Ez, Devotee of Ulaa | ||
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Class: Barbarian |
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Alignment: Neutral Good | Speed: 50 feet | |
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AC: 17/21 | |
Resistances: Raging: B/P/S, Poison, Adv vs Poisoned | ||
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Other Info | |||
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Lineage: Human |
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AppearanceLooks: Fair skin, piercing light grey eyes, raven black hair. Often wears blue war paint on face. | Temperament: Get right in there, no shilly shallying when the fighting starts. Be swift. Be deadly. |
Flaws: Hostile to Orcs, Goblins, and Evil humanoids in general. 'In the grim darkness of the Pomarj, there is only war.' |
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Traits: Determined and devout. | Ideals: Survival First, Revenge Second, Then Victory | Bonds: Dreams of the day when she reclaims Ulaa's shrine. | |
Languages: Common, Dwarvish, Orcish | Proficiencies: All Weapons, Light & Medium Armors, Shields, Cartographer's Tools | ||
Other Abilities: Darkvision 30 feet & Detect Orcs and Goblins of all sorts at a range of 500 feet (Snagga) |
Gear |
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Attuned: Oaken Bower Shield, Snagga, Toilgifter |
Gear: Dimensional Satchel, House Bowen Signet Ring |
Lineage | ||
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Human Heroic Inspiration after Long Rest. Religion, Alert. |
Background |
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Guerilla Warrior: +2 Strength, +1 Constitution, Stealth, Survival, Cartographer's Tools, Survival, Stealth, Tough. |
Feats |
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Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat. |
Tough: Your maximum Hit Points are increased by 2 per character level. |
Shield Master: +1 Strength. Once per turn when you hit a creature within 5 feet of you with a Melee weapon as part of the Attack action, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 + your Strength modifier and Proficiency Bonus). On a failed save you either push the target 5 feet from you or cause it to have the Prone condition (your choice). While holding the shield, if you make a successful Dexterity save for half damage, you can use your Reaction to instead take no damage. |
Speedy: +1 Dexterity. Your Speed increases by 10 feet. When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn. Opportunity Attacks have Disadvantage against you. |
Mage Slayer: +1 Dexterity. When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration. If you fail an Intelligence, Wisdom, or Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit you can't use it again until you finish a Short or Long Rest. |
Class: Barbarian |
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Class Features: Rage (+3 Rage Damage Bonus) |
Subclass Features |
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Pool: 6d12 []. |
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Armor and Attacks |
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Armor: Unarmored Defense & Oaken Bower Shield: 17/21 AC |
Attacks:
Toilgifter 1h, 5-feet, +10 to hit, 1d8+1d4+5 damage, Warpick [P/Sap] or Warhammer [B/Push] Punishing: ignores Resistance to Piercing and Bludgeoning damage. Siege: Double damage vs inanimate objects and structures plus Divine Fury: 1d6+6 Radiant damage (1st creature hit / turn) plus Brutal Strike: +1d10 damage |
Snagga 1h, 5-feet, +11 to hit, 1d8+7 Slashing damage, Battleaxe [Topple] plus Slayer +1D4 Slashing damage vs Orcs, Goblins, & Bloodied & ignore Slashing Resistance / Reduction plus Divine Fury: 1d6+6 Radiant damage (1st creature hit / turn) plus Brutal Strike: +1d10 damage |