and Expertise with Athletics. |
Athlete: Increase Strength or Dexterity by 1 (20 max). You gain a Climb Speed equal to your Speed. When you have the Prone condition, you can right yourself with only 5 feet of movement. You can make a running Long or High Jump after moving only 5 feet. |
Dueling: When you are holding a Melee weapon in one hand and no other weapons, you gain +2 damage with that weapon. |
Class: Paladin (Oath of Glory) |
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Class Features: Lay on Hands (60 Hit Points), Spellcasting (CHA, Spell Save DC: 16), Weapon Mastery (Longsword, Greatsword), Fighting Style (Dueling), Paladin's Smite (Divine Smite), Channel Divinity, |
Channel Divinity: |
Level 3: Channel Divinity: Divine Sense: Bonus Action & 1 Channel Divinity: for the next 10 minutes, within 60 feet of yourself you know the location and creature type of all Celestials, Fiends, and Undead, and also any consecrated or desecrated objects or places. |
Level 3: Channel Divinity: Inspiring Smite: 1 Channel Divinity immediately after dealing damage to a creature with any Smite spell: distribute Temp HP to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temp HP equals 2d8 + 12, divided as you like. |
Level 3: Channel Divinity: Peerless Athlete: Bonus Action & 1 Channel Divinity: for 1 hour you have Advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (normal movement cost). |
Level 9: Channel Divinity: Abjure Foes: Magic action & 1 Channel Divinity (present Holy Symbol or weapon): target up to 4 creatures that you can see within 60 feet. Each target must succeed on a DC 16 Wisdom saving throw. On failure: Frightened condition (1 minute), ends early on creature if it takes damage. While Frightened in this way a creature can do only one of the following on its turns: move, take an action, or take a Bonus Action. |
Spells: Protection from Evil & Good, Angelic Guardian, Divine Smite |
Spell Slots: 1: 2: 3: |
Subclass Features |
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Armor and Attacks |
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Armor:
Heavy Plate of Glory & Oaken Bower Shield: 20/23 AC Great Helm: Bonus Action on/off, on: +1 AC (included), Immune to eye contact based effects Mantled in Glory: Bonus Action on/off, on: +1 AC (included), Adv on CHA save |
Attacks:
Fellbane Longsword [Sap]: 1h, 5-feet, +11 to hit, 1d8+9 Radiant damage plus Radiant Strikes: +1d8 Radiant damage |
Greatsword [Graze]: 2h, 5-feet, +11 to hit, 2d6+7 Radiant damage plus Radiant Strikes: +1d8 Radiant damage |
Sacred Flame 120-feet, DC 16 Dex save, 3d8 Radiant damage, (no cover bonus) ...Bonus Action: no components: |
Boons |
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While trapped in the labyrinth of Carceri, Lady Esvel had a prolonged encounter with a group of fallen angels imprisoned in stasis, at the culmination of which she was blessed with an additional Channel Divinity option: |
Scourging Vow: As a Bonus Action, you can expend one use of Channel Divinity to utter a scourging vow against a visible creature within 30 feet of yourself. Your attack rolls with melee weapons and Unarmed Strikes against that creature can score a Critical Hit on a roll of 18-20 on the d20 for 1 minute or until you use this feature again. |
Expanded Spells |
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Angelic Guardian:
Level 1 Conjuration (Cleric, Paladin), Action, 60-feet, M (Holy Symbol), Concentration, up to 1 hour. You conjure a celestial manifestation to protect a visible creature other than yourself within range. For the duration, the target gains +2 AC.
If the target fails a saving throw, the target instead succeeds on the saving throw and this spell ends immediately.
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Gird Essence:
Level 1 Abjuration (Cleric, Paladin), Reaction, 30-feet, M (Holy Symbol), 1 minute per character level. When you or a creature within range that you can see would suffer ability score or maximum hit point reduction, you may cast this spell on that creature.
For the duration of this spell, the target is immune to having their ability scores or maximum hit points reduced.
Upcast. You can target one additional creature within range that you can see for each spell slot level above 1. |