Unbowed Hero

Ez, Devotee of Ulaa
Class: Barbarian (Path of the Zealot): 12   Proficiency BonusPB: +4
Alignment: Neutral Good Speed: 50 feet
Hit PointsHP: 149   Hit DiceHD: 12d12 AC: 17/21
Resistances: Raging: B/P/S, Poison, Adv vs Poisoned
STR: 20 (+5) Save: +9
Athletics: +9
INT: 8 (-1) Save: -1
Religion: +3
DEX: 18 (+4) Save: +4 Adv
Initiative: +8 Adv, Stealth: +8
WIS: 10 (+0) Save: +0
Perception: +4, Survival: +4
CON: 16 (+3) Save: +7
CHA: 8 (-1) Save: -1
Intimidation: +3
Other Info
Height: 6' 3'' Weight: 185 lbs Lineage: Human (humanoid) Gender: Female Size: Medium
AppearanceLooks: Fair skin, piercing light grey eyes, raven black hair. Often wears blue war paint on face. Temperament: Get right in there, no shilly shallying when the fighting starts. Be swift. Be deadly. Flaws: Hostile to Orcs, Goblins, and Evil humanoids in general.
'In the grim darkness of the Pomarj, there is only war.'
Traits: Determined and devout. Ideals: Survival First, Revenge Second, Then Victory Bonds: Dreams of the day when she reclaims Ulaa's shrine.
Languages: Common, Dwarvish, Orcish Proficiencies: All Weapons, Light & Medium Armors, Shields, Cartographer's Tools
Other Abilities: Darkvision 30 feet & Detect Orcs and Goblins of all sorts at a range of 500 feet (Snagga)
Gear
Attuned: Oaken Bower Shield, Snagga, Toilgifter
Gear: Dimensional Satchel, House Bowen Signet Ring
Lineage
Human Heroic Inspiration after Long Rest. Religion, Alert.
Background
Guerilla Warrior: +2 Strength, +1 Constitution, Stealth, Survival, Cartographer's Tools, Survival, Stealth, Tough.
Feats
Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat.
Tough: Your maximum Hit Points are increased by 2 per character level.
Shield Master: +1 Strength. Once per turn when you hit a creature within 5 feet of you with a Melee weapon as part of the Attack action, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 + your Strength modifier and Proficiency Bonus). On a failed save you either push the target 5 feet from you or cause it to have the Prone condition (your choice). While holding the shield, if you make a successful Dexterity save for half damage, you can use your Reaction to instead take no damage.
Speedy: +1 Dexterity. Your Speed increases by 10 feet. When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn. Opportunity Attacks have Disadvantage against you.
Mage Slayer: +1 Dexterity. When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration. If you fail an Intelligence, Wisdom, or Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit you can't use it again until you finish a Short or Long Rest.
Class: Barbarian
Class Features: Rage (+3 Rage Damage Bonus) []/LR regain 1/SR, Unarmored Defense: 17 AC, Weapon Mastery (War Pick, Warhammer, Battleaxe, Dagger), Danger Sense (Adv on Dex saves), Reckless Attack, Primal Knowledge (Intimidation), ASI: Shield Master (+1 Str), Extra Attack, Fast Movement (+10 Speed w/o Heavy Armor), Feral Instinct (Adv on Initiative), Instinctive Pounce (Move up to half Speed when activating Rage), ASI: Speedy (+1 Dex), Brutal Strike (Forceful Blow, Hamstring Blow, +1d10 damage), Relentless Rage, ASI: Mage Slayer (+1 Dex)
Subclass Features
Level 3: Divine Fury: On each of your turns while your Rage is active, the first creature you hit with a weapon or Unarmed Strike takes your choice of Radiant or Necrotic extra damage equal to 1d6 plus half your Barbarian level (rounded down).
Level 3: Warrior of the Gods: You have a pool of 6 d12's that you can spend to heal yourself. As a Bonus Action, you can expend dice from the pool and roll them to regain Hit Points equal to the roll's total. Your pool regains all dice when you finish a Long Rest.
  Pool: 6d12 [].
Level 6: Fanatical Focus: Once per active Rage, if you fail a saving throw you can reroll it with a bonus equal to your Rage Damage bonus, and you must use the new roll. Fanatic Focus [].
Level 10: Zealous Presence: As a Bonus Action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you gain Advantage on attack rolls and saving throws until the start of your next turn. Once you use this feature you cannot use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it. Zealous Presence [].
Armor and Attacks
Armor: Unarmored Defense & Oaken Bower Shield: 17/21 AC
Attacks: Toilgifter 1h, 5-feet, +10 to hit, 1d8+1d4+5 damage, Warpick [P/Sap] or Warhammer [B/Push]
  Punishing: ignores Resistance to Piercing and Bludgeoning damage.
  Siege: Double damage vs inanimate objects and structures
  plus Divine Fury: 1d6+6 Radiant damage (1st creature hit / turn)
  plus Brutal Strike: +1d10 damage
Snagga 1h, 5-feet, +11 to hit, 1d8+7 Slashing damage, Battleaxe [Topple]
  plus Slayer +1D4 Slashing damage vs Orcs, Goblins, & Bloodied & ignore Slashing Resistance / Reduction
  plus Divine Fury: 1d6+6 Radiant damage (1st creature hit / turn)
  plus Brutal Strike: +1d10 damage