Unbowed Hero

Lady Esvel Bowen
Class: Paladin (Oath of Glory): 12   Proficiency BonusPB: +4
Alignment: Lawful Good Speed: 40 feet
Hit PointsHP: 160   Hit DiceHD: 12d10 AC: 20/23
Resistances: Necrotic, Immune to eye contact based effects (Helm)
STR: 20 (+5) Save: +9
Athletics: +13
INT: 8 (-1) Save: +3
Religion: +3
DEX: 10 (+0) Save: +4
Initiative: +4
WIS: 8 (-1) Save: +7
Animal Handling: +3, Perception: +3
CON: 21* (+5) Save: +9
CHA: 18 (+4) Save: +12
Intimidation: +8, Persuasion: +8
Other Info
Height: 6' 3'' Weight: 185 lbs Lineage: Human (humanoid) Gender: Female Size: Medium
AppearanceLooks: Fair skin, gray eyes, black hair, sturdy athletic build. Temperament: Challenges are opportunities. Actions over words. Flaws: Mild vainglorious tendencies, Overconfident
Traits: Generous, Virtuous, Steady
Hone the body, discipline the soul
Ideals: Noblesse Oblige: it is your duty to inspire and protect the people under your leadership. Bonds: Courage, Duty, and Valor.
Dwarf-friend, 'Ulaa is my Rock'
Languages: Common, Dwarvish, Orcish Proficiencies: All Weapons, All Armors, Shields, Cartographer's Tools
Other Abilities: 21 Constitution + Necrotic Resistance + Blind Sight 30-foot (Belt)
Gear
Attuned: Fellbane, Heavy Plate of Glory, Belt of Kun-un-Jun
Gear: Rope of Unsevering, Daern's Instant Fortress, Alchemy Jug, Dimensional Satchel, House Bowen Signet Ring
Amulet of Ulaa (Holy Symbol), Bejeweled Silver Comb (Elven, mildly magical but unknown nature)
Lineage
Human Heroic Inspiration after Long Rest. Perception, Alert.
Background
Border Baron: +2 Strength, +1 Charisma, Animal Handling, Persuasion, Tough.
Feats
Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat.
Tough: Your maximum Hit Points are increased by 2 per character level.
Skill Expert: +1 Strength. You have proficiency with Intimidation, and Expertise with Athletics.
Athlete: Increase Strength or Dexterity by 1 (20 max). You gain a Climb Speed equal to your Speed. When you have the Prone condition, you can right yourself with only 5 feet of movement. You can make a running Long or High Jump after moving only 5 feet.
Dueling: When you are holding a Melee weapon in one hand and no other weapons, you gain +2 damage with that weapon.
Class: Paladin (Oath of Glory)
Class Features: Lay on Hands (60 Hit Points), Spellcasting (CHA, Spell Save DC: 16), Weapon Mastery (Longsword, Greatsword), Fighting Style (Dueling), Paladin's Smite (Divine Smite), Channel Divinity, ASI: +2 Cha, Extra Attack, Faithful Steed, Aura of Protection, ASI: Skill Expert (+1 Str), Aura of Courage, Radiant Strikes, Athlete
Channel Divinity: []/LR, regain 1/SR
Level 3: Channel Divinity: Divine Sense: Bonus Action & 1 Channel Divinity: for the next 10 minutes, within 60 feet of yourself you know the location and creature type of all Celestials, Fiends, and Undead, and also any consecrated or desecrated objects or places.
Level 3: Channel Divinity: Inspiring Smite: 1 Channel Divinity immediately after dealing damage to a creature with any Smite spell: distribute Temp HP to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temp HP equals 2d8 + 12, divided as you like.
Level 3: Channel Divinity: Peerless Athlete: Bonus Action & 1 Channel Divinity: for 1 hour you have Advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (normal movement cost).
Level 9: Channel Divinity: Abjure Foes: Magic action & 1 Channel Divinity (present Holy Symbol or weapon): target up to 4 creatures that you can see within 60 feet. Each target must succeed on a DC 16 Wisdom saving throw. On failure: Frightened condition (1 minute), ends early on creature if it takes damage. While Frightened in this way a creature can do only one of the following on its turns: move, take an action, or take a Bonus Action.
Spells: Protection from Evil & Good, Angelic Guardian, Divine Smite []/LR, Command, Gird Essence, Guiding Bolt, Heroism, Searing Smite, Find Steed, Lesser Restoration, Enhance Ability, Magic Weapon, Locate Object, Dispel Magic, Remove Curse, Haste, Protection from Energy, Revivify
Spell Slots: 1: 2: 3:
Subclass Features
Level 3: Inspiring Smite: Immediately after you deal damage to a creature with any of your Paladin’s Smite spells, you can expend one use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 + your Paladin level, divided among the chosen creatures however you like.
Level 3: Peerless Athlete: As a Bonus Action, you can expend one use of your Channel Divinity to augment your athleticism. For 1 hour, you have Advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).
Level 7: Aura of Alacrity: Your Speed increases by 10 feet. In addition, whenever an ally enters your Aura of Protection for the first time on a turn or starts their turn here, the ally's Speed increases by 10 feet until the end of their next turn.
Armor and Attacks
Armor: Heavy Plate of Glory & Oaken Bower Shield: 20/23 AC
  Great Helm: Bonus Action on/off, on: +1 AC (included), Immune to eye contact based effects
  Mantled in Glory: Bonus Action on/off, on: +1 AC (included), Adv on CHA save
Attacks: Fellbane
  Longsword [Sap]: 1h, 5-feet, +11 to hit, 1d8+9 Radiant damage
  plus Radiant Strikes: +1d8 Radiant damage
  Greatsword [Graze]: 2h, 5-feet, +11 to hit, 2d6+7 Radiant damage
  plus Radiant Strikes: +1d8 Radiant damage
  Sacred Flame 120-feet, DC 16 Dex save, 3d8 Radiant damage, (no cover bonus)
  ...Bonus Action: no components: []
Boons
While trapped in the labyrinth of Carceri, Lady Esvel had a prolonged encounter with a group of fallen angels imprisoned in stasis, at the culmination of which she was blessed with an additional Channel Divinity option:
Scourging Vow: As a Bonus Action, you can expend one use of Channel Divinity to utter a scourging vow against a visible creature within 30 feet of yourself. Your attack rolls with melee weapons and Unarmed Strikes against that creature can score a Critical Hit on a roll of 18-20 on the d20 for 1 minute or until you use this feature again.
Expanded Spells
Angelic Guardian: Level 1 Conjuration (Cleric, Paladin), Action, 60-feet, M (Holy Symbol), Concentration, up to 1 hour. You conjure a celestial manifestation to protect a visible creature other than yourself within range. For the duration, the target gains +2 AC. If the target fails a saving throw, the target instead succeeds on the saving throw and this spell ends immediately.
Gird Essence: Level 1 Abjuration (Cleric, Paladin), Reaction, 30-feet, M (Holy Symbol), 1 minute per character level. When you or a creature within range that you can see would suffer ability score or maximum hit point reduction, you may cast this spell on that creature. For the duration of this spell, the target is immune to having their ability scores or maximum hit points reduced.
  Upcast. You can target one additional creature within range that you can see for each spell slot level above 1.